Player Matchup

Gilgamesh
Gilgamesh
KumaBoomer
Gilgamesh
Level 25
God Stats
11W - 15L
1,595 SR
Queue Stats
166W - 188L
1,390 Elo+
Solo
Nemesis
Nemesis
Sunnƒruit
Nemesis
Level 26
God Stats
1W - 3L
1,318 SR
Queue Stats
44W - 45L
1,489 Elo+
Solo
Hachiman
Hachiman
scuNoN
Hachiman
Level 27
God Stats
29W - 14L
1,734 SR
Queue Stats
149W - 139L
1,605 Elo+
Solo
Bacchus
Bacchus
slurpings
Bacchus
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,698 Elo+
Solo
Janus
Janus
烟雨如花
Janus
Level 29
God Stats
11W - 12L
1,458 SR
Queue Stats
101W - 105L
1,492 Elo+
Solo
Team Averages
Level 25
1,521 SR
1,535 Elo+

VS

Team Averages
Level 20
1,674 SR
1,557 Elo+
Bellona
Bellona
 
Bellona
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Infâme
Anhur
Level 16
God Stats
9W - 1L
1,821 SR
Queue Stats
54W - 48L
1,503 Elo+
Solo
Cthulhu
Cthulhu
Karecgos
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 37L
1,496 Elo+
Solo
Janus
Janus
Magechkin
Janus
Level 28
God Stats
6W - 1L
1,698 SR
Queue Stats
180W - 80L
1,601 Elo+
Solo
Arachne
Arachne
Moesi1
Arachne
Level 11
God Stats
18W - 10L
1,853 SR
Queue Stats
26W - 20L
1,686 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
KumaBoomer
Gilgamesh
8
1 / 1 / 0
5,163
516
2,450
6,524
3,030
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nemesis
Sunnƒruit
Nemesis
9
2 / 2 / 1
5,668
567
2,477
5,986
1,531
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
scuNoN
Hachiman
9
0 / 4 / 2
5,167
517
1,681
4,796
613
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bacchus
slurpings
Bacchus
7
0 / 3 / 2
4,869
487
1,362
5,074
4,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Breastplate

Breastplate

+20
Physical Protection

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

11
1 / 1 / 1
5,886
589
2,500
6,721
2,090
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
1 / 1 / 1
5,888
589
4,197
6,201
5,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Infâme
Anhur
9
4 / 2 / 0
5,994
599
3,383
4,441
1,046
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Karecgos
Cthulhu
7
0 / 0 / 3
4,929
493
916
3,077
1,515
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Magechkin
Janus
12
3 / 1 / 1
6,754
675
4,210
3,183
912
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
Moesi1
Arachne
12
3 / 0 / 1
6,514
651
3,961
5,955
2,934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
4
Kills
11
11
Deaths
4
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
1
1
1.5
W
Anhur
Infâme
Anhur
4
2
0
2
W
Cthulhu
Karecgos
Cthulhu
0
0
3
1.5
L
Gilgamesh
KumaBoomer
Gilgamesh
1
1
0
1
W
Janus
Magechkin
Janus
3
1
1
3.5
W
Arachne
Moesi1
Arachne
3
0
1
3.5
L
Nemesis
Sunnƒruit
Nemesis
2
2
1
1.25
L
Hachiman
scuNoN
Hachiman
0
4
2
0.25
L
Bacchus
slurpings
Bacchus
0
3
2
0.33
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,470
Damage
16,667
29,101
Taken
22,857
11,460
Mitigated
11,546
7,095
Healing
8,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
4,197
754
0
530
6,201
5,139
149
892
5,309
7,028
21,919
W
Anhur
Infâme
Anhur
3,383
2,148
0
1,259
4,441
1,046
539
433
4,008
0
30,843
W
Cthulhu
Karecgos
Cthulhu
916
0
92
1,164
3,077
1,515
168
1,051
2,026
13,510
0
L
Gilgamesh
KumaBoomer
Gilgamesh
2,450
592
0
901
6,524
3,030
0
1,093
5,399
0
22,029
W
Janus
Magechkin
Janus
4,210
431
0
892
3,183
912
0
1,135
2,048
42,900
0
W
Arachne
Moesi1
Arachne
3,961
2,127
0
4,173
5,955
2,934
0
506
5,449
0
48,487
L
Nemesis
Sunnƒruit
Nemesis
2,477
1,305
0
923
5,986
1,531
0
1,318
4,628
0
25,364
L
Hachiman
scuNoN
Hachiman
1,681
1,000
0
721
4,796
613
0
391
4,405
0
20,802
L
Bacchus
slurpings
Bacchus
1,362
287
0
1,283
5,074
4,196
24
451
4,592
10,465
0
L
2,500
39
76
3,191
6,721
2,090
0
2,406
4,163
35,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,753
Gold Earned
30,079
253
Minions Killed
337
0
Camps Cleared
0
930,215
Distance Traveled
995,213
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
5,888
589
64
6
0
212,852
3
W
Anhur
5,994
599
60
6
0
170,293
4
W
Cthulhu
4,929
493
27
3
0
162,024
2
L
Gilgamesh
5,163
516
58
6
0
165,242
0
W
Janus
6,754
675
93
9
0
205,329
4
W
Arachne
6,514
651
93
9
0
244,715
3
L
Nemesis
5,668
567
47
5
0
187,851
5
L
Hachiman
5,167
517
50
5
0
185,735
1
L
Bacchus
4,869
487
12
1
0
194,306
0
L
Janus
5,886
589
86
9
0
197,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role