Player Matchup

Zhong Kui
Zhong Kui
Daemonenkoender1
Zhong Kui
Level 108
God Stats
11W - 18L
1,443 SR
Queue Stats
181W - 193L
1,380 Elo+
Solo
Loki
Loki
Dark star 60267
Loki
Level 79
God Stats
9W - 5L
1,464 SR
Queue Stats
227W - 220L
1,426 Elo+
Party 2
Chiron
Chiron
Stechus_Kaktus04
Chiron
Level 98
God Stats
11W - 5L
1,623 SR
Queue Stats
550W - 565L
1,365 Elo+
Party 3
Bacchus
Bacchus
Toxic_Ewok_18
Bacchus
Level 68
God Stats
22W - 10L
1,430 SR
Queue Stats
377W - 398L
1,389 Elo+
Party 3
Raijin
Raijin
general poots
Raijin
Level 64
God Stats
2W - 2L
1,346 SR
Queue Stats
139W - 149L
1,383 Elo+
Party 2
Team Averages
Level 83
1,461 SR
1,389 Elo+

VS

Team Averages
Level 91
1,429 SR
1,366 Elo+
Medusa
Medusa
Brix23Z
Medusa
Level 73
God Stats
0W - 1L
1,267 SR
Queue Stats
6W - 6L
1,295 Elo+
Solo
Osiris
Osiris
Mariofr99
Osiris
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 54L
1,363 Elo+
Solo
Nox
Nox
Vitaly_Costa
Nox
Level 128
God Stats
184W - 187L
1,424 SR
Queue Stats
787W - 823L
1,344 Elo+
Solo
Nu Wa
Nu Wa
mendoza493
Nu Wa
Level 92
God Stats
30W - 26L
1,475 SR
Queue Stats
535W - 618L
1,409 Elo+
Party 1
Set
Set
varoelcapo
Set
Level 97
God Stats
4W - 4L
1,479 SR
Queue Stats
513W - 609L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
12
3 / 0 / 0
6,982
635
4,390
4,566
3,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
2 / 1 / 1
6,431
585
2,684
7,436
2,201
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 0 / 1
6,122
557
5,294
5,758
1,637
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bacchus
10
2 / 0 / 2
6,050
550
3,374
7,268
5,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
4 / 3 / 3
6,725
611
5,283
5,598
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Brix23Z
Medusa
8
0 / 3 / 1
4,563
415
4,114
6,590
1,324
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
Mariofr99
Osiris
9
0 / 2 / 0
5,019
456
1,393
4,981
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

10
1 / 0 / 1
5,722
520
2,027
5,031
2,056
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
8
1 / 6 / 1
5,161
469
4,637
7,338
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 2 / 0
5,754
523
4,504
6,778
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
13
Kills
4
4
Deaths
13
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
Brix23Z
Medusa
0
3
1
0.17
W
Zhong Kui
3
0
0
3
W
2
1
1
2.5
L
Osiris
Mariofr99
Osiris
0
2
0
0
W
2
0
1
2.5
W
Bacchus
2
0
2
3
L
1
0
1
1.5
W
4
3
3
1.83
L
Nu Wa
1
6
1
0.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,025
Damage
16,675
30,626
Taken
30,718
14,020
Mitigated
9,721
12,259
Healing
10,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Brix23Z
Medusa
4,114
1,893
0
2,314
6,590
1,324
0
1,256
5,334
0
22,306
W
Zhong Kui
4,390
835
0
2,748
4,566
3,105
498
433
4,058
34,028
6,489
W
2,684
1,027
0
4,010
7,436
2,201
0
554
6,840
0
36,722
L
Osiris
Mariofr99
Osiris
1,393
433
0
1,109
4,981
2,274
340
3,045
1,936
0
19,117
W
5,294
2,403
342
3,196
5,758
1,637
616
980
4,758
0
42,511
W
Bacchus
3,374
293
0
1,713
7,268
5,275
31
1,705
5,482
12,041
0
L
2,027
302
258
2,533
5,031
2,056
0
1,290
3,741
14,370
0
W
5,283
404
0
250
5,598
1,802
1,061
2,432
2,824
35,675
0
L
Nu Wa
4,637
1,063
0
1,830
7,338
1,798
559
4,350
2,546
20,378
0
L
4,504
1,547
0
2,867
6,778
2,269
0
2,165
4,443
0
27,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,310
Gold Earned
26,219
311
Minions Killed
214
0
Camps Cleared
0
1,035,824
Distance Traveled
1,045,489
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,563
415
45
4
0
206,601
2
W
Zhong Kui
6,982
635
72
7
0
194,462
2
W
Loki
6,431
585
64
6
0
236,303
4
L
Osiris
5,019
456
39
4
0
203,974
0
W
Chiron
6,122
557
86
8
0
194,017
2
W
Bacchus
6,050
550
20
2
0
228,353
4
L
Nox
5,722
520
30
3
0
212,380
2
W
Raijin
6,725
611
69
6
0
182,689
1
L
Nu Wa
5,161
469
34
3
0
189,848
3
L
Set
5,754
523
66
6
0
232,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role