Player Matchup

Nox
Nox
FlowerOfHell
Nox
Level 47
God Stats
4W - 4L
1,453 SR
Queue Stats
25W - 36L
1,419 Elo+
Party 2
Ymir
Ymir
Xsabia
Ymir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,561 Elo+
Party 2
Da Ji
Da Ji
Yúri
Da Ji
Level 122
God Stats
5W - 1L
1,545 SR
Queue Stats
96W - 106L
1,502 Elo+
Party 2
Team Averages
Level 62
1,499 SR
1,494 Elo+

VS

Team Averages
Level 19
1,480 SR
1,244 Elo+
Morgan Le Fay
Morgan Le Fay
Kellgar
Morgan Le Fay
Level 16
God Stats
1W - 3L
1,441 SR
Queue Stats
4W - 19L
1,177 Elo+
Party 1
Cthulhu
Cthulhu
Maurgorth
Cthulhu
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
55W - 64L
1,342 Elo+
Solo
Kali
Kali
jestermau5
Kali
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 16L
1,214 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 12
13,052
622
7,442
13,917
6,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
Xsabia
Ymir
17
0 / 3 / 16
12,813
610
7,437
25,265
30,981
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Da Ji
Yúri
Da Ji
18
17 / 6 / 3
15,842
754
33,643
26,512
17,773
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Kellgar
Morgan Le Fay
14
5 / 10 / 5
12,488
595
15,238
17,449
6,447
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
Maurgorth
Cthulhu
17
6 / 1 / 7
14,168
675
27,547
20,095
14,653
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
3 / 9 / 6
12,989
619
5,814
18,370
7,890
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
32
20
Kills
14
14
Deaths
20
31
Assists
18
Player
Kills
Deaths
Assists
KDA
W
3
5
12
1.8
L
Morgan Le Fay
Kellgar
Morgan Le Fay
5
10
5
0.75
L
Cthulhu
Maurgorth
Cthulhu
6
1
7
9.5
W
Ymir
Xsabia
Ymir
0
3
16
2.67
W
Da Ji
Yúri
Da Ji
17
6
3
3.08
L
3
9
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,522
Damage
48,599
65,694
Taken
55,914
55,005
Mitigated
28,990
10,201
Healing
9,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,442
1,305
0
1,388
13,917
6,251
937
10,582
3,335
42,375
0
L
Morgan Le Fay
Kellgar
Morgan Le Fay
15,238
2,830
0
896
17,449
6,447
455
1,785
15,046
46,413
0
L
Cthulhu
Maurgorth
Cthulhu
27,547
2,177
706
5,503
20,095
14,653
463
8,318
11,437
68,211
0
W
Ymir
Xsabia
Ymir
7,437
1,150
677
3,375
25,265
30,981
360
16,326
8,939
27,351
0
W
Da Ji
Yúri
Da Ji
33,643
6,768
0
4,761
26,512
17,773
1,531
16,699
9,813
0
96,528
L
5,814
3,114
0
2,875
18,370
7,890
180
5,204
12,541
0
15,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,707
Gold Earned
39,645
197
Minions Killed
189
9
Camps Cleared
8
1,147,316
Distance Traveled
1,026,110
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
13,052
622
82
4
1
375,374
3
L
Morgan Le Fay
12,488
595
73
3
3
293,995
2
L
Cthulhu
14,168
675
91
4
4
415,239
5
W
Ymir
12,813
610
42
2
1
389,450
7
W
Da Ji
15,842
754
73
3
7
382,492
5
L
Kali
12,989
619
25
1
1
316,876
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role