Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 8
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
ALEXSERAX
Odin
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Neith
Neith
Avarkusleiu
Neith
Level 16
God Stats
1W - 0L
1,741 SR
Queue Stats
35W - 48L
1,323 Elo+
Party 2
Tsukuyomi
Tsukuyomi
JackMoontears
Tsukuyomi
Level 18
God Stats
11W - 9L
1,519 SR
Queue Stats
19W - 29L
1,351 Elo+
Party 2
Tiamat
Tiamat
Markadoodles
Tiamat
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
17W - 28L
1,397 Elo+
Party 2
Team Averages
Level 11
1,552 SR
1,414 Elo+

VS

Team Averages
Level 19
1,495 SR
1,294 Elo+
Arachne
Arachne
 
Arachne
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Chemiker-91-
Tsukuyomi
Level 28
God Stats
10W - 21L
1,362 SR
Queue Stats
127W - 217L
1,229 Elo+
Party 1
Artemis
Artemis
Saitama2175
Artemis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,181 Elo+
Party 3
Khepri
Khepri
pitodeleche33
Khepri
Level 8
God Stats
1W - 5L
1,723 SR
Queue Stats
122W - 159L
1,354 Elo+
Party 3
Anubis
Anubis
Ник20041
Anubis
Level 17
God Stats
5W - 9L
1,393 SR
Queue Stats
7W - 14L
1,208 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
7 / 1 / 9
10,408
548
6,232
16,445
15,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Odin
16
4 / 2 / 6
10,169
535
6,366
9,296
7,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
1 / 3 / 11
8,357
440
8,671
8,521
3,205
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
JackMoontears
Tsukuyomi
16
3 / 2 / 10
9,921
522
10,187
18,022
6,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
16
11 / 3 / 6
11,227
591
13,121
10,860
5,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
5 / 4 / 0
8,903
469
13,687
14,837
8,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Chemiker-91-
Tsukuyomi
13
0 / 8 / 3
8,111
427
3,949
14,153
4,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
Saitama2175
Artemis
12
2 / 5 / 2
8,114
427
5,319
9,112
3,691
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
0 / 4 / 3
7,293
384
3,950
9,243
10,022
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Anubis
15
4 / 5 / 1
9,582
504
11,257
13,292
5,733
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
20
26
Kills
11
11
Deaths
26
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
7
1
9
11.5
L
Arachne
 
Arachne
5
4
0
1.25
W
Odin
4
2
6
3.5
W
1
3
11
2.17
L
Tsukuyomi
Chemiker-91-
Tsukuyomi
0
8
3
0.19
W
Tsukuyomi
JackMoontears
Tsukuyomi
3
2
10
4
W
Tiamat
11
3
6
4.67
L
Artemis
Saitama2175
Artemis
2
5
2
0.6
L
0
4
3
0.38
L
Anubis
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,577
Damage
38,162
63,144
Taken
60,637
39,195
Mitigated
32,302
24,706
Healing
13,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,232
2,063
0
3,963
16,445
15,921
316
4,357
12,088
24,615
0
L
Arachne
 
Arachne
13,687
8,659
0
3,652
14,837
8,165
542
5,059
9,370
338
62,432
W
Odin
6,366
376
0
1,693
9,296
7,333
1,352
1,550
7,746
13,594
39,968
W
8,671
4,162
0
2,678
8,521
3,205
1,484
2,187
6,334
0
46,502
L
Tsukuyomi
Chemiker-91-
Tsukuyomi
3,949
1,283
257
4,051
14,153
4,691
680
5,021
8,534
0
41,076
W
Tsukuyomi
JackMoontears
Tsukuyomi
10,187
2,221
0
10,872
18,022
6,885
0
2,116
15,906
0
80,087
W
Tiamat
13,121
1,022
454
5,046
10,860
5,851
961
5,335
5,525
56,911
0
L
Artemis
Saitama2175
Artemis
5,319
2,949
210
215
9,112
3,691
400
3,374
5,692
0
37,974
L
3,950
384
0
0
9,243
10,022
196
2,539
6,656
20,061
0
L
Anubis
11,257
179
0
5,157
13,292
5,733
424
4,157
8,736
57,007
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,082
Gold Earned
42,003
450
Minions Killed
346
0
Camps Cleared
0
1,813,050
Distance Traveled
1,693,418
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,408
548
30
2
0
363,093
4
L
Arachne
8,903
469
77
4
0
403,889
6
W
Odin
10,169
535
116
6
0
351,802
1
W
Neith
8,357
440
83
4
0
334,787
6
L
Tsukuyomi
8,111
427
57
3
0
352,988
1
W
Tsukuyomi
9,921
522
110
6
0
405,445
2
W
Tiamat
11,227
591
111
6
0
357,923
0
L
Artemis
8,114
427
72
4
0
293,505
0
L
Khepri
7,293
384
32
2
0
325,181
0
L
Anubis
9,582
504
108
6
0
317,855
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role