Player Matchup

Cthulhu
Cthulhu
Cynicrow
Cthulhu
Level 109
God Stats
2W - 0L
1,345 SR
Queue Stats
74W - 79L
1,487 Elo+
Solo
Vamana
Vamana
Havok225
Vamana
Level 108
God Stats
2W - 1L
1,523 SR
Queue Stats
226W - 224L
1,520 Elo+
Party 1
Eset
Eset
Hid3andsEEk
Eset
Level 84
God Stats
3W - 7L
1,226 SR
Queue Stats
191W - 181L
1,498 Elo+
Party 2
Yemoja
Yemoja
Naso
Yemoja
Level 108
God Stats
12W - 4L
1,703 SR
Queue Stats
353W - 285L
1,520 Elo+
Party 2
Anubis
Anubis
ggbrody
Anubis
Level 87
God Stats
2W - 5L
1,484 SR
Queue Stats
223W - 222L
1,520 Elo+
Party 1
Team Averages
Level 99
1,456 SR
1,509 Elo+

VS

Team Averages
Level 136
1,544 SR
1,509 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
CheeseQuake101
Yemoja
Level 106
God Stats
5W - 4L
1,633 SR
Queue Stats
260W - 250L
1,483 Elo+
Party 4
Awilix
Awilix
Pique159
Awilix
Level 146
God Stats
0W - 1L
1,601 SR
Queue Stats
88W - 71L
1,536 Elo+
Party 3
Thoth
Thoth
sgtdoughnutboy
Thoth
Level 142
God Stats
1W - 2L
1,316 SR
Queue Stats
166W - 157L
1,522 Elo+
Party 4
Merlin
Merlin
titaniumking001
Merlin
Level 149
God Stats
2W - 2L
1,669 SR
Queue Stats
150W - 163L
1,504 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cynicrow
Cthulhu
18
0 / 1 / 10
11,524
768
14,487
20,490
26,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Vamana
Havok225
Vamana
20
6 / 1 / 7
11,555
770
13,724
16,655
16,957
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
9 / 3 / 5
12,258
817
14,246
13,680
4,957
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
Naso
Yemoja
14
0 / 1 / 6
9,313
621
1,363
10,205
8,523
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Anubis
ggbrody
Anubis
16
2 / 4 / 6
10,363
691
9,126
13,518
7,740
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
17
3 / 3 / 3
9,478
632
15,073
11,669
5,189
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

16
0 / 2 / 8
9,098
607
3,788
12,568
16,967
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
Pique159
Awilix
15
3 / 6 / 3
9,461
631
7,915
13,495
5,481
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

17
3 / 5 / 5
10,328
689
20,301
13,362
6,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
1 / 1 / 7
9,671
645
11,182
5,877
3,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
17
Kills
10
10
Deaths
17
34
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
3
3
1.5
L
0
2
8
2
W
Cthulhu
Cynicrow
Cthulhu
0
1
10
5
W
Vamana
Havok225
Vamana
6
1
7
9.5
W
9
3
5
3.83
W
Yemoja
Naso
Yemoja
0
1
6
3
L
Awilix
Pique159
Awilix
3
6
3
0.75
W
Anubis
ggbrody
Anubis
2
4
6
1.25
L
3
5
5
1.1
L
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,946
Damage
58,259
74,548
Taken
56,971
65,072
Mitigated
37,243
41,194
Healing
21,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
15,073
8,201
294
964
11,669
5,189
0
8,879
2,514
0
27,154
L
3,788
1,259
10,212
4,630
12,568
16,967
0
9,238
3,021
11,250
0
W
Cthulhu
Cynicrow
Cthulhu
14,487
223
2,768
3,560
20,490
26,895
503
8,666
11,346
31,839
0
W
Vamana
Havok225
Vamana
13,724
2,764
55
5,666
16,655
16,957
410
4,348
12,062
4,225
26,832
W
14,246
601
972
2,344
13,680
4,957
2,225
9,427
3,667
32,569
0
W
Yemoja
Naso
Yemoja
1,363
560
20,117
3,071
10,205
8,523
1,025
3,322
6,757
3,356
0
L
Awilix
Pique159
Awilix
7,915
2,031
488
2,360
13,495
5,481
0
7,119
5,682
0
11,684
W
Anubis
ggbrody
Anubis
9,126
648
421
2,220
13,518
7,740
937
7,890
5,445
29,926
0
L
20,301
665
950
1,346
13,362
6,499
0
11,205
1,865
36,079
0
L
11,182
331
0
0
5,877
3,107
0
3,737
1,987
37,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,013
Gold Earned
48,036
162
Minions Killed
140
0
Camps Cleared
0
1,439,644
Distance Traveled
1,252,370
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,478
632
31
2
0
212,046
1
L
Yemoja
9,098
607
14
1
0
236,080
3
W
Cthulhu
11,524
768
36
2
0
324,072
0
W
Vamana
11,555
770
21
1
0
318,524
1
W
Eset
12,258
817
53
4
0
304,674
2
W
Yemoja
9,313
621
5
0
0
241,294
0
L
Awilix
9,461
631
11
1
0
243,723
0
W
Anubis
10,363
691
47
3
0
251,080
0
L
Thoth
10,328
689
40
3
0
259,933
0
L
Merlin
9,671
645
44
3
0
300,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role