Player Matchup

Yemoja
Yemoja
KINGcaveman187
Yemoja
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 122L
1,191 Elo+
Solo
Zeus
Zeus
Marvinratus
Zeus
Level 18
God Stats
10W - 9L
1,382 SR
Queue Stats
43W - 49L
1,219 Elo+
Party 1
Loki
Loki
Purple-xXCarryXx
Loki
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 46L
1,211 Elo+
Party 1
Team Averages
Level 52
1,461 SR
1,207 Elo+

VS

Team Averages
Level 33
1,560 SR
1,238 Elo+
Jing Wei
Jing Wei
Depredador2360
Jing Wei
Level 25
God Stats
1W - 2L
1,680 SR
Queue Stats
31W - 56L
1,266 Elo+
Solo
Sol
Sol
Kenlolo69
Sol
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 107L
1,253 Elo+
Party 2
Hel
Hel
Last_Shadow-00-s
Hel
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 115L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 9
7,956
723
2,035
3,830
2,936
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
7 / 1 / 6
9,407
855
10,996
8,296
2,571
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
5 / 4 / 6
8,797
800
6,501
9,170
4,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
7
0 / 1 / 3
6,651
605
0
3,540
1,083
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
3 / 5 / 2
8,247
750
6,774
10,940
3,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
1 / 7 / 1
7,574
689
2,192
9,900
3,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
4
5
Deaths
13
21
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
1
3
1.5
W
1
0
9
5.5
L
3
5
2
0.8
L
1
7
1
0.21
W
7
1
6
10
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,532
Damage
8,966
21,296
Taken
24,380
9,955
Mitigated
8,200
7,033
Healing
2,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
0
0
0
0
3,540
1,083
0
2,239
1,301
0
5,033
W
2,035
212
2,337
1,857
3,830
2,936
326
1,979
1,851
9,032
0
L
6,774
283
57
1,285
10,940
3,406
123
4,556
6,384
24,864
0
L
2,192
406
489
1,150
9,900
3,711
0
6,774
3,126
18,245
0
W
10,996
108
0
1,494
8,296
2,571
1,011
3,316
4,980
45,463
0
W
6,501
1,857
0
1,345
9,170
4,448
1,021
4,603
4,567
0
28,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,160
Gold Earned
22,472
112
Minions Killed
93
7
Camps Cleared
3
568,885
Distance Traveled
421,432
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
6,651
605
9
1
2
56,585
0
W
Yemoja
7,956
723
13
1
0
155,844
0
L
Sol
8,247
750
49
4
0
202,578
2
L
Hel
7,574
689
35
3
1
162,269
2
W
Zeus
9,407
855
69
6
3
212,481
3
W
Loki
8,797
800
30
3
4
200,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role