Player Matchup

Hel
Hel
FuZe_Yassos
Hel
Level 15
God Stats
6W - 5L
1,525 SR
Queue Stats
13W - 17L
1,365 Elo+
Party 1
Set
Set
Sxyain
Set
Level 14
God Stats
3W - 6L
1,510 SR
Queue Stats
6W - 14L
1,349 Elo+
Party 1
Amaterasu
Amaterasu
Tjorbenn
Amaterasu
Level 3
God Stats
0W - 2L
1,298 SR
Queue Stats
0W - 2L
1,311 Elo+
Party 1
Danzaburou
Danzaburou
Zernatzender
Danzaburou
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,374 Elo+
Party 1
Susano
Susano
skillerDeniz
Susano
Level 7
God Stats
2W - 6L
1,362 SR
Queue Stats
2W - 6L
1,258 Elo+
Party 1
Team Averages
Level 10
1,439 SR
1,331 Elo+

VS

Team Averages
Level 16
1,566 SR
1,518 Elo+
Heimdallr
Heimdallr
Bioolty
Heimdallr
Level 26
God Stats
4W - 1L
1,574 SR
Queue Stats
109W - 123L
1,433 Elo+
Solo
Jing Wei
Jing Wei
M7mdShaRK
Jing Wei
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 103L
1,459 Elo+
Solo
Thor
Thor
PoniPrecoz
Thor
Level 7
God Stats
1W - 1L
1,280 SR
Queue Stats
25W - 29L
1,425 Elo+
Solo
Janus
Janus
Raptoritzer
Janus
Level 21
God Stats
4W - 1L
1,743 SR
Queue Stats
129W - 122L
1,597 Elo+
Solo
Medusa
Medusa
ω1vs9ω
Medusa
Level 14
God Stats
29W - 6L
1,736 SR
Queue Stats
67W - 31L
1,675 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 16 / 2
6,895
328
5,801
17,618
14,065
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Set
Sxyain
Set
15
5 / 9 / 1
10,380
494
10,579
22,423
12,744
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Tjorbenn
Amaterasu
12
1 / 15 / 2
7,454
355
3,086
19,490
9,196
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
Zernatzender
Danzaburou
10
0 / 15 / 3
6,910
329
4,575
21,160
5,152
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Susano
10
0 / 16 / 2
7,130
340
3,405
23,976
5,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bioolty
Heimdallr
14
11 / 2 / 12
10,640
507
12,871
9,811
3,891
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jing Wei
M7mdShaRK
Jing Wei
19
8 / 0 / 15
12,616
601
14,796
12,101
4,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
3 / 1 / 9
9,955
474
4,482
10,447
6,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

18
13 / 2 / 9
12,824
611
26,135
12,348
4,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
ω1vs9ω
Medusa
19
36 / 1 / 5
14,506
691
33,978
13,811
7,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
121
6
Kills
71
71
Deaths
6
10
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Bioolty
Heimdallr
11
2
12
8.5
L
0
16
2
0.06
W
Jing Wei
M7mdShaRK
Jing Wei
8
0
15
15.5
W
3
1
9
7.5
W
13
2
9
8.75
L
Set
Sxyain
Set
5
9
1
0.61
L
Amaterasu
Tjorbenn
Amaterasu
1
15
2
0.13
L
Danzaburou
Zernatzender
Danzaburou
0
15
3
0.1
L
Susano
0
16
2
0.06
W
Medusa
ω1vs9ω
Medusa
36
1
5
38.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,446
Damage
92,262
104,667
Taken
58,518
46,872
Mitigated
26,493
5,805
Healing
20,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Bioolty
Heimdallr
12,871
7,288
0
3,444
9,811
3,891
1,062
592
9,089
0
40,374
L
5,801
121
799
1,020
17,618
14,065
0
2,941
14,575
18,360
0
W
Jing Wei
M7mdShaRK
Jing Wei
14,796
11,376
0
6,916
12,101
4,581
5,873
1,910
9,867
0
105,102
W
4,482
629
0
1,199
10,447
6,113
910
524
9,897
0
44,243
W
26,135
491
446
3,630
12,348
4,225
1,810
418
11,868
109,850
0
L
Set
Sxyain
Set
10,579
4,062
0
586
22,423
12,744
128
8,195
13,871
0
38,716
L
Amaterasu
Tjorbenn
Amaterasu
3,086
826
0
847
19,490
9,196
0
4,003
15,377
0
9,088
L
Danzaburou
Zernatzender
Danzaburou
4,575
1,658
0
1,107
21,160
5,152
0
4,597
16,438
0
26,993
L
Susano
3,405
1,033
0
1,446
23,976
5,715
0
5,517
18,271
0
21,108
W
Medusa
ω1vs9ω
Medusa
33,978
19,554
33
4,965
13,811
7,683
5,184
1,569
11,996
0
107,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,769
Gold Earned
60,541
189
Minions Killed
615
0
Camps Cleared
0
1,615,612
Distance Traveled
1,960,815
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,640
507
56
3
0
402,490
3
L
Hel
6,895
328
32
2
0
297,563
0
W
Jing Wei
12,616
601
159
8
0
399,291
0
W
Thor
9,955
474
79
4
0
377,140
2
W
Janus
12,824
611
173
8
0
387,877
2
L
Set
10,380
494
53
3
0
375,365
2
L
Amaterasu
7,454
355
17
1
0
322,427
1
L
Danzaburou
6,910
329
42
2
0
324,001
0
L
Susano
7,130
340
45
2
0
296,256
1
W
Medusa
14,506
691
148
7
0
394,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role