Player Matchup

Baron Samedi
Baron Samedi
BlueJack619
Baron Samedi
Level 87
God Stats
48W - 32L
1,657 SR
Queue Stats
300W - 255L
1,511 Elo+
Solo
Cliodhna
Cliodhna
GMA Ghost12
Cliodhna
Level 24
God Stats
3W - 1L
1,675 SR
Queue Stats
82W - 92L
1,345 Elo+
Solo
Fenrir
Fenrir
medium_Sechs
Fenrir
Level 7
God Stats
0W - 1L
1,683 SR
Queue Stats
3W - 6L
1,278 Elo+
Solo
Team Averages
Level 39
1,672 SR
1,378 Elo+

VS

Team Averages
Level 83
1,375 SR
1,352 Elo+
Cthulhu
Cthulhu
Ray_Tbh
Cthulhu
Level 66
God Stats
17W - 20L
1,447 SR
Queue Stats
228W - 289L
1,307 Elo+
Party 1
Ra
Ra
Sneaker_headty
Ra
Level 69
God Stats
2W - 8L
1,158 SR
Queue Stats
135W - 180L
1,328 Elo+
Party 1
Danzaburou
Danzaburou
TitanPT2616
Danzaburou
Level 113
God Stats
13W - 6L
1,521 SR
Queue Stats
119W - 114L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BlueJack619
Baron Samedi
13
4 / 2 / 2
8,127
739
11,342
11,228
5,077
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
GMA Ghost12
Cliodhna
11
1 / 5 / 3
7,177
652
5,118
8,999
2,606
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
8
1 / 9 / 3
7,052
641
1,648
11,821
5,427
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ray_Tbh
Cthulhu
12
1 / 1 / 13
8,845
804
5,072
11,130
10,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
5 / 2 / 9
9,000
818
5,499
6,200
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
TitanPT2616
Danzaburou
13
10 / 3 / 4
10,299
936
14,526
8,440
3,168
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
6
Kills
16
16
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BlueJack619
Baron Samedi
4
2
2
2.5
L
Cliodhna
GMA Ghost12
Cliodhna
1
5
3
0.5
W
Cthulhu
Ray_Tbh
Cthulhu
1
1
13
7.5
W
5
2
9
4.75
W
Danzaburou
TitanPT2616
Danzaburou
10
3
4
4
L
Fenrir
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,108
Damage
25,097
32,048
Taken
25,770
13,110
Mitigated
15,420
8,635
Healing
6,929
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BlueJack619
Baron Samedi
11,342
774
905
5,694
11,228
5,077
0
4,474
6,613
33,500
0
L
Cliodhna
GMA Ghost12
Cliodhna
5,118
899
54
1,667
8,999
2,606
358
3,358
5,435
0
14,873
W
Cthulhu
Ray_Tbh
Cthulhu
5,072
1,447
69
2,342
11,130
10,164
150
4,585
6,545
14,880
0
W
5,499
518
849
1,525
6,200
2,088
246
3,006
3,194
22,540
0
W
Danzaburou
TitanPT2616
Danzaburou
14,526
7,736
0
2,144
8,440
3,168
1,982
4,154
4,286
0
39,873
L
Fenrir
1,648
421
0
315
11,821
5,427
0
2,854
8,756
0
4,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,356
Gold Earned
28,144
81
Minions Killed
127
3
Camps Cleared
6
529,820
Distance Traveled
612,673
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,127
739
50
5
1
191,826
2
L
Cliodhna
7,177
652
23
2
2
195,713
3
W
Cthulhu
8,845
804
15
1
1
227,667
1
W
Ra
9,000
818
52
5
2
188,054
1
W
Danzaburou
10,299
936
60
5
3
196,952
3
L
Fenrir
7,052
641
8
1
0
142,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role