Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
 
Fenrir
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
CaesarAugustus03
Cerberus
Level 116
God Stats
1W - 1L
1,523 SR
Queue Stats
38W - 32L
1,563 Elo+
Party 3
Sol
Sol
GueriIIa
Sol
Level 113
God Stats
5W - 2L
1,713 SR
Queue Stats
124W - 129L
1,445 Elo+
Solo
Cliodhna
Cliodhna
RunedarSK
Cliodhna
Level 160
God Stats
2W - 3L
1,528 SR
Queue Stats
104W - 108L
1,559 Elo+
Party 3
Team Averages
Level 125
1,553 SR
1,514 Elo+

VS

Team Averages
Level 81
1,525 SR
1,460 Elo+
Geb
Geb
Armageddon511
Geb
Level 34
God Stats
14W - 19L
1,414 SR
Queue Stats
62W - 62L
1,380 Elo+
Party 1
Sol
Sol
BeansOnToast42
Sol
Level 77
God Stats
3W - 3L
1,723 SR
Queue Stats
400W - 370L
1,546 Elo+
Party 1
Fenrir
Fenrir
RedKunaï
Fenrir
Level 109
God Stats
11W - 19L
1,438 SR
Queue Stats
589W - 626L
1,445 Elo+
Solo
Bellona
Bellona
SatanStoned
Bellona
Level 66
God Stats
1W - 4L
1,698 SR
Queue Stats
42W - 45L
1,496 Elo+
Party 2
Ullr
Ullr
cYprRezZ
Ullr
Level 121
God Stats
4W - 10L
1,352 SR
Queue Stats
332W - 324L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 0 / 3
6,260
626
5,728
4,357
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
 
Fenrir
9
0 / 0 / 2
5,343
534
2,927
10,296
4,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 1 / 0
6,378
638
4,447
7,903
6,642
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
2 / 0 / 0
5,481
548
4,714
5,325
1,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
RunedarSK
Cliodhna
9
5 / 1 / 1
6,044
604
2,508
4,099
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,712
471
2,278
5,488
2,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 1 / 0
4,666
467
5,339
4,241
1,280
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
RedKunaï
Fenrir
9
0 / 3 / 0
5,184
518
3,884
7,407
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
SatanStoned
Bellona
9
1 / 2 / 0
5,326
533
4,370
8,072
3,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ullr
9
0 / 5 / 1
5,182
518
1,579
7,600
2,562
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
12
Kills
1
2
Deaths
12
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
0
3
2.5
W
Fenrir
 
Fenrir
0
0
2
1
L
0
1
0
0
L
0
1
0
0
W
4
1
0
4
W
2
0
0
2
L
Fenrir
RedKunaï
Fenrir
0
3
0
0
W
Cliodhna
RunedarSK
Cliodhna
5
1
1
5.5
L
Bellona
SatanStoned
Bellona
1
2
0
0.5
L
Ullr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,324
Damage
17,450
31,980
Taken
32,808
14,690
Mitigated
12,686
16,014
Healing
10,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,728
1,184
0
1,512
4,357
1,386
42
0
4,357
40,346
0
W
Fenrir
 
Fenrir
2,927
1,433
0
5,209
10,296
4,164
0
4,928
5,368
0
13,108
L
2,278
495
0
1,462
5,488
2,107
0
2,328
3,160
8,589
0
L
5,339
1,938
0
1,882
4,241
1,280
0
1,784
2,457
28,610
4,009
W
4,447
169
0
3,412
7,903
6,642
0
0
7,903
29,904
0
W
4,714
1,448
0
3,958
5,325
1,341
0
1,829
3,496
41,332
0
L
Fenrir
RedKunaï
Fenrir
3,884
893
0
2,716
7,407
2,783
0
1,538
5,869
0
31,727
W
Cliodhna
RunedarSK
Cliodhna
2,508
52
0
1,923
4,099
1,157
0
189
3,910
0
21,785
L
Bellona
SatanStoned
Bellona
4,370
1,550
0
3,537
8,072
3,954
0
3,856
4,216
0
24,482
L
Ullr
1,579
410
0
1,300
7,600
2,562
0
5,383
2,217
0
25,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,506
Gold Earned
25,070
314
Minions Killed
252
0
Camps Cleared
0
1,028,094
Distance Traveled
955,562
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,260
626
72
7
0
207,375
1
W
Fenrir
5,343
534
22
2
0
200,176
4
L
Geb
4,712
471
14
1
0
192,422
1
L
Sol
4,666
467
65
7
0
186,136
2
W
Cerberus
6,378
638
94
9
0
183,527
1
W
Sol
5,481
548
72
7
0
197,523
4
L
Fenrir
5,184
518
63
6
0
199,715
1
W
Cliodhna
6,044
604
54
5
0
239,493
5
L
Bellona
5,326
533
51
5
0
203,979
2
L
Ullr
5,182
518
59
6
0
173,310
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role