Player Matchup

Arachne
Arachne
El_Tanovich
Arachne
Level 29
God Stats
5W - 9L
1,449 SR
Queue Stats
212W - 231L
1,556 Elo+
Solo
Bellona
Bellona
IoI ur so bad
Bellona
Level 28
God Stats
21W - 9L
1,762 SR
Queue Stats
118W - 85L
1,584 Elo+
Solo
Yemoja
Yemoja
Joelelman11
Yemoja
Level 3
God Stats
1W - 1L
1,690 SR
Queue Stats
1W - 1L
1,674 Elo+
Solo
Scylla
Scylla
The1ManArmy1065
Scylla
Level 13
God Stats
1W - 2L
1,704 SR
Queue Stats
14W - 17L
1,558 Elo+
Solo
Cliodhna
Cliodhna
Thecapt5633
Cliodhna
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 19L
1,649 Elo+
Solo
Team Averages
Level 17
1,621 SR
1,604 Elo+

VS

Team Averages
Level 22
1,553 SR
1,555 Elo+
Cliodhna
Cliodhna
Elavate2k
Cliodhna
Level 27
God Stats
6W - 2L
1,581 SR
Queue Stats
118W - 61L
1,640 Elo+
Party 1
Ymir
Ymir
LiL Thugga7816
Ymir
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
101W - 89L
1,551 Elo+
Solo
Janus
Janus
OutkastDreams
Janus
Level 28
God Stats
3W - 2L
1,441 SR
Queue Stats
74W - 78L
1,465 Elo+
Solo
Ne Zha
Ne Zha
Solo1Trick
Ne Zha
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 18L
1,574 Elo+
Party 1
Artemis
Artemis
SopaDuMacaco17
Artemis
Level 28
God Stats
3W - 0L
1,740 SR
Queue Stats
48W - 44L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
El_Tanovich
Arachne
8
0 / 4 / 0
5,719
381
702
8,013
2,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
13
3 / 5 / 0
8,175
545
10,615
13,308
11,212
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Yemoja
11
1 / 2 / 0
6,941
463
2,671
9,853
7,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

12
1 / 5 / 0
7,042
469
2,373
6,568
1,742
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
Thecapt5633
Cliodhna
7
0 / 4 / 1
5,595
373
4,183
6,123
1,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Elavate2k
Cliodhna
16
12 / 0 / 3
9,750
650
10,750
8,962
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 1 / 1
7,129
475
2,089
7,553
4,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 1 / 3
8,620
575
2,360
4,730
1,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
Solo1Trick
Ne Zha
15
3 / 2 / 3
8,430
562
7,887
13,451
10,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

12
2 / 1 / 3
7,128
475
4,493
7,953
2,428
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
5
Kills
19
20
Deaths
5
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
El_Tanovich
Arachne
0
4
0
0
W
Cliodhna
Elavate2k
Cliodhna
12
0
3
13.5
L
Bellona
3
5
0
0.6
L
Yemoja
1
2
0
0.5
W
0
1
1
0.5
W
2
1
3
3.5
W
Ne Zha
Solo1Trick
Ne Zha
3
2
3
2.25
W
2
1
3
3.5
L
1
5
0
0.2
L
Cliodhna
Thecapt5633
Cliodhna
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,544
Damage
27,579
43,865
Taken
42,649
24,608
Mitigated
22,558
8,337
Healing
16,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
El_Tanovich
Arachne
702
524
0
833
8,013
2,073
0
226
7,703
0
25,725
W
Cliodhna
Elavate2k
Cliodhna
10,750
2,240
0
3,641
8,962
3,379
74
1,082
7,880
0
69,341
L
Bellona
10,615
3,235
0
3,819
13,308
11,212
506
2,925
9,041
7,520
41,500
L
Yemoja
2,671
283
593
1,665
9,853
7,714
0
683
9,170
23,857
0
W
2,089
584
0
1,880
7,553
4,433
351
1,246
6,307
35,674
0
W
2,360
0
73
1,828
4,730
1,453
262
1,844
2,886
51,437
0
W
Ne Zha
Solo1Trick
Ne Zha
7,887
1,804
0
7,427
13,451
10,865
204
1,284
12,167
10,202
38,021
W
4,493
1,842
0
1,254
7,953
2,428
714
1,682
6,271
0
39,320
L
2,373
506
0
634
6,568
1,742
62
1,822
4,572
38,268
0
L
Cliodhna
Thecapt5633
Cliodhna
4,183
818
0
793
6,123
1,867
0
550
5,573
0
24,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,472
Gold Earned
41,057
326
Minions Killed
442
0
Camps Cleared
0
1,115,322
Distance Traveled
1,371,156
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,719
381
55
4
0
232,098
5
W
Cliodhna
9,750
650
111
7
0
359,202
1
L
Bellona
8,175
545
103
7
0
260,031
3
L
Yemoja
6,941
463
41
3
0
229,631
3
W
Ymir
7,129
475
54
4
0
238,779
3
W
Janus
8,620
575
112
7
0
236,367
0
W
Ne Zha
8,430
562
85
6
0
269,402
1
W
Artemis
7,128
475
80
5
0
267,406
1
L
Scylla
7,042
469
79
5
0
226,626
0
L
Cliodhna
5,595
373
48
3
0
166,936
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role