Player Matchup

Nemesis
Nemesis
Emopo234
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Cernunnos
Cernunnos
KICURAS
Cernunnos
Level 28
God Stats
5W - 1L
1,859 SR
Queue Stats
64W - 73L
1,482 Elo+
Solo
Hel
Hel
Retrusse
Hel
Level 7
God Stats
0W - 1L
1,712 SR
Queue Stats
2W - 2L
1,582 Elo+
Solo
Team Averages
Level 13
1,690 SR
1,521 Elo+

VS

Team Averages
Level 65
1,651 SR
1,511 Elo+
Chaac
Chaac
 
Chaac
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
iiTzSANiiTy
Mulan
Level 61
God Stats
5W - 2L
1,708 SR
Queue Stats
30W - 29L
1,548 Elo+
Solo
Guan Yu
Guan Yu
nixor17
Guan Yu
Level 14
God Stats
3W - 0L
1,746 SR
Queue Stats
6W - 9L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Emopo234
Nemesis
11
1 / 12 / 2
9,307
547
6,500
19,427
5,888
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cernunnos
KICURAS
Cernunnos
14
2 / 4 / 1
10,012
589
18,346
12,873
5,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 8 / 3
9,025
531
3,373
16,506
5,676
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
9 / 0 / 8
11,506
677
11,954
11,578
14,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

17
9 / 0 / 13
12,440
732
20,799
18,858
22,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Guan Yu
nixor17
Guan Yu
15
6 / 3 / 15
11,702
688
10,721
17,731
12,228
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
60
3
Kills
24
24
Deaths
3
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
0
8
13
L
Nemesis
Emopo234
Nemesis
1
12
2
0.17
L
Cernunnos
KICURAS
Cernunnos
2
4
1
0.63
L
0
8
3
0.19
W
9
0
13
15.5
W
Guan Yu
nixor17
Guan Yu
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,219
Damage
43,474
48,806
Taken
48,167
17,113
Mitigated
49,106
12,870
Healing
26,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
11,954
1,093
0
6,100
11,578
14,796
55
1,421
10,157
0
31,459
L
Nemesis
Emopo234
Nemesis
6,500
2,200
0
2,628
19,427
5,888
0
1,380
16,802
0
14,763
L
Cernunnos
KICURAS
Cernunnos
18,346
6,899
0
1,233
12,873
5,549
0
1,119
10,916
0
60,318
L
3,373
467
3,780
5,229
16,506
5,676
0
548
15,286
14,147
0
W
20,799
2,987
0
7,834
18,858
22,082
230
1,563
17,295
10,343
51,994
W
Guan Yu
nixor17
Guan Yu
10,721
2,201
5,627
7,267
17,731
12,228
586
1,504
16,227
0
33,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,344
Gold Earned
35,648
145
Minions Killed
180
6
Camps Cleared
8
824,418
Distance Traveled
977,057
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,506
677
44
3
0
290,520
5
L
Nemesis
9,307
547
22
1
0
246,938
0
L
Cernunnos
10,012
589
97
6
6
293,105
6
L
Hel
9,025
531
26
2
0
284,375
1
W
Mulan
12,440
732
92
5
5
345,515
8
W
Guan Yu
11,702
688
44
3
3
341,022
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role