Player Matchup

Pele
Pele
Wapoli
Pele
Level 28
God Stats
0W - 4L
1,744 SR
Queue Stats
66W - 85L
1,340 Elo+
Party 1
The Morrigan
The Morrigan
the12hunter21
The Morrigan
Level 69
God Stats
1W - 4L
1,411 SR
Queue Stats
72W - 85L
1,398 Elo+
Party 1
Fenrir
Fenrir
yolochicken68
Fenrir
Level 24
God Stats
0W - 1L
1,312 SR
Queue Stats
0W - 4L
1,076 Elo+
Solo
Team Averages
Level 40
1,489 SR
1,272 Elo+

VS

Team Averages
Level 52
1,636 SR
1,477 Elo+
Ra
Ra
Sadair811
Ra
Level 21
God Stats
19W - 26L
1,560 SR
Queue Stats
47W - 54L
1,518 Elo+
Party 2
Chaac
Chaac
Vadsoon
Chaac
Level 106
God Stats
3W - 3L
1,567 SR
Queue Stats
29W - 51L
1,442 Elo+
Party 2
Zeus
Zeus
hairymaclarey55
Zeus
Level 28
God Stats
2W - 1L
1,781 SR
Queue Stats
3W - 2L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Wapoli
Pele
12
2 / 4 / 2
7,986
614
3,322
8,388
2,649
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

The Morrigan
the12hunter21
The Morrigan
13
3 / 3 / 2
8,473
652
10,727
6,926
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 7 / 2
6,826
525
2,214
9,284
6,390
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 7
9,395
723
5,881
5,443
1,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Vadsoon
Chaac
14
6 / 0 / 8
9,428
725
10,406
8,228
6,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
2 / 5 / 7
8,624
663
4,515
6,825
1,775
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
36
5
Kills
14
14
Deaths
5
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
6
0
7
9.5
W
Chaac
Vadsoon
Chaac
6
0
8
10
L
Pele
Wapoli
Pele
2
4
2
0.75
W
2
5
7
1.1
L
The Morrigan
the12hunter21
The Morrigan
3
3
2
1.33
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,263
Damage
20,802
24,598
Taken
20,496
11,439
Mitigated
10,199
2,400
Healing
4,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,881
350
521
1,146
5,443
1,571
260
2,972
2,465
23,395
0
W
Chaac
Vadsoon
Chaac
10,406
1,169
0
1,552
8,228
6,853
63
3,136
5,070
0
37,144
L
Pele
Wapoli
Pele
3,322
315
0
1,147
8,388
2,649
0
2,530
5,407
0
18,713
W
4,515
1,080
496
1,072
6,825
1,775
491
5,023
1,764
25,042
0
L
The Morrigan
the12hunter21
The Morrigan
10,727
894
122
823
6,926
2,400
0
2,713
3,863
43,630
0
L
2,214
374
0
308
9,284
6,390
0
4,760
3,911
0
5,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,285
Gold Earned
27,447
132
Minions Killed
160
5
Camps Cleared
6
663,592
Distance Traveled
685,265
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,395
723
56
4
3
238,105
1
W
Chaac
9,428
725
42
3
1
260,807
2
L
Pele
7,986
614
38
3
1
243,950
5
W
Zeus
8,624
663
62
5
2
186,353
0
L
The Morrigan
8,473
652
87
7
4
254,983
1
L
Fenrir
6,826
525
7
1
0
164,659
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role