Player Matchup

Cthulhu
Cthulhu
Ajay Banana
Cthulhu
Level 14
God Stats
16W - 4L
1,500 SR
Queue Stats
168W - 86L
1,466 Elo+
Party 2
Tiamat
Tiamat
Krypt2switch1
Tiamat
Level 69
God Stats
34W - 14L
1,695 SR
Queue Stats
351W - 194L
1,584 Elo+
Party 2
King Arthur
King Arthur
Relentless aG
King Arthur
Level 28
God Stats
6W - 1L
1,556 SR
Queue Stats
36W - 23L
1,493 Elo+
Party 2
Team Averages
Level 37
1,584 SR
1,514 Elo+

VS

Team Averages
Level 13
1,598 SR
1,442 Elo+
Sobek
Sobek
Kylesfatcat
Sobek
Level 6
God Stats
2W - 7L
1,649 SR
Queue Stats
3W - 9L
1,377 Elo+
Party 1
Hera
Hera
WhetWhet25
Hera
Level 17
God Stats
1W - 2L
1,515 SR
Queue Stats
11W - 11L
1,553 Elo+
Party 1
Chang'e
Chang'e
silvercrowXsao
Chang'e
Level 15
God Stats
5W - 5L
1,629 SR
Queue Stats
14W - 20L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ajay Banana
Cthulhu
13
2 / 0 / 12
8,944
688
10,047
8,918
10,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

16
14 / 0 / 1
10,584
814
21,912
10,877
8,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Relentless aG
King Arthur
12
0 / 2 / 9
8,214
632
2,527
10,896
7,871
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 2
7,740
595
3,460
19,758
11,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 6 / 1
7,509
578
6,795
9,538
3,305
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 6 / 1
7,527
579
5,689
11,046
3,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
6
16
Kills
2
2
Deaths
16
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ajay Banana
Cthulhu
2
0
12
8
W
14
0
1
14.5
L
0
4
2
0.25
W
King Arthur
Relentless aG
King Arthur
0
2
9
2.25
L
1
6
1
0.25
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,486
Damage
15,944
30,691
Taken
40,342
26,726
Mitigated
18,060
9,960
Healing
9,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ajay Banana
Cthulhu
10,047
668
348
1,832
8,918
10,455
659
5,181
3,563
23,833
0
W
21,912
2,341
122
3,981
10,877
8,400
987
4,036
6,661
67,554
0
L
3,460
108
0
5,229
19,758
11,202
0
14,469
4,835
10,566
0
W
King Arthur
Relentless aG
King Arthur
2,527
242
0
3,677
10,896
7,871
257
6,575
4,056
0
14,872
L
6,795
2,208
0
842
9,538
3,305
0
8,387
969
31,546
0
L
5,689
634
1,294
2,413
11,046
3,553
0
8,650
2,158
21,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,742
Gold Earned
22,776
144
Minions Killed
133
8
Camps Cleared
4
707,584
Distance Traveled
594,528
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,944
688
26
2
0
223,957
0
W
Tiamat
10,584
814
96
7
8
258,813
3
L
Sobek
7,740
595
24
2
1
210,655
0
W
King Arthur
8,214
632
22
2
0
224,814
0
L
Hera
7,509
578
53
4
3
197,850
0
L
Chang'e
7,527
579
56
4
0
186,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role