Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Vilrak
King Arthur
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 26L
1,423 Elo+
Solo
Baron Samedi
Baron Samedi
oSo Kalepzo
Baron Samedi
Level 106
God Stats
65W - 66L
1,582 SR
Queue Stats
546W - 557L
1,627 Elo+
Solo
Team Averages
Level 109
1,527 SR
1,517 Elo+

VS

Team Averages
Level 125
1,488 SR
1,519 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Peroun
Anhur
Level 156
God Stats
30W - 18L
1,688 SR
Queue Stats
397W - 313L
1,666 Elo+
Solo
Ymir
Ymir
cobsidious
Ymir
Level 92
God Stats
2W - 1L
1,277 SR
Queue Stats
69W - 92L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
10
0 / 4 / 1
6,141
614
5,328
7,482
2,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
Vilrak
King Arthur
10
1 / 7 / 3
7,157
716
4,149
11,320
6,094
Baron Samedi
oSo Kalepzo
Baron Samedi
12
3 / 4 / 1
7,469
747
13,533
8,246
2,842
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
13
5 / 2 / 7
8,230
823
10,581
9,599
3,966
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Peroun
Anhur
13
6 / 0 / 8
8,848
885
9,575
7,479
2,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 2 / 6
8,363
836
3,065
14,587
11,605
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
36
4
Kills
15
15
Deaths
4
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
0
4
1
0.13
W
Cliodhna
 
Cliodhna
5
2
7
4.25
W
Anhur
Peroun
Anhur
6
0
8
10
L
King Arthur
Vilrak
King Arthur
1
7
3
0.36
W
4
2
6
3.5
L
Baron Samedi
oSo Kalepzo
Baron Samedi
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,010
Damage
23,221
27,048
Taken
31,665
11,590
Mitigated
18,352
6,579
Healing
11,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
5,328
431
0
1,261
7,482
2,654
0
571
6,911
0
11,921
W
Cliodhna
 
Cliodhna
10,581
1,207
0
2,151
9,599
3,966
874
3,489
6,110
131
27,873
W
Anhur
Peroun
Anhur
9,575
4,467
0
3,223
7,479
2,781
1,695
3,121
4,358
0
37,173
L
King Arthur
Vilrak
King Arthur
4,149
574
0
427
11,320
6,094
0
2,650
8,670
0
8,013
W
3,065
301
291
5,460
14,587
11,605
52
7,259
7,328
9,165
0
L
Baron Samedi
oSo Kalepzo
Baron Samedi
13,533
1,027
1,922
2,969
8,246
2,842
0
155
8,091
35,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,767
Gold Earned
25,441
69
Minions Killed
111
3
Camps Cleared
6
539,339
Distance Traveled
598,967
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,141
614
15
2
1
193,055
2
W
Cliodhna
8,230
823
44
4
4
226,371
2
W
Anhur
8,848
885
55
6
1
194,299
4
L
King Arthur
7,157
716
13
1
2
160,249
0
W
Ymir
8,363
836
12
1
1
178,297
0
L
Baron Samedi
7,469
747
41
4
0
186,035
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role