Player Matchup

Chaac
Chaac
BabyDonkEnergy
Chaac
Level 23
God Stats
29W - 30L
1,520 SR
Queue Stats
70W - 68L
1,459 Elo+
Solo
Jormungandr
Jormungandr
ChamaChama20
Jormungandr
Level 29
God Stats
2W - 1L
1,546 SR
Queue Stats
35W - 27L
1,511 Elo+
Party 1
Heimdallr
Heimdallr
EmperorHncho
Heimdallr
Level 29
God Stats
2W - 4L
1,271 SR
Queue Stats
94W - 85L
1,592 Elo+
Solo
Fenrir
Fenrir
Wolfstrom
Fenrir
Level 4
God Stats
3W - 4L
1,500 SR
Queue Stats
4W - 5L
1,677 Elo+
Solo
Cliodhna
Cliodhna
reflexVI
Cliodhna
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 27L
1,511 Elo+
Party 1
Team Averages
Level 21
1,467 SR
1,550 Elo+

VS

Team Averages
Level 11
1,541 SR
1,577 Elo+
Cthulhu
Cthulhu
IndenSyllogismus
Cthulhu
Level 5
God Stats
5W - 3L
1,694 SR
Queue Stats
5W - 6L
1,568 Elo+
Solo
Thor
Thor
LordHadix9000
Thor
Level 6
God Stats
1W - 1L
1,473 SR
Queue Stats
2W - 6L
1,591 Elo+
Party 2
Hercules
Hercules
Titan_Thanos060
Hercules
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,647 Elo+
Party 2
Tiamat
Tiamat
Zxaydøn
Tiamat
Level 7
God Stats
1W - 1L
1,536 SR
Queue Stats
4W - 5L
1,583 Elo+
Solo
Cliodhna
Cliodhna
ri Emiya
Cliodhna
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
196W - 205L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 0 / 2
11,192
658
9,544
13,434
16,695
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
ChamaChama20
Jormungandr
14
5 / 0 / 7
9,626
566
7,161
9,829
9,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
EmperorHncho
Heimdallr
17
7 / 4 / 7
10,544
620
15,685
18,850
7,364
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
Wolfstrom
Fenrir
12
1 / 8 / 7
8,011
471
5,740
10,495
3,344
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
reflexVI
Cliodhna
17
7 / 0 / 9
10,611
624
8,184
8,473
3,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 1
8,121
478
13,833
18,091
11,286
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 13 / 1
6,913
407
4,472
14,462
5,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
12
3 / 10 / 3
7,698
453
4,169
16,222
11,342
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Zxaydøn
Tiamat
2
0 / 0 / 0
5,019
295
61
51
6
Cliodhna
ri Emiya
Cliodhna
10
1 / 8 / 1
6,710
395
5,485
11,785
4,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
18
34
Kills
12
12
Deaths
34
32
Assists
6
Player
Kills
Deaths
Assists
KDA
W
14
0
2
15
W
Jormungandr
ChamaChama20
Jormungandr
5
0
7
8.5
W
Heimdallr
EmperorHncho
Heimdallr
7
4
7
2.63
L
6
3
1
2.17
L
2
13
1
0.19
L
Hercules
3
10
3
0.45
W
Fenrir
Wolfstrom
Fenrir
1
8
7
0.56
L
Tiamat
Zxaydøn
Tiamat
0
0
0
0
W
Cliodhna
reflexVI
Cliodhna
7
0
9
11.5
L
Cliodhna
ri Emiya
Cliodhna
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,314
Damage
28,020
61,081
Taken
60,611
40,647
Mitigated
32,387
29,934
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,544
1,507
0
7,448
13,434
16,695
2,678
1,493
11,941
10,876
55,590
W
Jormungandr
ChamaChama20
Jormungandr
7,161
2,138
0
3,600
9,829
9,940
1,893
2,856
6,973
39,108
0
W
Heimdallr
EmperorHncho
Heimdallr
15,685
9,580
0
11,002
18,850
7,364
3,051
6,396
12,454
0
88,268
L
13,833
987
0
5,485
18,091
11,286
0
3,269
14,695
46,228
0
L
4,472
1,736
0
366
14,462
5,541
270
805
13,383
0
28,039
L
Hercules
4,169
2,006
0
3,603
16,222
11,342
305
2,913
13,052
0
15,252
W
Fenrir
Wolfstrom
Fenrir
5,740
2,305
0
1,432
10,495
3,344
0
1,662
8,833
0
27,120
L
Tiamat
Zxaydøn
Tiamat
61
0
0
24
51
6
0
0
51
1,195
0
W
Cliodhna
reflexVI
Cliodhna
8,184
1,415
0
6,452
8,473
3,304
130
1,487
6,986
0
68,416
L
Cliodhna
ri Emiya
Cliodhna
5,485
581
0
1,783
11,785
4,212
0
1,624
10,063
0
37,070

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,984
Gold Earned
34,461
502
Minions Killed
198
0
Camps Cleared
0
1,559,680
Distance Traveled
1,259,491
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,192
658
126
7
0
305,803
0
W
Jormungandr
9,626
566
62
4
0
298,892
2
W
Heimdallr
10,544
620
139
8
0
306,310
0
L
Cthulhu
8,121
478
73
4
0
371,771
1
L
Thor
6,913
407
40
2
0
314,880
0
L
Hercules
7,698
453
21
1
0
292,262
4
W
Fenrir
8,011
471
51
3
0
302,170
1
L
Tiamat
5,019
295
3
0
0
25,485
0
W
Cliodhna
10,611
624
124
7
0
346,505
0
L
Cliodhna
6,710
395
61
4
0
255,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role