Player Matchup

Sol
Sol
Silver III
AchiiHero
Sol
Silver III
Level 69
God Stats
7W - 6L
1,508 SR
Queue Stats
13W - 16L
1,392 MMR
Party 1
Ganesha
Ganesha
Silver I
RossePoeze
Ganesha
Silver I
Level 71
God Stats
1W - 1L
1,444 SR
Queue Stats
19W - 16L
1,588 MMR
Party 1
Hercules
Hercules
Silver II
rbbe209
Hercules
Silver II
Level 90
God Stats
9W - 4L
1,617 SR
Queue Stats
13W - 15L
1,644 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 77
1,523 SR
1,542 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,765 SR
1,566 MMR
Artemis
Artemis
Gold IV
LoveHentai
Artemis
Gold IV
Level 97
God Stats
5W - 4L
1,982 SR
Queue Stats
20W - 24L
1,708 MMR
Solo
Cthulhu
Cthulhu
Silver I
SamuelxJaMMeR
Cthulhu
Silver I
Level 86
God Stats
2W - 2L
1,707 SR
Queue Stats
15W - 15L
1,356 MMR
Solo
Hera
Hera
Gold II
Stemek
Hera
Gold II
Level 94
God Stats
6W - 10L
1,605 SR
Queue Stats
136W - 169L
1,634 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
8,623
575
9,891
11,996
5,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Ganesha
RossePoeze
Ganesha
12
0 / 5 / 5
9,443
630
5,125
14,476
16,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
rbbe209
Hercules
13
4 / 5 / 0
9,484
632
7,692
16,046
15,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Bans
AphroditePersephoneOdinGilgameshThoth

VS

Bans
AthenaSobekMorgan Le FayAresTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LoveHentai
Artemis
14
3 / 3 / 9
9,862
657
10,265
9,552
4,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
15
6 / 0 / 8
11,494
766
10,021
11,883
13,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hera
Stemek
Hera
15
5 / 2 / 9
10,531
702
15,563
8,729
3,961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
5
Kills
14
14
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Artemis
LoveHentai
Artemis
3
3
9
2.5
L
Ganesha
RossePoeze
Ganesha
0
5
5
0.5
W
Cthulhu
6
0
8
10
W
Hera
Stemek
Hera
5
2
9
4.75
L
Hercules
rbbe209
Hercules
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,708
Damage
35,849
42,518
Taken
30,164
37,204
Mitigated
22,378
8,591
Healing
7,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,891
2,030
0
2,782
11,996
5,171
1,094
8,291
3,445
39,040
3,271
W
Artemis
LoveHentai
Artemis
10,265
6,697
0
2,032
9,552
4,453
1,560
6,319
3,099
0
37,433
L
Ganesha
RossePoeze
Ganesha
5,125
309
0
984
14,476
16,166
98
9,288
4,736
18,928
0
W
Cthulhu
10,021
960
574
2,658
11,883
13,964
269
4,955
6,240
30,034
0
W
Hera
Stemek
Hera
15,563
2,997
279
1,477
8,729
3,961
891
5,310
3,279
44,908
0
L
Hercules
rbbe209
Hercules
7,692
937
0
4,825
16,046
15,867
239
7,387
8,455
7,419
25,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,550
Gold Earned
31,887
154
Minions Killed
177
4
Camps Cleared
9
760,971
Distance Traveled
836,312
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,623
575
81
5
4
253,957
4
W
Artemis
9,862
657
54
4
5
259,441
3
L
Ganesha
9,443
630
7
0
0
226,499
0
W
Cthulhu
11,494
766
43
3
0
295,005
3
W
Hera
10,531
702
80
5
4
281,866
2
L
Hercules
9,484
632
66
4
0
280,515
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role