Player Matchup

He Bo
He Bo
Im OooWee
He Bo
Level 27
God Stats
10W - 10L
1,310 SR
Queue Stats
190W - 155L
1,558 Elo+
Solo
Loki
Loki
TheEggBandit641
Loki
Level 18
God Stats
10W - 16L
1,371 SR
Queue Stats
30W - 33L
1,399 Elo+
Solo
Anubis
Anubis
alfranyer
Anubis
Level 4
God Stats
8W - 10L
1,275 SR
Queue Stats
19W - 30L
1,649 Elo+
Solo
Ymir
Ymir
kratos-tame146
Ymir
Level 28
God Stats
11W - 12L
1,378 SR
Queue Stats
165W - 196L
1,414 Elo+
Solo
Neith
Neith
spitemyveins
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,374 Elo+
Solo
Team Averages
Level 16
1,367 SR
1,479 Elo+

VS

Team Averages
Level 9
1,577 SR
1,509 Elo+
Cerberus
Cerberus
CDevine
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Osiris
Osiris
Gabb09
Osiris
Level 4
God Stats
1W - 1L
1,695 SR
Queue Stats
3W - 4L
1,455 Elo+
Solo
Cliodhna
Cliodhna
Ligma6695
Cliodhna
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 9L
1,528 Elo+
Solo
Thor
Thor
Vythus
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,641 Elo+
Solo
Artemis
Artemis
deltamind2
Artemis
Level 29
God Stats
17W - 11L
1,691 SR
Queue Stats
168W - 155L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Im OooWee
He Bo
14
6 / 3 / 3
9,396
553
9,527
8,089
2,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

16
10 / 3 / 5
10,001
588
8,499
11,475
4,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Anubis
alfranyer
Anubis
16
7 / 5 / 6
10,463
615
7,492
9,980
4,072
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
1 / 4 / 11
8,893
523
4,811
10,531
9,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
11 / 3 / 4
9,926
584
10,356
9,035
3,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CDevine
Cerberus
9
0 / 11 / 4
6,545
385
1,295
14,344
9,812
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Osiris
Gabb09
Osiris
13
2 / 5 / 1
8,263
486
5,748
13,706
7,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cliodhna
Ligma6695
Cliodhna
17
13 / 3 / 1
11,086
652
12,722
11,398
3,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thor
Vythus
Thor
12
2 / 12 / 6
8,252
485
3,247
12,653
4,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
deltamind2
Artemis
13
1 / 6 / 2
7,615
448
7,513
10,572
3,084
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
32
35
Kills
18
18
Deaths
37
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CDevine
Cerberus
0
11
4
0.18
L
Osiris
Gabb09
Osiris
2
5
1
0.5
W
He Bo
Im OooWee
He Bo
6
3
3
2.5
L
Cliodhna
Ligma6695
Cliodhna
13
3
1
4.5
W
10
3
5
4.17
L
Thor
Vythus
Thor
2
12
6
0.42
W
Anubis
alfranyer
Anubis
7
5
6
2
L
Artemis
deltamind2
Artemis
1
6
2
0.33
W
1
4
11
1.63
W
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,685
Damage
30,525
49,110
Taken
62,673
23,723
Mitigated
29,113
10,104
Healing
7,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CDevine
Cerberus
1,295
0
0
908
14,344
9,812
401
5,594
8,638
16,609
0
L
Osiris
Gabb09
Osiris
5,748
3,096
0
390
13,706
7,626
487
6,208
7,217
0
35,106
W
He Bo
Im OooWee
He Bo
9,527
1,091
0
457
8,089
2,011
223
409
7,680
42,586
0
L
Cliodhna
Ligma6695
Cliodhna
12,722
2,077
0
4,198
11,398
3,791
140
3,145
8,161
0
62,504
W
8,499
1,668
0
1,576
11,475
4,709
0
40
11,435
0
66,294
L
Thor
Vythus
Thor
3,247
907
0
256
12,653
4,800
348
3,925
8,698
0
25,721
W
Anubis
alfranyer
Anubis
7,492
1,184
0
3,499
9,980
4,072
1,306
196
9,784
50,364
0
L
Artemis
deltamind2
Artemis
7,513
3,870
0
1,649
10,572
3,084
739
2,773
7,799
0
48,869
W
4,811
884
0
1,152
10,531
9,467
674
202
10,329
20,152
0
W
10,356
4,847
0
3,420
9,035
3,464
2,114
448
8,587
0
52,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,679
Gold Earned
41,761
416
Minions Killed
342
0
Camps Cleared
0
1,454,552
Distance Traveled
1,463,760
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,545
385
46
3
0
245,224
0
L
Osiris
8,263
486
79
5
0
305,074
8
W
He Bo
9,396
553
83
5
0
280,716
5
L
Cliodhna
11,086
652
106
6
0
379,230
2
W
Loki
10,001
588
99
6
0
362,894
0
L
Thor
8,252
485
45
3
0
274,590
0
W
Anubis
10,463
615
106
6
0
231,490
0
L
Artemis
7,615
448
66
4
0
259,642
0
W
Ymir
8,893
523
31
2
0
300,273
1
W
Neith
9,926
584
97
6
0
279,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role