Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Hrtx4
Izanami
Level 24
God Stats
31W - 23L
1,523 SR
Queue Stats
146W - 151L
1,394 Elo+
Solo
Zeus
Zeus
SOY BICHOTA 123
Zeus
Level 21
God Stats
1W - 3L
1,431 SR
Queue Stats
8W - 20L
1,306 Elo+
Party 2
Neith
Neith
Soficaty430
Neith
Level 16
God Stats
3W - 2L
1,399 SR
Queue Stats
8W - 14L
1,380 Elo+
Party 2
Yemoja
Yemoja
TwItChy2018
Yemoja
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 12L
1,526 Elo+
Solo
Team Averages
Level 20
1,471 SR
1,421 Elo+

VS

Team Averages
Level 16
1,575 SR
1,453 Elo+
Izanami
Izanami
DeathTheKid777
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,466 Elo+
Party 1
Nike
Nike
Kev_neg96
Nike
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Moonlight7925
Nu Wa
Level 4
God Stats
1W - 1L
1,718 SR
Queue Stats
3W - 3L
1,497 Elo+
Solo
Cliodhna
Cliodhna
ProvidingMayhem
Cliodhna
Level 28
God Stats
1W - 1L
1,746 SR
Queue Stats
48W - 54L
1,480 Elo+
Solo
Sol
Sol
meldoja
Sol
Level 41
God Stats
82W - 112L
1,413 SR
Queue Stats
157W - 206L
1,324 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
8
7 / 0 / 0
5,023
718
3,774
4,116
1,422
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Hrtx4
Izanami
8
4 / 0 / 1
5,007
715
2,991
3,332
725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 1 / 2
4,275
611
1,959
3,223
1,384
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

6
1 / 1 / 3
3,991
570
587
1,518
371
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
7
1 / 1 / 2
4,678
668
1,250
2,754
2,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,772
539
2,264
3,426
696
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nike
5
0 / 6 / 0
3,283
469
675
4,521
1,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

4
0 / 3 / 0
3,320
474
390
2,318
127
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
7
1 / 1 / 0
4,144
592
1,758
3,634
896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sol
6
2 / 3 / 0
4,051
579
2,262
4,305
780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
14
Kills
3
3
Deaths
14
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
7
0
0
7
L
0
1
1
0.5
W
Izanami
Hrtx4
Izanami
4
0
1
4.5
L
Nike
0
6
0
0
L
0
3
0
0
L
Cliodhna
1
1
0
1
W
1
1
2
2
W
1
1
3
2.5
W
Yemoja
1
1
2
2
L
Sol
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,561
Damage
7,349
14,943
Taken
18,204
6,307
Mitigated
4,010
3,697
Healing
3,544
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
3,774
368
60
939
4,116
1,422
698
327
3,789
0
19,219
L
2,264
1,736
0
1,164
3,426
696
507
537
2,889
0
15,773
W
Izanami
Hrtx4
Izanami
2,991
2,001
0
796
3,332
725
1,881
0
3,332
0
25,630
L
Nike
675
116
0
17
4,521
1,511
143
1,377
3,144
0
5,704
L
390
390
0
60
2,318
127
497
0
2,318
4,070
0
L
Cliodhna
1,758
129
0
748
3,634
896
0
341
3,293
0
17,297
W
1,959
732
0
814
3,223
1,384
197
1,550
1,673
15,908
0
W
587
253
0
232
1,518
371
730
775
743
0
6,673
W
Yemoja
1,250
707
287
569
2,754
2,405
623
0
2,754
8,894
0
L
Sol
2,262
960
0
1,555
4,305
780
327
954
3,351
15,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,974
Gold Earned
18,570
165
Minions Killed
126
0
Camps Cleared
0
596,517
Distance Traveled
524,955
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
5,023
718
38
5
0
132,942
0
L
Izanami
3,772
539
37
5
0
113,576
0
W
Izanami
5,007
715
66
9
0
129,275
1
L
Nike
3,283
469
8
1
0
102,841
0
L
Nu Wa
3,320
474
13
2
0
61,462
0
L
Cliodhna
4,144
592
45
6
0
123,490
0
W
Zeus
4,275
611
30
4
0
97,535
0
W
Neith
3,991
570
14
2
0
139,009
0
W
Yemoja
4,678
668
17
2
0
97,756
0
L
Sol
4,051
579
23
3
0
123,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role