Player Matchup

Bellona
Bellona
BishopBlackey
Bellona
Level 108
God Stats
3W - 5L
1,409 SR
Queue Stats
425W - 396L
1,473 Elo+
Party 1
Bacchus
Bacchus
Jaganshi_IV
Bacchus
Level 156
God Stats
3W - 3L
1,689 SR
Queue Stats
519W - 488L
1,518 Elo+
Party 1
Danzaburou
Danzaburou
Lombax_King167
Danzaburou
Level 113
God Stats
2W - 5L
1,481 SR
Queue Stats
100W - 81L
1,549 Elo+
Solo
Hel
Hel
oSwifties
Hel
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,503 Elo+
Party 1
Awilix
Awilix
xExPoSeD_uRfAtCh
Awilix
Level 102
God Stats
5W - 10L
1,551 SR
Queue Stats
399W - 364L
1,503 Elo+
Solo
Team Averages
Level 111
1,526 SR
1,509 Elo+

VS

Team Averages
Level 110
1,597 SR
1,539 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
AngleHook
Khepri
Level 85
God Stats
4W - 1L
1,751 SR
Queue Stats
506W - 483L
1,554 Elo+
Solo
Hades
Hades
CraftyAbyss5296
Hades
Level 122
God Stats
24W - 10L
1,743 SR
Queue Stats
530W - 496L
1,532 Elo+
Solo
Sun Wukong
Sun Wukong
JG201220
Sun Wukong
Level 122
God Stats
7W - 7L
1,491 SR
Queue Stats
590W - 568L
1,510 Elo+
Solo
Cliodhna
Cliodhna
cannon2reall
Cliodhna
Level 154
God Stats
1W - 3L
1,500 SR
Queue Stats
244W - 245L
1,597 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
13
2 / 4 / 5
8,164
510
11,330
14,542
12,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
Jaganshi_IV
Bacchus
1
0 / 0 / 0
4,470
279
0
92
44
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Danzaburou
Lombax_King167
Danzaburou
13
2 / 2 / 0
7,881
493
5,695
6,795
2,257
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 4 / 3
7,906
494
4,242
10,561
3,595
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

14
10 / 4 / 2
9,120
570
11,382
12,182
4,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
12
1 / 1 / 2
7,664
479
2,935
9,183
2,898
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Khepri
AngleHook
Khepri
13
2 / 1 / 6
8,121
508
2,854
8,138
7,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 3 / 5
8,260
516
6,946
11,953
4,764
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
JG201220
Sun Wukong
16
7 / 4 / 3
9,802
613
12,750
15,657
10,179
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cliodhna
cannon2reall
Cliodhna
12
3 / 6 / 4
7,978
499
6,796
12,650
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
34
15
Kills
14
14
Deaths
15
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
1
2
2
W
Khepri
AngleHook
Khepri
2
1
6
5
L
Bellona
2
4
5
1.13
W
1
3
5
1.17
W
Sun Wukong
JG201220
Sun Wukong
7
4
3
2.13
L
Bacchus
Jaganshi_IV
Bacchus
0
0
0
0
L
Danzaburou
Lombax_King167
Danzaburou
2
2
0
1
W
Cliodhna
cannon2reall
Cliodhna
3
6
4
0.83
L
1
4
3
0.63
L
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,649
Damage
32,281
44,172
Taken
57,581
22,438
Mitigated
28,635
18,023
Healing
20,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
2,935
879
0
2,381
9,183
2,898
584
855
8,328
0
46,010
W
Khepri
AngleHook
Khepri
2,854
382
733
1,810
8,138
7,020
126
1,673
6,465
28,470
0
L
Bellona
11,330
4,459
0
5,810
14,542
12,266
374
1,399
13,143
95
48,351
W
6,946
394
698
6,381
11,953
4,764
790
2,065
9,888
55,372
0
W
Sun Wukong
JG201220
Sun Wukong
12,750
2,112
0
4,862
15,657
10,179
461
2,365
13,292
0
58,552
L
Bacchus
Jaganshi_IV
Bacchus
0
0
0
0
92
44
0
0
92
507
0
L
Danzaburou
Lombax_King167
Danzaburou
5,695
1,883
0
1,759
6,795
2,257
0
1,395
5,400
0
48,552
W
Cliodhna
cannon2reall
Cliodhna
6,796
833
0
3,850
12,650
3,774
0
1,381
11,269
0
41,090
L
4,242
547
1,841
4,371
10,561
3,595
0
4,761
5,800
50,034
0
L
11,382
4,693
0
4,242
12,182
4,276
0
2,245
9,937
0
50,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,541
Gold Earned
41,825
379
Minions Killed
388
0
Camps Cleared
0
1,215,172
Distance Traveled
1,464,321
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
7,664
479
75
5
0
277,231
4
W
Khepri
8,121
508
40
3
0
289,880
4
L
Bellona
8,164
510
95
6
0
261,056
4
W
Hades
8,260
516
101
6
0
296,315
3
W
Sun Wukong
9,802
613
100
6
0
316,068
0
L
Bacchus
4,470
279
2
0
0
15,065
0
L
Danzaburou
7,881
493
95
6
0
298,503
5
W
Cliodhna
7,978
499
72
5
0
284,827
5
L
Hel
7,906
494
96
6
0
287,526
5
L
Awilix
9,120
570
91
6
0
353,022
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role