Player Matchup

Bacchus
Bacchus
SquirtingZlatan
Bacchus
Level 119
God Stats
7W - 5L
1,727 SR
Queue Stats
37W - 12L
1,824 Elo+
Party 1
Raijin
Raijin
imAbcd
Raijin
Level 142
God Stats
7W - 4L
1,634 SR
Queue Stats
268W - 137L
1,760 Elo+
Party 1
Cliodhna
Cliodhna
zaiuwu
Cliodhna
Level 110
God Stats
5W - 3L
1,759 SR
Queue Stats
111W - 55L
1,711 Elo+
Party 1
Team Averages
Level 124
1,707 SR
1,765 Elo+

VS

Team Averages
Level 137
1,777 SR
1,756 Elo+
Tyr
Tyr
BattleSkars-
Tyr
Level 157
God Stats
5W - 2L
1,762 SR
Queue Stats
261W - 100L
1,891 Elo+
Party 2
Artio
Artio
Gummo WRLD
Artio
Level 98
God Stats
16W - 19L
1,656 SR
Queue Stats
772W - 831L
1,585 Elo+
Solo
Olorun
Olorun
JeanPaulVaIley
Olorun
Level 157
God Stats
2W - 1L
1,912 SR
Queue Stats
301W - 124L
1,793 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 8 / 2
10,133
596
6,712
16,620
21,686
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
imAbcd
Raijin
15
1 / 4 / 3
10,290
605
18,082
10,485
4,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cliodhna
zaiuwu
Cliodhna
13
1 / 4 / 3
9,720
572
13,287
10,603
4,521
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 5
12,442
732
14,350
16,050
15,610
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Artio
14
0 / 1 / 15
11,678
687
6,741
17,990
17,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
5 / 3 / 8
11,541
679
12,065
13,175
5,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
4
Kills
16
16
Deaths
4
8
Assists
28
Player
Kills
Deaths
Assists
KDA
W
11
0
5
13.5
W
Artio
0
1
15
7.5
W
5
3
8
3
L
2
8
2
0.38
L
Raijin
imAbcd
Raijin
1
4
3
0.63
L
Cliodhna
zaiuwu
Cliodhna
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,081
Damage
33,156
37,708
Taken
47,215
30,274
Mitigated
39,192
3,669
Healing
22,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,350
3,986
0
4,889
16,050
15,610
861
7,917
7,651
1,357
40,281
W
Artio
6,741
787
1,618
8,000
17,990
17,650
152
8,288
9,086
24,026
0
W
12,065
6,644
2,801
5,212
13,175
5,932
2,003
7,646
5,245
63,577
5,778
L
6,712
597
454
1,250
16,620
21,686
0
7,456
9,164
17,076
0
L
Raijin
imAbcd
Raijin
18,082
1,438
0
972
10,485
4,067
0
6,109
4,376
60,800
0
L
Cliodhna
zaiuwu
Cliodhna
13,287
1,042
0
993
10,603
4,521
0
4,820
5,783
0
28,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,143
Gold Earned
35,661
186
Minions Killed
217
6
Camps Cleared
9
909,775
Distance Traveled
1,033,657
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,442
732
67
4
4
366,849
7
W
Artio
11,678
687
21
1
0
351,158
2
W
Olorun
11,541
679
129
8
5
315,650
4
L
Bacchus
10,133
596
21
1
0
293,653
3
L
Raijin
10,290
605
122
7
4
282,348
3
L
Cliodhna
9,720
572
43
3
2
333,774
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role