Player Matchup

Medusa
Medusa
Gold IV
FatedRacketeer3
Medusa
Gold IV
Level 147
God Stats
17W - 15L
1,598 SR
Queue Stats
83W - 85L
1,544 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
Sergio123457943
Sun Wukong
Gold IV
Level 83
God Stats
9W - 8L
1,579 SR
Queue Stats
47W - 62L
1,489 MMR
Party 1
Ares
Ares
Gold IV
mike2406
Ares
Gold IV
Level 149
God Stats
120W - 96L
1,630 SR
Queue Stats
600W - 649L
1,480 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,602 SR
1,504 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 107
1,714 SR
1,223 MMR
Cthulhu
Cthulhu
Silver IV
HongoLocoRojo
Cthulhu
Silver IV
Level 128
God Stats
35W - 22L
1,536 SR
Queue Stats
333W - 402L
669 MMR
Solo
Sol
Sol
Bronze III
LuianYaske29
Sol
Bronze III
Level 85
God Stats
5W - 0L
1,979 SR
Queue Stats
5W - 0L
1,500 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
UwUlili
Danzaburou
Bronze III
Level 109
God Stats
3W - 0L
1,628 SR
Queue Stats
3W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 2
11,557
578
11,207
12,674
5,065
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+30%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+40
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+75
Physical Power
+15%
Physical Lifesteal

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Shuriken

Shuriken

+10
Physical Power
+5%
Attack Speed

Sun Wukong
Sergio123457943
Sun Wukong
16
5 / 3 / 2
12,349
617
9,651
18,516
20,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Caduceus Shield

Caduceus Shield

+30
Physical Power
+35
Physical Protection
+35
Magical Protection
+100
Health

AURA - Allied gods within 70 units have their Healing increased by 20%.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence

Pestilence

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ares
15
0 / 3 / 6
11,033
552
7,822
20,205
26,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 15% for 6s. You are healed for 100% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+65
Physical Protection
+300
Mana
+10
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+350
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 40s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+60
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
Morgan Le FayTiamatCabrakanGilgameshArtio

VS

Bans
OdinAthenaPersephoneKuzenboScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
2 / 2 / 5
12,100
605
9,118
12,052
12,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Void Stone

Void Stone

+150
Health
+40
Magical Power
+60
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+80
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 15% of your Maximum Health for 20s. Can only occur once every 60s.

Midgardian Mail

Midgardian Mail

+300
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 2 seconds. This effect can stack up to 3 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

18
6 / 2 / 5
13,447
672
23,694
18,010
10,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+100
Magical Power
+25%
Attack Speed

PASSIVE - Your Basic Attacks deal bonus damage of 10 + 15% of your Magical Power. This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Stone of Fal

Stone of Fal

+200
Health
+35
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you hit an enemy god with a basic attack you gain a stack of Fals Blessing giving you 3% damage mitigation per stack. At 3 stacks you gain double the damage mitigation and 20% CCR. This effect lasts for 10s.

Talon Trinket

Talon Trinket

+60
Magical Power
+100
Mana
+8%
Magical Lifesteal

Danzaburou
UwUlili
Danzaburou
16
3 / 3 / 7
12,511
626
10,142
9,944
4,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+10
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 25 Physical Damage over 2s. (Max 2 Stacks) Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+25
Physical Power
+20%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
28
7
Kills
11
11
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
2
5
2
0.6
W
Cthulhu
2
2
5
2.25
W
6
2
5
4.25
L
Sun Wukong
Sergio123457943
Sun Wukong
5
3
2
2
W
Danzaburou
UwUlili
Danzaburou
3
3
7
2.17
L
Ares
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,680
Damage
42,954
51,395
Taken
40,006
52,061
Mitigated
26,955
5,447
Healing
11,425
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,207
3,800
0
925
12,674
5,065
718
8,793
3,881
0
66,032
W
Cthulhu
9,118
357
124
2,342
12,052
12,076
62
3,976
8,076
40,709
0
W
23,694
7,537
0
6,469
18,010
10,650
2,024
4,534
13,476
84,042
4,504
L
Sun Wukong
Sergio123457943
Sun Wukong
9,651
1,155
0
3,828
18,516
20,551
529
10,820
7,696
6,123
44,070
W
Danzaburou
UwUlili
Danzaburou
10,142
2,928
0
2,490
9,944
4,229
748
2,986
6,958
0
34,113
L
Ares
7,822
162
0
694
20,205
26,445
389
12,387
7,818
21,970
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,939
Gold Earned
38,058
217
Minions Killed
237
10
Camps Cleared
8
1,073,210
Distance Traveled
1,002,458
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,557
578
103
5
6
328,492
5
W
Cthulhu
12,100
605
70
4
2
308,586
3
W
Sol
13,447
672
121
6
3
359,797
3
L
Sun Wukong
12,349
617
87
4
0
366,058
0
W
Danzaburou
12,511
626
46
2
3
334,075
1
L
Ares
11,033
552
27
1
4
378,660
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role