Player Matchup

Skadi
Skadi
D0_a_k1ckfl1p
Skadi
Level 104
God Stats
14W - 7L
1,732 SR
Queue Stats
320W - 327L
1,519 Elo+
Solo
Gilgamesh
Gilgamesh
M39_Cross
Gilgamesh
Level 56
God Stats
2W - 4L
1,372 SR
Queue Stats
68W - 71L
1,517 Elo+
Party 2
Cerberus
Cerberus
Nekflame646
Cerberus
Level 60
God Stats
1W - 4L
1,344 SR
Queue Stats
52W - 59L
1,443 Elo+
Party 2
Zhong Kui
Zhong Kui
SableCord08
Zhong Kui
Level 158
God Stats
2W - 5L
1,487 SR
Queue Stats
394W - 372L
1,474 Elo+
Solo
Cliodhna
Cliodhna
nekonic
Cliodhna
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 241L
1,538 Elo+
Party 2
Team Averages
Level 101
1,487 SR
1,498 Elo+

VS

Team Averages
Level 93
1,438 SR
1,485 Elo+
Kuzenbo
Kuzenbo
Aaron115420
Kuzenbo
Level 135
God Stats
3W - 2L
1,509 SR
Queue Stats
57W - 55L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
Benhamlin_
Baron Samedi
Level 69
God Stats
8W - 3L
1,349 SR
Queue Stats
200W - 207L
1,459 Elo+
Party 1
Ymir
Ymir
Logg2k
Ymir
Level 76
God Stats
17W - 11L
1,513 SR
Queue Stats
188W - 191L
1,522 Elo+
Party 1
Cliodhna
Cliodhna
MajinMarquis_
Cliodhna
Level 98
God Stats
25W - 19L
1,360 SR
Queue Stats
300W - 296L
1,497 Elo+
Party 1
Chiron
Chiron
X74Braeden
Chiron
Level 88
God Stats
2W - 2L
1,462 SR
Queue Stats
301W - 302L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 5
8,567
428
13,750
14,662
4,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
M39_Cross
Gilgamesh
14
0 / 7 / 0
8,521
426
5,352
13,932
7,605
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cerberus
Nekflame646
Cerberus
13
2 / 4 / 8
8,475
424
5,906
23,668
17,422
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Zhong Kui
SableCord08
Zhong Kui
15
5 / 4 / 4
9,719
486
14,668
19,294
12,416
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cliodhna
nekonic
Cliodhna
16
9 / 4 / 3
10,689
534
16,594
14,812
5,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Aaron115420
Kuzenbo
16
8 / 2 / 11
10,791
540
15,219
19,829
27,961
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baron Samedi
Benhamlin_
Baron Samedi
16
3 / 4 / 7
10,310
516
9,190
14,723
6,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ymir
Logg2k
Ymir
13
3 / 3 / 10
9,310
466
8,150
12,061
10,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cliodhna
MajinMarquis_
Cliodhna
17
7 / 3 / 11
11,301
565
12,989
14,208
5,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Chiron
X74Braeden
Chiron
15
5 / 5 / 7
9,680
484
15,706
17,351
4,856
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
72
17
Kills
26
26
Deaths
17
20
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Aaron115420
Kuzenbo
8
2
11
6.75
W
Baron Samedi
Benhamlin_
Baron Samedi
3
4
7
1.63
L
1
7
5
0.5
W
Ymir
Logg2k
Ymir
3
3
10
2.67
L
Gilgamesh
M39_Cross
Gilgamesh
0
7
0
0
W
Cliodhna
MajinMarquis_
Cliodhna
7
3
11
4.17
L
Cerberus
Nekflame646
Cerberus
2
4
8
1.5
L
Zhong Kui
SableCord08
Zhong Kui
5
4
4
1.75
W
Chiron
X74Braeden
Chiron
5
5
7
1.7
L
Cliodhna
nekonic
Cliodhna
9
4
3
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,270
Damage
61,254
86,368
Taken
78,172
47,059
Mitigated
55,630
26,462
Healing
29,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Aaron115420
Kuzenbo
15,219
3,575
462
5,801
19,829
27,961
794
3,456
16,373
50,580
0
W
Baron Samedi
Benhamlin_
Baron Samedi
9,190
494
2,117
5,873
14,723
6,340
1,410
5,692
9,031
65,013
0
L
13,750
4,872
0
3,061
14,662
4,273
760
5,824
8,838
0
62,665
W
Ymir
Logg2k
Ymir
8,150
2,345
765
3,109
12,061
10,902
450
3,247
8,814
26,467
0
L
Gilgamesh
M39_Cross
Gilgamesh
5,352
1,190
0
984
13,932
7,605
1,036
4,008
9,924
0
46,977
W
Cliodhna
MajinMarquis_
Cliodhna
12,989
1,488
225
3,834
14,208
5,571
2,831
4,105
10,103
0
64,456
L
Cerberus
Nekflame646
Cerberus
5,906
183
460
8,874
23,668
17,422
186
9,148
14,520
23,250
0
L
Zhong Kui
SableCord08
Zhong Kui
14,668
1,490
0
8,701
19,294
12,416
1,036
8,386
10,908
62,442
0
W
Chiron
X74Braeden
Chiron
15,706
3,880
851
6,096
17,351
4,856
2,361
4,074
13,277
0
58,094
L
Cliodhna
nekonic
Cliodhna
16,594
2,139
0
4,382
14,812
5,343
10
5,193
9,619
0
75,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,971
Gold Earned
51,392
435
Minions Killed
421
0
Camps Cleared
0
1,830,552
Distance Traveled
1,786,588
26
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
10,791
540
78
4
0
350,550
2
W
Baron Samedi
10,310
516
104
5
0
336,138
1
L
Skadi
8,567
428
91
5
0
336,035
8
W
Ymir
9,310
466
20
1
0
311,283
0
L
Gilgamesh
8,521
426
102
5
0
364,686
7
W
Cliodhna
11,301
565
116
6
0
445,443
0
L
Cerberus
8,475
424
34
2
0
360,239
0
L
Zhong Kui
9,719
486
102
5
0
336,759
7
W
Chiron
9,680
484
103
5
0
343,174
1
L
Cliodhna
10,689
534
106
5
0
432,833
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role