Player Matchup

Chaac
Chaac
Masters
 
Chaac
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Masters
BlazingxFlames
Yemoja
Masters
Level 148
God Stats
12W - 16L
1,627 SR
Queue Stats
373W - 352L
2,589 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Mogify
Gilgamesh
Masters
Level 158
God Stats
34W - 17L
1,807 SR
Queue Stats
1,300W - 1,281L
2,619 MMR
Solo
Artemis
Artemis
Diamond I
Very Egotistic
Artemis
Diamond I
Level 160
God Stats
3W - 3L
1,936 SR
Queue Stats
253W - 229L
2,719 MMR
Party 1
Baron Samedi
Baron Samedi
Masters
Yoffu
Baron Samedi
Masters
Level 157
God Stats
0W - 1L
1,719 SR
Queue Stats
347W - 328L
2,793 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 157
1,718 SR
2,444 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 139
1,721 SR
2,410 MMR
Erlang Shen
Erlang Shen
Diamond I
 
Erlang Shen
Diamond I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Masters
CtrlAltIEat
Charybdis
Masters
Level 159
God Stats
7W - 9L
1,863 SR
Queue Stats
114W - 84L
2,705 MMR
Party 2
Freya
Freya
Masters
GBG3
Freya
Masters
Level 160
God Stats
162W - 137L
1,686 SR
Queue Stats
201W - 193L
2,555 MMR
Solo
Fafnir
Fafnir
Masters
HHestia
Fafnir
Masters
Level 126
God Stats
3W - 2L
1,797 SR
Queue Stats
121W - 73L
2,556 MMR
Party 2
Chronos
Chronos
Masters
IronG00SE
Chronos
Masters
Level 160
God Stats
14W - 11L
1,757 SR
Queue Stats
505W - 487L
2,732 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 6 / 2
9,000
500
10,752
21,194
8,364
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+40
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). 3% of your Mana is converted to Physical Power. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Enchanted Buckler

Enchanted Buckler

+10
Physical Power
+10
Magical Protection

10
1 / 4 / 2
7,113
395
5,299
11,496
8,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+30
Magical Power
+30
Magical Protection
+30
Physical Protection
+10
Mp 5

PASSIVE - Successfully hitting an enemy god with Crowd Control will place a debuff on the enemy, reducing their Magical and Physical Protections by 10 for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Gilgamesh
Mogify
Gilgamesh
15
2 / 5 / 1
9,150
508
7,736
14,410
10,875
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+10
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+35
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 40.

Mystical Mail

Mystical Mail

+200
Health
+35
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 30 (+1 Per Level) Magical Damage per second.

Spectral Armor

Spectral Armor

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 55%.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 9 / 1
8,946
497
6,943
14,467
3,287
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+7%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Asi

Asi

+25
Physical Power
+20%
Physical Lifesteal
+25%
Attack Speed
+15
Physical Penetration

PASSIVE - If you drop below 35% Health, you gain an additional 30% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 15% and Movement Speed by 10% for 5s.

Baron Samedi
Yoffu
Baron Samedi
15
1 / 4 / 2
8,757
487
6,502
12,588
4,187
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Enchanted Spear

Enchanted Spear

+40
Magical Power
+5
Magical Penetration

Bans
ArtioGebOdinTiamatLoki

VS

Bans
UllrSobekAresKhepriAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
19
16 / 1 / 2
12,263
681
22,094
14,444
9,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15
Penetration
+30%
Attack Speed
+7%
Movement Speed

PASSIVE - Enemies hit by your basic attacks gain 20% reduced healing, stacking up to 2 times and lasting 6s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you are immune to Slows and your movement speed is increased by 20% for 4s. Only occurs once every 30 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Charybdis
CtrlAltIEat
Charybdis
19
8 / 2 / 3
12,238
680
12,631
13,262
4,626
Death's Toll

Death's Toll

+20
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.4% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 15% and Movement Speed by 10% for 5s.

Deathbringer

Deathbringer

+50
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Freya
GBG3
Freya
17
2 / 3 / 2
10,858
603
9,254
15,306
8,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+90
Magical Power
+25%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+70
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magi's Cloak

Magi's Cloak

+15
Physical Protection
+15
Magical Protection
+300
Health

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Fafnir
HHestia
Fafnir
15
1 / 0 / 15
10,754
597
7,730
13,987
16,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 7 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 17.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+60
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+350
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 40s Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+80
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 15% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos
IronG00SE
Chronos
16
1 / 2 / 3
9,913
551
6,411
11,807
4,344
Bumba's Dagger

Bumba's Dagger

+7
Physical Power
+12
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When a Jungle Monster is killed you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+145
Magical Power
+200
Mana
+25
Mp 5
+4%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+90
Magical Power
+25%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+55
Magical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
8
Kills
28
28
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
6
2
0.67
W
Erlang Shen
 
Erlang Shen
16
1
2
17
L
1
4
2
0.5
W
Charybdis
CtrlAltIEat
Charybdis
8
2
3
4.75
W
Freya
GBG3
Freya
2
3
2
1
W
Fafnir
HHestia
Fafnir
1
0
15
8.5
W
Chronos
IronG00SE
Chronos
1
2
3
1.25
L
Gilgamesh
Mogify
Gilgamesh
2
5
1
0.5
L
1
9
1
0.17
L
Baron Samedi
Yoffu
Baron Samedi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,232
Damage
58,120
74,155
Taken
68,806
34,765
Mitigated
43,851
23,304
Healing
28,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
10,752
2,548
0
9,788
21,194
8,364
0
6,008
15,186
0
63,499
W
Erlang Shen
 
Erlang Shen
22,094
11,532
0
6,046
14,444
9,618
0
3,507
10,937
0
90,091
L
5,299
1,095
678
1,734
11,496
8,052
0
3,936
7,560
14,910
0
W
Charybdis
CtrlAltIEat
Charybdis
12,631
6,616
0
5,567
13,262
4,626
0
1,525
11,737
0
114,559
W
Freya
GBG3
Freya
9,254
3,206
0
8,293
15,306
8,272
562
1,219
14,087
70,939
7,729
W
Fafnir
HHestia
Fafnir
7,730
1,832
0
4,408
13,987
16,991
162
3,108
10,879
24,317
0
W
Chronos
IronG00SE
Chronos
6,411
1,560
0
4,208
11,807
4,344
3,147
3,075
8,732
75,810
0
L
Gilgamesh
Mogify
Gilgamesh
7,736
2,172
0
3,324
14,410
10,875
0
6,266
8,144
2,745
47,316
L
6,943
2,699
0
4,023
14,467
3,287
0
1,309
13,158
0
61,706
L
Baron Samedi
Yoffu
Baron Samedi
6,502
1,138
612
3,145
12,588
4,187
0
4,765
7,823
65,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,966
Gold Earned
56,026
467
Minions Killed
562
0
Camps Cleared
0
1,626,381
Distance Traveled
1,857,366
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,000
500
114
6
0
348,522
4
W
Erlang Shen
12,263
681
124
7
0
427,003
4
L
Yemoja
7,113
395
26
1
0
327,890
3
W
Charybdis
12,238
680
161
9
0
325,870
5
W
Freya
10,858
603
118
7
0
343,443
5
W
Fafnir
10,754
597
24
1
0
376,832
3
W
Chronos
9,913
551
135
8
0
384,218
3
L
Gilgamesh
9,150
508
93
5
0
318,766
4
L
Artemis
8,946
497
113
6
0
306,425
3
L
Baron Samedi
8,757
487
121
7
0
324,778
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role