Player Matchup

Athena
Athena
Gold III
 
Athena
Gold III
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Sol
Sol
Gold IV
Echo4702
Sol
Gold IV
Level 136
God Stats
2W - 1L
1,836 SR
Queue Stats
16W - 9L
1,728 MMR
Party 3
Cerberus
Cerberus
Platinum III
Jhandg
Cerberus
Platinum III
Level 160
God Stats
13W - 8L
1,736 SR
Queue Stats
406W - 405L
1,645 MMR
Solo
Neith
Neith
Gold II
Wearret
Neith
Gold II
Level 147
God Stats
14W - 9L
1,663 SR
Queue Stats
110W - 105L
1,614 MMR
Party 2
Thanatos
Thanatos
Gold I
brintnell
Thanatos
Gold I
Level 109
God Stats
4W - 4L
1,452 SR
Queue Stats
415W - 418L
1,690 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,637 SR
1,635 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,515 SR
1,650 MMR
Nemesis
Nemesis
Gold III
CharShadow
Nemesis
Gold III
Level 149
God Stats
4W - 6L
1,490 SR
Queue Stats
241W - 249L
1,636 MMR
Solo
Osiris
Osiris
Gold II
DiscoveryOne
Osiris
Gold II
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 100L
1,619 MMR
Solo
Ullr
Ullr
Platinum II
Marz4L
Ullr
Platinum II
Level 128
God Stats
4W - 4L
1,441 SR
Queue Stats
443W - 431L
1,700 MMR
Party 1
Khepri
Khepri
Gold V
NephlIlm
Khepri
Gold V
Level 160
God Stats
0W - 1L
1,480 SR
Queue Stats
15W - 18L
1,655 MMR
Party 1
Persephone
Persephone
Gold II
NightFire11
Persephone
Gold II
Level 127
God Stats
12W - 5L
1,664 SR
Queue Stats
156W - 148L
1,641 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
1 / 1 / 10
8,069
538
3,800
9,733
10,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
3 / 1 / 3
10,004
667
10,414
10,288
4,343
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
Jhandg
Cerberus
16
3 / 1 / 3
9,510
634
7,515
10,858
9,580
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
Wearret
Neith
16
11 / 0 / 11
11,097
740
12,335
6,629
2,749
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
brintnell
Thanatos
15
9 / 4 / 10
10,147
676
10,105
13,225
4,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
OdinTiamatLokiGebBastet

VS

Bans
ArtioYmirFenrirYemojaSet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CharShadow
Nemesis
12
4 / 9 / 0
8,328
555
5,987
14,619
4,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Osiris
13
0 / 4 / 1
7,650
510
7,658
10,337
7,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ullr
Marz4L
Ullr
14
3 / 3 / 0
8,003
534
4,837
9,396
2,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Khepri
NephlIlm
Khepri
9
0 / 5 / 2
6,453
430
1,922
12,001
6,148
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Persephone
NightFire11
Persephone
13
0 / 6 / 4
8,312
554
5,221
9,567
1,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
14
27
Kills
7
7
Deaths
27
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
10
6
L
Nemesis
CharShadow
Nemesis
4
9
0
0.44
L
Osiris
0
4
1
0.13
W
3
1
3
4.5
W
Cerberus
Jhandg
Cerberus
3
1
3
4.5
L
Ullr
Marz4L
Ullr
3
3
0
1
L
Khepri
NephlIlm
Khepri
0
5
2
0.2
L
Persephone
NightFire11
Persephone
0
6
4
0.33
W
Neith
Wearret
Neith
11
0
11
16.5
W
Thanatos
brintnell
Thanatos
9
4
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,169
Damage
25,625
50,733
Taken
55,920
32,287
Mitigated
22,954
28,854
Healing
11,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,800
887
0
1,969
9,733
10,835
403
2,574
7,159
15,640
0
L
Nemesis
CharShadow
Nemesis
5,987
2,550
0
2,574
14,619
4,921
0
3,612
11,007
0
40,762
L
Osiris
7,658
3,205
0
1,401
10,337
7,311
578
6,210
4,127
0
48,041
W
10,414
3,680
0
6,280
10,288
4,343
2,058
694
9,594
71,663
9,180
W
Cerberus
Jhandg
Cerberus
7,515
438
0
5,165
10,858
9,580
126
82
10,776
59,922
0
L
Ullr
Marz4L
Ullr
4,837
1,777
0
1,750
9,396
2,730
0
5,894
3,502
0
46,768
L
Khepri
NephlIlm
Khepri
1,922
225
2,244
2,348
12,001
6,148
0
4,008
7,993
11,838
0
L
Persephone
NightFire11
Persephone
5,221
661
0
1,049
9,567
1,844
136
806
8,755
52,161
0
W
Neith
Wearret
Neith
12,335
4,914
0
2,525
6,629
2,749
3,708
1,607
5,022
0
73,242
W
Thanatos
brintnell
Thanatos
10,105
2,620
0
12,915
13,225
4,780
323
2,249
10,976
0
56,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,827
Gold Earned
38,746
551
Minions Killed
392
0
Camps Cleared
0
1,567,131
Distance Traveled
1,491,497
23
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,069
538
24
2
0
342,976
10
L
Nemesis
8,328
555
77
5
0
299,598
5
L
Osiris
7,650
510
100
7
0
302,390
4
W
Sol
10,004
667
149
10
0
270,208
3
W
Cerberus
9,510
634
149
10
0
316,642
3
L
Ullr
8,003
534
91
6
0
289,120
5
L
Khepri
6,453
430
19
1
0
318,388
5
L
Persephone
8,312
554
105
7
0
282,001
6
W
Neith
11,097
740
141
9
0
305,939
4
W
Thanatos
10,147
676
88
6
0
331,366
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role