Player Matchup

Geb
Geb
AK-Huffy
Geb
Level 32
God Stats
4W - 1L
1,500 SR
Queue Stats
7W - 5L
1,363 Elo+
Party 2
Bellona
Bellona
HeadachePlays
Bellona
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,655 Elo+
Party 2
Izanami
Izanami
ReachVortex
Izanami
Level 57
God Stats
15W - 10L
1,591 SR
Queue Stats
180W - 164L
1,579 Elo+
Party 2
Tiamat
Tiamat
WhoopUrButt
Tiamat
Level 7
God Stats
15W - 8L
1,679 SR
Queue Stats
17W - 13L
1,451 Elo+
Party 1
Da Ji
Da Ji
gar0u
Da Ji
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
215W - 212L
1,508 Elo+
Party 1
Team Averages
Level 47
1,554 SR
1,511 Elo+

VS

Team Averages
Level 24
1,494 SR
1,465 Elo+
Poseidon
Poseidon
 
Poseidon
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
DadaponCryo
Khepri
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 94L
1,528 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
N3onSnxgz
Ah Muzen Cab
Level 8
God Stats
6W - 7L
1,500 SR
Queue Stats
13W - 18L
1,327 Elo+
Solo
Janus
Janus
SKByCamelas
Janus
Level 28
God Stats
4W - 9L
1,393 SR
Queue Stats
102W - 107L
1,468 Elo+
Solo
Chaac
Chaac
xVa1nX
Chaac
Level 28
God Stats
33W - 23L
1,577 SR
Queue Stats
161W - 139L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 12
8,344
556
4,573
9,969
9,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
15
2 / 3 / 1
8,493
566
9,483
10,386
10,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
ReachVortex
Izanami
16
11 / 3 / 4
10,026
668
15,793
10,926
3,962
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
11
3 / 5 / 5
7,484
499
9,073
9,165
7,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
gar0u
Da Ji
17
9 / 1 / 3
10,014
668
11,479
11,656
5,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
0 / 3 / 1
6,195
413
3,523
9,617
2,057
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
10
0 / 7 / 2
6,337
422
3,052
18,247
11,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ah Muzen Cab
N3onSnxgz
Ah Muzen Cab
10
1 / 10 / 0
6,574
438
2,553
12,461
2,036
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
6 / 6 / 0
7,751
517
7,394
9,720
2,340
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
xVa1nX
Chaac
15
6 / 1 / 0
9,325
622
10,691
14,820
12,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
16
27
Kills
13
13
Deaths
27
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
3
1
0.17
W
2
1
12
8
L
Khepri
0
7
2
0.14
W
Bellona
2
3
1
0.83
L
Ah Muzen Cab
N3onSnxgz
Ah Muzen Cab
1
10
0
0.1
W
Izanami
ReachVortex
Izanami
11
3
4
4.33
L
6
6
0
1
W
Tiamat
3
5
5
1.1
W
Da Ji
gar0u
Da Ji
9
1
3
10.5
L
Chaac
xVa1nX
Chaac
6
1
0
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,401
Damage
27,213
52,102
Taken
64,865
35,976
Mitigated
29,982
15,646
Healing
18,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
3,523
274
51
1,398
9,617
2,057
0
2,679
6,830
31,741
0
W
4,573
431
259
2,866
9,969
9,418
645
6,083
3,684
17,461
0
L
Khepri
3,052
534
61
4,339
18,247
11,464
0
5,571
12,354
15,184
0
W
Bellona
9,483
2,562
0
1,183
10,386
10,486
92
1,140
8,120
10,304
44,547
L
Ah Muzen Cab
N3onSnxgz
Ah Muzen Cab
2,553
1,046
301
2,327
12,461
2,036
599
1,234
11,097
0
34,563
W
Izanami
ReachVortex
Izanami
15,793
11,031
0
4,451
10,926
3,962
2,564
2,873
7,971
0
95,241
L
7,394
307
42
583
9,720
2,340
0
2,978
6,548
40,436
0
W
Tiamat
9,073
972
0
1,138
9,165
7,075
622
3,388
5,583
31,371
0
W
Da Ji
gar0u
Da Ji
11,479
4,197
0
5,749
11,656
5,035
0
1,630
9,912
0
74,877
L
Chaac
xVa1nX
Chaac
10,691
1,908
0
9,000
14,820
12,085
172
2,346
12,402
3,630
52,275

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,361
Gold Earned
36,182
510
Minions Killed
356
0
Camps Cleared
0
1,450,345
Distance Traveled
1,410,098
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,195
413
56
4
0
251,729
1
W
Geb
8,344
556
26
2
0
302,447
0
L
Khepri
6,337
422
24
2
0
297,165
0
W
Bellona
8,493
566
104
7
0
311,365
7
L
Ah Muzen Cab
6,574
438
67
4
0
251,647
0
W
Izanami
10,026
668
170
11
0
262,161
3
L
Janus
7,751
517
83
6
0
286,297
3
W
Tiamat
7,484
499
73
5
0
276,878
0
W
Da Ji
10,014
668
137
9
0
297,494
6
L
Chaac
9,325
622
126
8
0
323,260
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role