Player Matchup

Charybdis
Charybdis
FigBoy
Charybdis
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 80L
1,311 Elo+
Party 2
Zeus
Zeus
GetPeek3d
Zeus
Level 48
God Stats
0W - 5L
1,398 SR
Queue Stats
23W - 55L
1,314 Elo+
Party 2
Ymir
Ymir
ImaSavageJew
Ymir
Level 42
God Stats
15W - 19L
1,452 SR
Queue Stats
66W - 90L
1,372 Elo+
Party 2
Team Averages
Level 42
1,450 SR
1,332 Elo+

VS

Team Averages
Level 97
1,432 SR
1,555 Elo+
King Arthur
King Arthur
BooFlame
King Arthur
Level 159
God Stats
15W - 14L
1,545 SR
Queue Stats
160W - 139L
1,657 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
aHR5
Morgan Le Fay
Level 68
God Stats
10W - 12L
1,106 SR
Queue Stats
160W - 205L
1,414 Elo+
Solo
Danzaburou
Danzaburou
theBoozeMonkey
Danzaburou
Level 63
God Stats
24W - 20L
1,646 SR
Queue Stats
145W - 150L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
FigBoy
Charybdis
12
0 / 10 / 9
9,061
647
4,430
16,761
9,113
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
14
6 / 6 / 2
10,509
751
13,888
12,715
4,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
7 / 7 / 4
10,909
779
8,281
21,589
21,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BooFlame
King Arthur
14
6 / 2 / 15
10,793
771
10,876
14,565
15,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
aHR5
Morgan Le Fay
14
6 / 6 / 13
10,506
750
15,145
11,636
4,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
theBoozeMonkey
Danzaburou
15
11 / 5 / 9
12,232
874
15,517
11,229
4,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
60
13
Kills
23
23
Deaths
13
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BooFlame
King Arthur
6
2
15
6.75
L
Charybdis
FigBoy
Charybdis
0
10
9
0.45
L
Zeus
6
6
2
1.17
L
7
7
4
1.29
W
Morgan Le Fay
aHR5
Morgan Le Fay
6
6
13
2.08
W
Danzaburou
theBoozeMonkey
Danzaburou
11
5
9
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,599
Damage
41,538
51,065
Taken
37,430
35,735
Mitigated
24,715
4,308
Healing
7,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BooFlame
King Arthur
10,876
922
0
2,219
14,565
15,754
165
6,716
7,849
3,706
34,319
L
Charybdis
FigBoy
Charybdis
4,430
1,405
0
214
16,761
9,113
132
5,431
11,073
0
18,662
L
Zeus
13,888
1,203
0
1,252
12,715
4,668
0
4,790
7,649
43,564
0
L
8,281
1,396
362
2,480
21,589
21,954
0
7,152
13,776
19,961
0
W
Morgan Le Fay
aHR5
Morgan Le Fay
15,145
1,622
0
2,765
11,636
4,327
510
8,473
3,163
34,091
0
W
Danzaburou
theBoozeMonkey
Danzaburou
15,517
7,316
0
2,296
11,229
4,634
1,962
7,481
3,748
0
39,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,479
Gold Earned
33,531
108
Minions Killed
139
3
Camps Cleared
8
620,984
Distance Traveled
729,051
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
10,793
771
43
3
3
261,000
11
L
Charybdis
9,061
647
23
2
0
205,541
0
L
Zeus
10,509
751
74
5
3
197,783
4
L
Ymir
10,909
779
11
1
0
217,660
1
W
Morgan Le Fay
10,506
750
42
3
2
236,807
0
W
Danzaburou
12,232
874
54
4
3
231,244
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role