Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Daath11
Anubis
Level 69
God Stats
28W - 28L
1,510 SR
Queue Stats
82W - 73L
1,445 Elo+
Solo
Danzaburou
Danzaburou
Laredh_Nell
Danzaburou
Level 152
God Stats
1W - 2L
1,421 SR
Queue Stats
220W - 234L
1,361 Elo+
Party 1
Cthulhu
Cthulhu
StevieGU671
Cthulhu
Level 53
God Stats
11W - 13L
1,472 SR
Queue Stats
228W - 211L
1,387 Elo+
Solo
Team Averages
Level 103
1,481 SR
1,439 Elo+

VS

Team Averages
Level 93
1,520 SR
1,498 Elo+
Ra
Ra
AwaKeDeeR99
Ra
Level 98
God Stats
16W - 17L
1,524 SR
Queue Stats
72W - 66L
1,572 Elo+
Party 2
Hercules
Hercules
DrawingPlanet55
Hercules
Level 146
God Stats
4W - 3L
1,554 SR
Queue Stats
269W - 247L
1,591 Elo+
Party 2
Athena
Athena
SailorMoonGuard4
Athena
Level 142
God Stats
23W - 15L
1,414 SR
Queue Stats
212W - 280L
1,384 Elo+
Solo
Susano
Susano
fumachats
Susano
Level 17
God Stats
3W - 5L
1,741 SR
Queue Stats
52W - 46L
1,580 Elo+
Party 2
Neith
Neith
mitchell_kouba
Neith
Level 61
God Stats
9W - 14L
1,367 SR
Queue Stats
132W - 178L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
2 / 2 / 1
8,323
490
11,192
11,466
7,911
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
 
Artemis
13
2 / 2 / 2
7,891
464
7,371
8,871
2,824
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Daath11
Anubis
10
0 / 10 / 1
6,762
398
3,435
10,962
4,064
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Danzaburou
Laredh_Nell
Danzaburou
11
0 / 2 / 2
7,215
424
3,953
6,334
2,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
StevieGU671
Cthulhu
12
2 / 7 / 0
7,892
464
6,467
17,252
7,388
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 8
9,997
588
17,902
13,748
4,998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
14
5 / 1 / 9
8,213
483
9,999
15,635
11,651
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
3 / 0 / 1
8,717
513
2,324
6,319
5,206
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Susano
fumachats
Susano
15
2 / 1 / 7
8,679
511
5,687
11,308
3,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 2 / 0
9,122
537
5,052
9,138
2,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
47
6
Kills
22
23
Deaths
6
6
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
2
1
1.25
L
Artemis
 
Artemis
2
2
2
1.5
W
10
2
8
7
L
Anubis
Daath11
Anubis
0
10
1
0.05
W
Hercules
5
1
9
9.5
L
Danzaburou
Laredh_Nell
Danzaburou
0
2
2
0.5
W
3
0
1
3.5
L
Cthulhu
StevieGU671
Cthulhu
2
7
0
0.29
W
Susano
fumachats
Susano
2
1
7
5.5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,418
Damage
40,964
54,885
Taken
56,148
25,073
Mitigated
28,321
11,578
Healing
23,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
11,192
913
0
3,762
11,466
7,911
336
3,900
7,373
61,975
0
L
Artemis
 
Artemis
7,371
2,856
0
2,417
8,871
2,824
0
1,811
6,942
0
48,636
W
17,902
2,482
1,216
5,459
13,748
4,998
154
8,096
5,563
74,515
0
L
Anubis
Daath11
Anubis
3,435
162
0
1,096
10,962
4,064
258
5,705
4,939
32,373
0
W
Hercules
9,999
3,262
0
7,588
15,635
11,651
0
6,773
8,640
0
30,198
L
Danzaburou
Laredh_Nell
Danzaburou
3,953
976
0
1,532
6,334
2,886
414
2,372
3,820
0
26,629
W
2,324
459
0
726
6,319
5,206
684
1,529
4,632
40,891
0
L
Cthulhu
StevieGU671
Cthulhu
6,467
1,056
0
2,771
17,252
7,388
220
5,486
11,585
34,335
0
W
Susano
fumachats
Susano
5,687
1,701
0
4,432
11,308
3,481
324
2,647
8,618
0
62,043
W
5,052
2,009
106
3,756
9,138
2,985
958
2,049
7,089
0
69,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,083
Gold Earned
44,728
370
Minions Killed
518
0
Camps Cleared
0
1,549,651
Distance Traveled
1,691,765
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,323
490
95
6
0
344,569
1
L
Artemis
7,891
464
87
5
0
308,250
0
W
Ra
9,997
588
127
7
0
368,209
2
L
Anubis
6,762
398
68
4
0
278,469
2
W
Hercules
8,213
483
36
2
0
361,955
2
L
Danzaburou
7,215
424
59
3
0
306,599
4
W
Athena
8,717
513
104
6
0
302,844
5
L
Cthulhu
7,892
464
61
4
0
311,764
2
W
Susano
8,679
511
112
7
0
364,926
1
W
Neith
9,122
537
139
8
0
293,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role