Player Matchup

Discordia
Discordia
Platinum V
Caseation
Discordia
Platinum V
Level 127
God Stats
2W - 1L
1,501 SR
Queue Stats
35W - 25L
1,430 MMR
Party 1
Sol
Sol
Silver I
ThxtjuiceJr
Sol
Silver I
Level 106
God Stats
28W - 34L
1,564 SR
Queue Stats
361W - 372L
1,213 MMR
Solo
Hou Yi
Hou Yi
Gold IV
hesbehindme
Hou Yi
Gold IV
Level 69
God Stats
8W - 4L
1,764 SR
Queue Stats
204W - 208L
1,384 MMR
Solo
Artio
Artio
Gold V
marceloa7x
Artio
Gold V
Level 152
God Stats
26W - 27L
1,530 SR
Queue Stats
471W - 484L
1,296 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold V
maticjo
Tsukuyomi
Gold V
Level 115
God Stats
8W - 10L
1,459 SR
Queue Stats
232W - 239L
1,246 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,563 SR
1,314 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,566 SR
1,314 MMR
Ares
Ares
Gold III
Bcrazyfourlife
Ares
Gold III
Level 124
God Stats
5W - 5L
1,500 SR
Queue Stats
238W - 248L
1,383 MMR
Solo
Da Ji
Da Ji
Silver I
DeadArachne
Da Ji
Silver I
Level 157
God Stats
5W - 2L
1,731 SR
Queue Stats
407W - 410L
1,180 MMR
Solo
Sylvanus
Sylvanus
Gold V
NakedMotion
Sylvanus
Gold V
Level 125
God Stats
7W - 5L
1,532 SR
Queue Stats
158W - 152L
1,192 MMR
Solo
Tiamat
Tiamat
Silver I
RIOT 722
Tiamat
Silver I
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 73L
1,402 MMR
Solo
Chiron
Chiron
Gold IV
lI-BTAC-Il
Chiron
Gold IV
Level 109
God Stats
20W - 10L
1,565 SR
Queue Stats
243W - 245L
1,414 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Caseation
Discordia
14
2 / 5 / 3
8,679
457
13,103
11,239
3,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
4 / 5 / 2
9,613
506
20,508
15,008
5,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hou Yi
10
1 / 3 / 0
7,372
388
5,108
6,317
1,906
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
11
0 / 4 / 5
7,590
399
5,232
24,075
20,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
maticjo
Tsukuyomi
14
4 / 5 / 2
8,780
462
11,266
15,401
5,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
Morgan Le FayAthenaGilgameshSkadiArtemis

VS

Bans
GebFenrirSetThanatosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 10
10,608
558
12,539
18,767
22,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 4 / 5
9,838
518
6,998
14,356
5,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
NakedMotion
Sylvanus
16
4 / 1 / 9
10,241
539
13,032
25,970
24,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
RIOT 722
Tiamat
14
0 / 5 / 4
8,392
442
5,267
11,869
6,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chiron
lI-BTAC-Il
Chiron
17
7 / 1 / 7
10,895
573
18,157
15,499
5,865
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
56
11
Kills
21
22
Deaths
11
12
Assists
35
Player
Kills
Deaths
Assists
KDA
W
6
0
10
11
L
Discordia
Caseation
Discordia
2
5
3
0.7
W
4
4
5
1.63
W
Sylvanus
NakedMotion
Sylvanus
4
1
9
8.5
W
Tiamat
RIOT 722
Tiamat
0
5
4
0.4
L
4
5
2
1
L
Hou Yi
1
3
0
0.33
W
Chiron
lI-BTAC-Il
Chiron
7
1
7
10.5
L
Artio
0
4
5
0.63
L
Tsukuyomi
maticjo
Tsukuyomi
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,217
Damage
55,993
72,040
Taken
86,461
36,551
Mitigated
63,779
20,846
Healing
38,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,539
544
0
4,566
18,767
22,312
1,054
9,415
9,352
23,002
0
L
Discordia
Caseation
Discordia
13,103
724
0
1,738
11,239
3,288
206
3,308
7,591
71,508
0
W
6,998
1,718
0
5,129
14,356
5,235
759
4,512
9,844
0
62,779
W
Sylvanus
NakedMotion
Sylvanus
13,032
3,022
4,969
13,264
25,970
24,004
1,750
10,516
15,454
50,864
0
W
Tiamat
RIOT 722
Tiamat
5,267
814
0
1,763
11,869
6,363
157
7,414
4,455
48,815
0
L
20,508
7,637
0
5,416
15,008
5,350
469
9,014
5,946
58,869
7,730
L
Hou Yi
5,108
2,244
0
1,279
6,317
1,906
0
714
5,603
0
34,263
W
Chiron
lI-BTAC-Il
Chiron
18,157
9,342
1,413
7,880
15,499
5,865
7,088
4,478
11,021
0
84,827
L
Artio
5,232
453
751
7,330
24,075
20,419
0
11,343
12,596
19,026
0
L
Tsukuyomi
maticjo
Tsukuyomi
11,266
2,466
0
4,332
15,401
5,588
0
5,776
9,466
0
51,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,034
Gold Earned
49,974
428
Minions Killed
451
0
Camps Cleared
0
1,551,593
Distance Traveled
1,759,359
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,608
558
25
1
0
386,104
3
L
Discordia
8,679
457
117
6
0
333,469
8
W
Da Ji
9,838
518
105
6
0
372,002
1
W
Sylvanus
10,241
539
96
5
0
313,309
0
W
Tiamat
8,392
442
78
4
0
353,379
6
L
Sol
9,613
506
112
6
0
314,622
2
L
Hou Yi
7,372
388
75
4
0
192,283
1
W
Chiron
10,895
573
147
8
0
334,565
1
L
Artio
7,590
399
32
2
0
344,134
13
L
Tsukuyomi
8,780
462
92
5
0
367,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role