Player Matchup

Arachne
Arachne
Coraxo
Arachne
Level 67
God Stats
6W - 9L
1,513 SR
Queue Stats
121W - 131L
1,490 Elo+
Party 3
Skadi
Skadi
Daniel364
Skadi
Level 120
God Stats
4W - 3L
1,553 SR
Queue Stats
171W - 182L
1,469 Elo+
Party 1
Anhur
Anhur
DarkReaper115
Anhur
Level 121
God Stats
2W - 1L
1,718 SR
Queue Stats
117W - 124L
1,511 Elo+
Party 3
Sylvanus
Sylvanus
Zalajuk
Sylvanus
Level 155
God Stats
7W - 6L
1,513 SR
Queue Stats
659W - 671L
1,454 Elo+
Party 1
Cliodhna
Cliodhna
hellphone
Cliodhna
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 243L
1,501 Elo+
Party 3
Team Averages
Level 124
1,559 SR
1,485 Elo+

VS

Team Averages
Level 132
1,446 SR
1,478 Elo+
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
 
Ares
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Abendschoen
Zeus
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 80L
1,502 Elo+
Solo
Ra
Ra
DrMidgard
Ra
Level 160
God Stats
7W - 10L
1,241 SR
Queue Stats
2,028W - 2,128L
1,396 Elo+
Party 2
Tiamat
Tiamat
Ketamine_kingg
Tiamat
Level 108
God Stats
6W - 5L
1,488 SR
Queue Stats
748W - 787L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Coraxo
Arachne
12
0 / 6 / 2
7,202
554
6,287
12,301
5,003
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Skadi
Daniel364
Skadi
18
9 / 5 / 1
10,801
831
13,131
13,575
5,887
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
2 / 4 / 5
9,538
734
9,284
12,675
5,924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
Zalajuk
Sylvanus
16
1 / 4 / 7
8,710
670
8,575
14,505
24,061
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
hellphone
Cliodhna
13
0 / 6 / 4
8,119
625
8,520
12,001
5,173
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
18
7 / 2 / 14
11,053
850
14,179
7,869
3,763
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ares
 
Ares
17
4 / 1 / 17
10,891
838
11,582
18,003
25,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
9 / 3 / 11
11,454
881
16,360
10,009
4,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 3 / 17
10,226
787
6,014
12,349
14,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
3 / 4 / 16
9,890
761
10,624
11,229
10,228
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
100
12
Kills
25
25
Deaths
13
19
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
2
14
7
W
Ares
 
Ares
4
1
17
12.5
W
9
3
11
4.83
L
Arachne
Coraxo
Arachne
0
6
2
0.17
L
Skadi
Daniel364
Skadi
9
5
1
1.9
L
2
4
5
1.13
W
2
3
17
3.5
W
3
4
16
2.75
L
Sylvanus
Zalajuk
Sylvanus
1
4
7
1.13
L
Cliodhna
hellphone
Cliodhna
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,797
Damage
58,759
65,057
Taken
59,459
46,048
Mitigated
58,178
23,965
Healing
21,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,179
3,492
1,738
2,746
7,869
3,763
2,300
603
7,266
34,783
0
W
Ares
 
Ares
11,582
259
368
2,401
18,003
25,669
318
3,243
14,760
16,969
0
W
16,360
1,941
783
1,527
10,009
4,501
1,124
1,125
8,884
29,863
0
L
Arachne
Coraxo
Arachne
6,287
3,714
1,675
2,289
12,301
5,003
0
11,118
1,119
0
7,585
L
Skadi
Daniel364
Skadi
13,131
3,663
1,122
2,680
13,575
5,887
0
11,774
1,643
0
34,367
L
9,284
2,816
973
1,816
12,675
5,924
390
11,286
1,273
0
32,838
W
6,014
1,090
5,070
4,341
12,349
14,017
787
1,966
10,383
28,224
0
W
10,624
259
472
1,782
11,229
10,228
514
1,638
9,591
21,090
0
L
Sylvanus
Zalajuk
Sylvanus
8,575
1,120
6,577
4,720
14,505
24,061
0
12,858
1,459
12,289
0
L
Cliodhna
hellphone
Cliodhna
8,520
131
1,023
1,090
12,001
5,173
0
11,147
804
0
15,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,370
Gold Earned
53,514
126
Minions Killed
183
0
Camps Cleared
0
1,227,863
Distance Traveled
1,127,847
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,053
850
48
4
0
236,791
0
W
Ares
10,891
838
15
1
0
235,302
3
W
Zeus
11,454
881
38
3
0
224,469
3
L
Arachne
7,202
554
4
0
0
260,429
0
L
Skadi
10,801
831
40
3
0
229,492
2
L
Anhur
9,538
734
56
4
0
233,743
1
W
Ra
10,226
787
60
5
0
201,201
0
W
Tiamat
9,890
761
22
2
0
230,084
0
L
Sylvanus
8,710
670
8
1
0
229,699
1
L
Cliodhna
8,119
625
18
1
0
274,500
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role