Player Matchup

Thoth
Thoth
Boolid
Thoth
Level 159
God Stats
7W - 0L
1,897 SR
Queue Stats
225W - 253L
1,489 Elo+
Solo
Neith
Neith
Frankenjean
Neith
Level 122
God Stats
4W - 3L
1,563 SR
Queue Stats
61W - 81L
1,461 Elo+
Party 1
Bacchus
Bacchus
SirSethaneBlake
Bacchus
Level 141
God Stats
9W - 7L
1,563 SR
Queue Stats
39W - 55L
1,415 Elo+
Party 1
Team Averages
Level 141
1,674 SR
1,455 Elo+

VS

Team Averages
Level 109
1,512 SR
1,404 Elo+
Terra
Terra
 
Terra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
H4T3BR33D3R
Thor
Level 92
God Stats
4W - 4L
1,532 SR
Queue Stats
53W - 87L
1,356 Elo+
Party 2
Artemis
Artemis
Kattleya
Artemis
Level 132
God Stats
57W - 58L
1,505 SR
Queue Stats
88W - 140L
1,356 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Boolid
Thoth
14
4 / 1 / 11
9,714
747
18,809
7,302
2,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
11 / 0 / 4
10,528
810
15,290
8,362
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 0 / 13
9,734
749
5,180
9,429
13,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
0 / 7 / 1
7,837
603
5,319
17,060
16,999
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 0
8,497
654
5,293
17,829
13,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
Kattleya
Artemis
11
0 / 6 / 0
7,398
569
6,945
11,934
4,064
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
16
Kills
1
1
Deaths
16
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
7
1
0.07
W
Thoth
Boolid
Thoth
4
1
11
9.5
W
11
0
4
13
L
1
3
0
0.33
L
Artemis
Kattleya
Artemis
0
6
0
0
W
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,279
Damage
17,557
25,093
Taken
46,823
19,818
Mitigated
34,566
7,067
Healing
6,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,319
507
1,430
2,295
17,060
16,999
0
7,413
9,647
19,252
0
W
Thoth
Boolid
Thoth
18,809
702
192
1,223
7,302
2,473
974
2,034
5,268
53,835
0
W
15,290
7,082
0
3,307
8,362
3,942
2,048
2,587
5,775
0
47,228
L
5,293
1,098
0
1,320
17,829
13,503
0
8,563
9,266
2,893
15,902
L
Artemis
Kattleya
Artemis
6,945
2,595
0
1,528
11,934
4,064
0
8,251
3,683
0
30,308
W
5,180
689
0
2,345
9,429
13,403
34
1,973
7,456
11,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,976
Gold Earned
23,732
155
Minions Killed
109
6
Camps Cleared
3
727,256
Distance Traveled
650,174
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,837
603
30
2
0
231,589
3
W
Thoth
9,714
747
84
6
1
225,586
3
W
Neith
10,528
810
61
5
5
238,883
3
L
Thor
8,497
654
19
1
1
222,302
6
L
Artemis
7,398
569
60
5
2
196,283
2
W
Bacchus
9,734
749
10
1
0
262,787
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role