Player Matchup

Set
Set
Gold II
 
Set
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold III
Enriquesenpai
Athena
Gold III
Level 158
God Stats
2W - 6L
1,396 SR
Queue Stats
463W - 463L
1,509 MMR
Solo
Izanami
Izanami
Gold II
Theswaggindragon
Izanami
Gold II
Level 125
God Stats
81W - 66L
1,605 SR
Queue Stats
424W - 434L
1,453 MMR
Solo
Eset
Eset
Bronze III
UsefulChewtoy
Eset
Bronze III
Level 124
God Stats
0W - 1L
1,659 SR
Queue Stats
0W - 2L
1,459 MMR
Solo
Mulan
Mulan
Gold I
hotstyle123
Mulan
Gold I
Level 141
God Stats
2W - 5L
1,210 SR
Queue Stats
414W - 404L
1,549 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 140
1,474 SR
1,494 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 140
1,522 SR
1,499 MMR
Ymir
Ymir
Gold II
 
Ymir
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Gold V
Blazerjt
Thanatos
Gold V
Level 121
God Stats
23W - 12L
1,587 SR
Queue Stats
32W - 21L
1,513 MMR
Solo
Heimdallr
Heimdallr
Gold I
PhDeal
Heimdallr
Gold I
Level 149
God Stats
19W - 16L
1,574 SR
Queue Stats
93W - 91L
1,553 MMR
Party 1
Sol
Sol
Gold II
Roginoo
Sol
Gold II
Level 126
God Stats
2W - 1L
1,536 SR
Queue Stats
155W - 143L
1,540 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
stevn2015
Sun Wukong
Gold III
Level 159
God Stats
1W - 0L
1,411 SR
Queue Stats
324W - 330L
1,390 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
13
2 / 7 / 1
7,757
456
4,279
13,580
5,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
0 / 4 / 2
6,446
379
3,330
11,758
7,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
2 / 3 / 1
8,795
517
4,683
10,745
3,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
0 / 8 / 0
7,141
420
4,268
9,570
2,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 4 / 1
9,173
540
13,150
15,986
20,350
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
UllrOdinMorgan Le FayGilgameshTiamat

VS

Bans
GebRaijinSobekPersephoneKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 3 / 8
9,609
565
4,666
11,746
9,785
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Thanatos
Blazerjt
Thanatos
17
11 / 2 / 6
10,674
628
9,533
11,079
4,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Heimdallr
PhDeal
Heimdallr
16
3 / 1 / 8
10,453
615
9,626
9,961
3,346
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
17
7 / 0 / 11
10,557
621
11,081
7,627
3,133
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
stevn2015
Sun Wukong
15
1 / 2 / 5
9,453
556
7,004
16,185
18,386
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
8
Kills
26
26
Deaths
8
5
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
2
7
1
0.36
W
Ymir
 
Ymir
4
3
8
2.67
W
Thanatos
Blazerjt
Thanatos
11
2
6
7
L
0
4
2
0.25
W
Heimdallr
PhDeal
Heimdallr
3
1
8
7
W
Sol
7
0
11
12.5
L
2
3
1
0.83
L
0
8
0
0
L
4
4
1
1.13
W
Sun Wukong
stevn2015
Sun Wukong
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,710
Damage
41,910
61,639
Taken
56,598
38,645
Mitigated
39,592
13,452
Healing
28,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
4,279
1,704
0
3,464
13,580
5,168
81
4,840
8,688
0
50,909
W
Ymir
 
Ymir
4,666
1,364
0
1,487
11,746
9,785
210
2,106
9,508
23,497
0
W
Thanatos
Blazerjt
Thanatos
9,533
2,466
0
11,593
11,079
4,942
877
2,433
8,482
0
62,947
L
3,330
1,148
0
674
11,758
7,319
0
2,970
8,584
24,273
0
W
Heimdallr
PhDeal
Heimdallr
9,626
5,859
0
4,989
9,961
3,346
2,347
1,533
8,428
0
75,952
W
Sol
11,081
2,817
195
5,259
7,627
3,133
1,391
1,555
5,844
69,049
6,125
L
4,683
2,742
0
3,115
10,745
3,246
0
1,651
9,094
0
63,269
L
4,268
230
131
621
9,570
2,562
0
3,016
6,503
40,742
0
L
13,150
2,367
0
5,447
15,986
20,350
363
2,709
13,155
0
63,734
W
Sun Wukong
stevn2015
Sun Wukong
7,004
1,485
0
4,873
16,185
18,386
630
926
15,259
0
55,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,312
Gold Earned
50,746
476
Minions Killed
470
0
Camps Cleared
0
1,564,352
Distance Traveled
1,645,129
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,757
456
98
6
0
351,705
7
W
Ymir
9,609
565
22
1
0
290,259
2
W
Thanatos
10,674
628
94
6
0
374,001
2
L
Athena
6,446
379
36
2
0
274,063
3
W
Heimdallr
10,453
615
133
8
0
328,377
4
W
Sol
10,557
621
116
7
0
329,860
8
L
Izanami
8,795
517
132
8
0
340,449
8
L
Eset
7,141
420
90
5
0
305,940
6
L
Mulan
9,173
540
120
7
0
292,195
2
W
Sun Wukong
9,453
556
105
6
0
322,632
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role