Player Matchup

Izanami
Izanami
GraysonShotYou
Izanami
Level 16
God Stats
5W - 4L
1,597 SR
Queue Stats
9W - 6L
1,536 Elo+
Party 1
Hel
Hel
Hexanio
Hel
Level 144
God Stats
2W - 2L
1,194 SR
Queue Stats
235W - 156L
1,747 Elo+
Party 1
Chaac
Chaac
Illaudible
Chaac
Level 58
God Stats
9W - 5L
1,784 SR
Queue Stats
45W - 30L
1,648 Elo+
Party 1
Sobek
Sobek
KiritoTheHearted
Sobek
Level 67
God Stats
3W - 2L
1,725 SR
Queue Stats
207W - 138L
1,648 Elo+
Party 1
Mercury
Mercury
SithLordKoba
Mercury
Level 145
God Stats
43W - 27L
1,657 SR
Queue Stats
108W - 70L
1,657 Elo+
Party 1
Team Averages
Level 86
1,592 SR
1,647 Elo+

VS

Team Averages
Level 88
1,377 SR
1,395 Elo+
Cernunnos
Cernunnos
Chaotic_Felix
Cernunnos
Level 49
God Stats
13W - 9L
1,562 SR
Queue Stats
48W - 50L
1,387 Elo+
Solo
Loki
Loki
JENKIESTLEEROY
Loki
Level 144
God Stats
2W - 8L
1,295 SR
Queue Stats
243W - 311L
1,348 Elo+
Solo
Hel
Hel
MDFK_JAGUAR500
Hel
Level 48
God Stats
1W - 7L
1,123 SR
Queue Stats
163W - 182L
1,493 Elo+
Solo
Sobek
Sobek
PurpEldo91
Sobek
Level 99
God Stats
23W - 18L
1,542 SR
Queue Stats
249W - 245L
1,375 Elo+
Solo
Zeus
Zeus
White Kickz
Zeus
Level 100
God Stats
5W - 10L
1,364 SR
Queue Stats
70W - 79L
1,370 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
7,131
509
3,360
6,058
1,944
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hel
16
13 / 0 / 5
10,027
716
13,677
8,417
3,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
14
1 / 1 / 3
7,874
562
4,873
9,706
8,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
0 / 0 / 12
6,422
459
4,173
10,297
10,011
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
SithLordKoba
Mercury
15
6 / 1 / 4
8,474
605
4,599
9,640
3,635
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Chaotic_Felix
Cernunnos
9
0 / 4 / 0
5,942
424
5,420
7,652
2,166
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
4 / 4 / 0
7,633
545
2,877
8,047
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 1
7,235
517
5,831
9,890
5,867
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sobek
9
0 / 2 / 1
5,886
420
3,382
9,751
6,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 8 / 1
6,021
430
5,454
8,499
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
7
21
Kills
4
4
Deaths
21
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Chaotic_Felix
Cernunnos
0
4
0
0
W
1
2
5
1.75
W
Hel
13
0
5
15.5
W
Chaac
1
1
3
2.5
L
4
4
0
1
W
0
0
12
6
L
0
3
1
0.17
L
Sobek
0
2
1
0.25
W
Mercury
SithLordKoba
Mercury
6
1
4
8
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,682
Damage
22,964
44,118
Taken
43,839
27,437
Mitigated
20,513
23,740
Healing
10,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Chaotic_Felix
Cernunnos
5,420
2,023
145
1,950
7,652
2,166
0
3,526
4,080
0
39,783
W
3,360
1,891
0
1,490
6,058
1,944
1,518
1,148
4,871
0
44,443
W
Hel
13,677
1,188
3,750
6,059
8,417
3,443
96
3,667
4,750
76,075
0
W
Chaac
4,873
732
0
3,844
9,706
8,404
475
5,649
4,057
0
46,867
L
2,877
671
0
795
8,047
3,227
432
2,242
5,687
0
34,389
W
4,173
124
0
4,427
10,297
10,011
120
2,037
8,215
16,547
0
L
5,831
826
42
3,751
9,890
5,867
0
1,247
8,615
47,227
0
L
Sobek
3,382
91
0
2,335
9,751
6,683
0
4,398
5,189
13,725
0
W
Mercury
SithLordKoba
Mercury
4,599
2,916
0
4,170
9,640
3,635
0
2,082
7,558
0
52,834
L
5,454
822
0
1,626
8,499
2,570
0
5,877
2,370
33,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,928
Gold Earned
32,717
463
Minions Killed
326
0
Camps Cleared
0
1,461,097
Distance Traveled
1,211,238
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,942
424
77
6
0
209,679
4
W
Izanami
7,131
509
89
6
0
250,262
3
W
Hel
10,027
716
147
11
0
311,421
6
W
Chaac
7,874
562
103
7
0
257,618
0
L
Loki
7,633
545
67
5
0
272,202
5
W
Sobek
6,422
459
18
1
0
311,466
3
L
Hel
7,235
517
105
8
0
243,977
2
L
Sobek
5,886
420
21
2
0
244,170
0
W
Mercury
8,474
605
106
8
0
330,330
2
L
Zeus
6,021
430
56
4
0
241,210
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role