Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Fangamou
Anhur
Level 82
God Stats
22W - 29L
1,510 SR
Queue Stats
345W - 350L
1,403 Elo+
Solo
Gilgamesh
Gilgamesh
Noppa 007
Gilgamesh
Level 138
God Stats
1W - 2L
1,659 SR
Queue Stats
94W - 97L
1,420 Elo+
Solo
Sol
Sol
Snokky_134
Sol
Level 45
God Stats
43W - 46L
1,400 SR
Queue Stats
101W - 136L
1,333 Elo+
Solo
Thanatos
Thanatos
escapiism36
Thanatos
Level 89
God Stats
1W - 2L
1,324 SR
Queue Stats
162W - 150L
1,442 Elo+
Solo
Team Averages
Level 88
1,479 SR
1,419 Elo+

VS

Team Averages
Level 85
1,428 SR
1,360 Elo+
Olorun
Olorun
ItsTangoo-
Olorun
Level 126
God Stats
3W - 3L
1,443 SR
Queue Stats
318W - 314L
1,411 Elo+
Solo
Agni
Agni
SleyHR
Agni
Level 85
God Stats
10W - 3L
1,490 SR
Queue Stats
141W - 131L
1,393 Elo+
Solo
Fenrir
Fenrir
Soda_Can1
Fenrir
Level 107
God Stats
8W - 4L
1,466 SR
Queue Stats
229W - 267L
1,444 Elo+
Party 1
Bacchus
Bacchus
sisco909
Bacchus
Level 60
God Stats
1W - 0L
1,356 SR
Queue Stats
2W - 1L
1,255 Elo+
Solo
Medusa
Medusa
swagboyyye
Medusa
Level 47
God Stats
13W - 15L
1,384 SR
Queue Stats
119W - 165L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
2 / 6 / 3
9,671
420
8,888
21,920
29,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Fangamou
Anhur
16
4 / 5 / 4
10,277
447
14,518
14,732
4,566
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Noppa 007
Gilgamesh
19
1 / 5 / 3
11,568
503
8,899
19,462
14,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
1 / 8 / 1
10,093
439
6,104
16,950
5,558
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
escapiism36
Thanatos
11
4 / 8 / 2
8,785
382
4,756
14,598
4,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
ItsTangoo-
Olorun
20
6 / 2 / 2
13,754
598
11,146
13,536
13,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Agni
SleyHR
Agni
20
12 / 3 / 9
14,102
613
28,479
13,908
5,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
Soda_Can1
Fenrir
20
9 / 1 / 9
12,586
547
12,403
17,008
7,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
sisco909
Bacchus
16
1 / 2 / 7
9,238
402
3,769
14,703
17,473
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
swagboyyye
Medusa
17
4 / 4 / 5
11,003
478
7,327
13,327
5,199
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
64
12
Kills
32
32
Deaths
12
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
2
6
3
0.58
L
Anhur
Fangamou
Anhur
4
5
4
1.2
W
Olorun
ItsTangoo-
Olorun
6
2
2
3.5
L
Gilgamesh
Noppa 007
Gilgamesh
1
5
3
0.5
W
Agni
SleyHR
Agni
12
3
9
5.5
L
1
8
1
0.19
W
Fenrir
Soda_Can1
Fenrir
9
1
9
13.5
L
Thanatos
escapiism36
Thanatos
4
8
2
0.63
W
Bacchus
sisco909
Bacchus
1
2
7
2.25
W
Medusa
swagboyyye
Medusa
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,165
Damage
63,124
87,662
Taken
72,482
58,540
Mitigated
49,790
27,396
Healing
23,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
8,888
1,724
647
6,992
21,920
29,353
53
11,323
10,156
30,310
0
L
Anhur
Fangamou
Anhur
14,518
7,246
0
2,608
14,732
4,566
853
6,538
7,993
0
67,950
W
Olorun
ItsTangoo-
Olorun
11,146
5,872
189
7,582
13,536
13,608
3,944
1,569
11,967
100,473
11,098
L
Gilgamesh
Noppa 007
Gilgamesh
8,899
1,826
0
5,297
19,462
14,707
0
8,665
10,615
0
91,845
W
Agni
SleyHR
Agni
28,479
2,744
256
4,917
13,908
5,798
1,654
3,556
10,352
115,885
0
L
6,104
2,037
0
3,873
16,950
5,558
923
9,548
7,054
52,215
0
W
Fenrir
Soda_Can1
Fenrir
12,403
4,284
0
5,846
17,008
7,712
970
4,098
12,910
0
75,665
L
Thanatos
escapiism36
Thanatos
4,756
1,378
0
7,979
14,598
4,356
0
4,691
9,727
0
36,062
W
Bacchus
sisco909
Bacchus
3,769
600
469
1,058
14,703
17,473
336
4,081
10,622
13,267
0
W
Medusa
swagboyyye
Medusa
7,327
3,011
0
2,836
13,327
5,199
995
1,883
11,444
0
75,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,394
Gold Earned
60,683
462
Minions Killed
647
0
Camps Cleared
0
1,949,282
Distance Traveled
2,187,880
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
9,671
420
26
1
0
407,571
3
L
Anhur
10,277
447
124
5
0
366,337
4
W
Olorun
13,754
598
187
8
0
408,041
3
L
Gilgamesh
11,568
503
151
7
0
440,167
7
W
Agni
14,102
613
209
9
0
424,018
0
L
Sol
10,093
439
90
4
0
392,013
3
W
Fenrir
12,586
547
107
5
0
525,400
1
L
Thanatos
8,785
382
71
3
0
343,194
0
W
Bacchus
9,238
402
18
1
0
411,763
6
W
Medusa
11,003
478
126
5
0
418,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role