Player Matchup

Charybdis
Charybdis
 
Charybdis
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
GamerHar08
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,078 Elo+
Solo
Baron Samedi
Baron Samedi
SangPitiee
Baron Samedi
Level 29
God Stats
7W - 4L
1,592 SR
Queue Stats
106W - 117L
1,558 Elo+
Party 1
Ares
Ares
mishan9111
Ares
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Set
Set
Árvimαsteɾ
Set
Level 2
God Stats
3W - 1L
1,675 SR
Queue Stats
72W - 34L
1,790 Elo+
Party 1
Team Averages
Level 12
1,553 SR
1,485 Elo+

VS

Team Averages
Level 18
1,490 SR
1,471 Elo+
Amaterasu
Amaterasu
D4f4q
Amaterasu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Solo
Artemis
Artemis
Lvzifxr
Artemis
Level 4
God Stats
0W - 2L
1,267 SR
Queue Stats
1W - 6L
1,153 Elo+
Solo
Thanatos
Thanatos
MonsGod7
Thanatos
Level 29
God Stats
35W - 36L
1,471 SR
Queue Stats
70W - 85L
1,353 Elo+
Solo
Ullr
Ullr
RJJJijynn
Ullr
Level 29
God Stats
3W - 5L
1,473 SR
Queue Stats
151W - 149L
1,535 Elo+
Solo
Eset
Eset
henkonebro
Eset
Level 24
God Stats
4W - 3L
1,739 SR
Queue Stats
24W - 13L
1,812 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
1 / 3 / 9
6,674
556
1,709
6,915
1,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
2 / 6 / 4
6,460
538
3,402
8,393
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
SangPitiee
Baron Samedi
13
7 / 2 / 4
7,914
660
6,955
7,570
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 5 / 5
6,038
503
1,568
7,226
4,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
20 / 0 / 1
10,055
838
14,519
7,504
3,166
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
D4f4q
Amaterasu
11
1 / 7 / 0
5,902
492
2,660
9,195
5,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Lvzifxr
Artemis
7
1 / 6 / 2
5,509
459
2,931
5,776
1,193
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thanatos
MonsGod7
Thanatos
9
4 / 6 / 2
6,035
503
3,480
7,697
2,656
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ullr
13
2 / 4 / 3
7,379
615
4,967
8,849
2,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
8 / 7 / 0
7,342
612
10,163
9,979
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
23
30
Kills
16
16
Deaths
30
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
1
3
9
1.83
L
Amaterasu
D4f4q
Amaterasu
1
7
0
0.14
W
2
6
4
0.67
L
Artemis
Lvzifxr
Artemis
1
6
2
0.33
L
Thanatos
MonsGod7
Thanatos
4
6
2
0.83
L
Ullr
2
4
3
0.88
W
Baron Samedi
SangPitiee
Baron Samedi
7
2
4
4.5
L
8
7
0
1.14
W
0
5
5
0.5
W
20
0
1
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,153
Damage
24,201
37,608
Taken
41,496
14,926
Mitigated
14,559
14,746
Healing
10,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
1,709
977
0
2,857
6,915
1,791
1,261
1,245
5,580
0
22,123
L
Amaterasu
D4f4q
Amaterasu
2,660
1,292
0
879
9,195
5,148
0
4,516
4,644
0
24,418
W
3,402
851
122
2,387
8,393
2,578
355
2,745
5,466
27,491
0
L
Artemis
Lvzifxr
Artemis
2,931
1,503
0
581
5,776
1,193
551
1,040
4,730
0
19,387
L
Thanatos
MonsGod7
Thanatos
3,480
928
0
3,782
7,697
2,656
0
1,826
5,823
0
16,985
L
Ullr
4,967
2,068
0
2,494
8,849
2,802
0
2,129
6,676
0
51,203
W
Baron Samedi
SangPitiee
Baron Samedi
6,955
590
0
3,583
7,570
2,843
1,322
1,317
6,177
38,488
0
L
10,163
1,551
172
2,171
9,979
2,760
0
2,193
7,698
33,231
0
W
1,568
409
0
1,010
7,226
4,548
327
1,912
5,243
10,714
0
W
14,519
6,603
0
4,787
7,504
3,166
0
2,433
4,979
0
64,186

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,141
Gold Earned
32,167
299
Minions Killed
264
0
Camps Cleared
0
1,136,659
Distance Traveled
995,905
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,674
556
46
4
0
228,578
2
L
Amaterasu
5,902
492
45
4
0
211,379
0
W
Ra
6,460
538
52
4
0
210,773
2
L
Artemis
5,509
459
34
3
0
173,291
0
L
Thanatos
6,035
503
33
3
0
189,652
0
L
Ullr
7,379
615
97
8
0
221,026
0
W
Baron Samedi
7,914
660
74
6
0
208,612
2
L
Eset
7,342
612
55
5
0
200,557
2
W
Ares
6,038
503
15
1
0
193,814
3
W
Set
10,055
838
112
9
0
294,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role