Player Matchup

Osiris
Osiris
Bearsharksquid
Osiris
Level 106
God Stats
19W - 11L
1,677 SR
Queue Stats
96W - 78L
1,472 Elo+
Solo
Agni
Agni
BlackHammer1134
Agni
Level 83
God Stats
34W - 35L
1,460 SR
Queue Stats
397W - 405L
1,431 Elo+
Solo
Cliodhna
Cliodhna
CrankyAJM
Cliodhna
Level 125
God Stats
8W - 3L
1,537 SR
Queue Stats
161W - 165L
1,500 Elo+
Party 1
Neith
Neith
RanaMosh
Neith
Level 149
God Stats
20W - 25L
1,416 SR
Queue Stats
853W - 871L
1,471 Elo+
Solo
Cthulhu
Cthulhu
damonwood89
Cthulhu
Level 86
God Stats
5W - 3L
1,614 SR
Queue Stats
155W - 161L
1,458 Elo+
Party 1
Team Averages
Level 110
1,541 SR
1,466 Elo+

VS

Team Averages
Level 100
1,503 SR
1,433 Elo+
Bellona
Bellona
ALPHAKELEVRA86
Bellona
Level 72
God Stats
3W - 9L
1,509 SR
Queue Stats
77W - 98L
1,403 Elo+
Solo
Hou Yi
Hou Yi
IntrinsicFate27
Hou Yi
Level 89
God Stats
17W - 21L
1,530 SR
Queue Stats
133W - 132L
1,473 Elo+
Solo
Mercury
Mercury
LieutenantZdeath
Mercury
Level 99
God Stats
8W - 9L
1,473 SR
Queue Stats
98W - 114L
1,369 Elo+
Party 2
Anubis
Anubis
ScoobysOnlyFans
Anubis
Level 140
God Stats
84W - 80L
1,502 SR
Queue Stats
537W - 603L
1,431 Elo+
Party 2
Merlin
Merlin
kkb3an_1
Merlin
Level 99
God Stats
1W - 2L
1,500 SR
Queue Stats
272W - 248L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 2
7,513
751
5,751
5,538
2,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 2
6,534
653
2,956
2,820
838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
CrankyAJM
Cliodhna
12
9 / 0 / 3
7,510
751
6,192
5,996
1,723
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
RanaMosh
Neith
11
0 / 1 / 4
5,981
598
3,172
5,806
1,686
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
damonwood89
Cthulhu
10
2 / 1 / 4
5,606
561
3,797
5,842
3,017
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 1
4,514
451
3,136
6,930
3,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 4 / 1
5,168
517
2,840
5,373
1,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 3 / 0
5,393
539
1,280
7,206
1,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 1
5,370
537
2,347
7,177
3,156
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
kkb3an_1
Merlin
9
0 / 4 / 1
5,213
521
1,065
5,249
1,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
19
Kills
4
4
Deaths
19
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
5
1
2
6
W
3
1
2
4
W
Cliodhna
CrankyAJM
Cliodhna
9
0
3
10.5
L
1
4
1
0.38
L
2
3
0
0.67
W
Neith
RanaMosh
Neith
0
1
4
2
L
0
5
1
0.1
W
Cthulhu
damonwood89
Cthulhu
2
1
4
4
L
Merlin
kkb3an_1
Merlin
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,868
Damage
10,668
26,002
Taken
31,935
10,035
Mitigated
11,313
9,253
Healing
5,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,136
765
0
1,557
6,930
3,674
0
1,561
5,369
0
15,194
W
5,751
1,950
0
1,841
5,538
2,771
439
2,020
3,518
0
42,539
W
2,956
0
96
1,166
2,820
838
832
829
1,950
31,868
0
W
Cliodhna
CrankyAJM
Cliodhna
6,192
761
0
1,388
5,996
1,723
0
327
5,511
0
37,702
L
2,840
1,726
0
440
5,373
1,345
0
1,933
3,440
0
22,236
L
1,280
559
0
765
7,206
1,997
0
1,334
5,872
0
26,861
W
Neith
RanaMosh
Neith
3,172
1,277
232
3,471
5,806
1,686
2,801
0
5,639
0
33,404
L
2,347
166
0
2,180
7,177
3,156
0
0
7,177
27,757
0
W
Cthulhu
damonwood89
Cthulhu
3,797
361
120
939
5,842
3,017
258
236
5,420
18,935
0
L
Merlin
kkb3an_1
Merlin
1,065
113
0
469
5,249
1,141
0
1,976
3,273
24,862
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,144
Gold Earned
25,658
343
Minions Killed
249
0
Camps Cleared
0
1,041,861
Distance Traveled
956,864
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
4,514
451
18
2
0
210,967
2
W
Osiris
7,513
751
94
9
0
207,658
1
W
Agni
6,534
653
74
7
0
200,370
2
W
Cliodhna
7,510
751
72
7
0
229,537
2
L
Hou Yi
5,168
517
61
6
0
167,588
3
L
Mercury
5,393
539
60
6
0
210,045
1
W
Neith
5,981
598
70
7
0
184,694
1
L
Anubis
5,370
537
63
6
0
178,343
2
W
Cthulhu
5,606
561
33
3
0
219,602
1
L
Merlin
5,213
521
47
5
0
189,921
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role