Player Matchup

Danzaburou
Danzaburou
Araenugeth
Danzaburou
Level 28
God Stats
54W - 42L
1,581 SR
Queue Stats
90W - 80L
1,451 Elo+
Solo
Odin
Odin
JiiraiyaSensei
Odin
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
96W - 80L
1,658 Elo+
Solo
Ullr
Ullr
ShpillyMachine
Ullr
Level 26
God Stats
7W - 6L
1,516 SR
Queue Stats
77W - 71L
1,560 Elo+
Solo
Agni
Agni
Stewie2q
Agni
Level 8
God Stats
1W - 1L
1,307 SR
Queue Stats
7W - 7L
1,509 Elo+
Solo
Hun Batz
Hun Batz
fitteslikker1
Hun Batz
Level 27
God Stats
11W - 14L
1,509 SR
Queue Stats
210W - 200L
1,588 Elo+
Solo
Team Averages
Level 19
1,483 SR
1,553 Elo+

VS

Team Averages
Level 14
1,506 SR
1,494 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 3
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
D4f4q
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,171 Elo+
Solo
Ra
Ra
ETERTETER
Ra
Level 9
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 17L
1,568 Elo+
Solo
Sol
Sol
SangPitiee
Sol
Level 29
God Stats
6W - 5L
1,500 SR
Queue Stats
106W - 117L
1,576 Elo+
Solo
Fenrir
Fenrir
UnderworldReaper
Fenrir
Level 26
God Stats
4W - 4L
1,532 SR
Queue Stats
41W - 33L
1,657 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Araenugeth
Danzaburou
12
5 / 2 / 3
7,445
573
6,065
7,369
2,375
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
6 / 2 / 7
7,354
566
4,919
10,177
6,796
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
5 / 2 / 0
8,002
616
5,225
7,855
2,418
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Agni
15
8 / 0 / 5
8,658
666
13,887
7,692
2,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
fitteslikker1
Hun Batz
14
3 / 2 / 8
7,947
611
6,712
8,728
3,028
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
13
0 / 3 / 1
7,275
560
4,684
7,322
5,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
D4f4q
Ares
8
0 / 6 / 4
5,540
426
4,278
10,002
7,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 6 / 2
7,107
547
4,590
12,011
5,124
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 2
6,174
475
5,959
7,694
2,603
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
6 / 8 / 1
6,955
535
7,000
11,509
4,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
27
Kills
8
8
Deaths
27
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
3
1
0.17
W
Danzaburou
Araenugeth
Danzaburou
5
2
3
3.25
L
Ares
D4f4q
Ares
0
6
4
0.33
L
1
6
2
0.33
W
6
2
7
4.75
L
1
4
2
0.5
W
5
2
0
2.5
W
Agni
8
0
5
10.5
L
6
8
1
0.81
W
Hun Batz
fitteslikker1
Hun Batz
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,808
Damage
26,511
41,821
Taken
48,538
17,345
Mitigated
25,935
12,504
Healing
12,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
4,684
1,317
0
1,551
7,322
5,872
42
0
7,322
0
46,094
W
Danzaburou
Araenugeth
Danzaburou
6,065
3,261
0
2,548
7,369
2,375
830
4,247
3,122
0
36,054
L
Ares
D4f4q
Ares
4,278
720
0
1,347
10,002
7,623
0
3,016
6,986
11,585
0
L
4,590
825
376
3,948
12,011
5,124
0
7,574
4,437
45,224
0
W
4,919
1,624
0
310
10,177
6,796
276
4,329
5,808
0
25,633
L
5,959
1,238
0
2,983
7,694
2,603
812
244
7,450
34,036
6,133
W
5,225
1,565
0
1,834
7,855
2,418
282
0
7,214
0
42,889
W
Agni
13,887
1,169
92
3,247
7,692
2,728
126
4,713
2,979
68,447
0
L
7,000
3,649
0
2,300
11,509
4,713
0
3,053
8,456
0
34,018
W
Hun Batz
fitteslikker1
Hun Batz
6,712
3,313
0
4,473
8,728
3,028
0
1,084
7,600
0
54,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,406
Gold Earned
33,051
425
Minions Killed
330
0
Camps Cleared
0
1,269,575
Distance Traveled
1,145,375
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,275
560
109
8
0
199,044
1
W
Danzaburou
7,445
573
68
5
0
239,816
2
L
Ares
5,540
426
11
1
0
245,761
2
L
Ra
7,107
547
92
7
0
241,543
2
W
Odin
7,354
566
38
3
0
252,382
2
L
Sol
6,174
475
72
6
0
217,452
3
W
Ullr
8,002
616
89
7
0
223,116
4
W
Agni
8,658
666
120
9
0
268,005
2
L
Fenrir
6,955
535
46
4
0
241,575
1
W
Hun Batz
7,947
611
110
8
0
286,256
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role