Player Matchup

He Bo
He Bo
MyHardstick
He Bo
Level 129
God Stats
4W - 0L
1,712 SR
Queue Stats
46W - 45L
1,549 Elo+
Party 1
Geb
Geb
WIldervsFury3
Geb
Level 6
God Stats
3W - 0L
1,736 SR
Queue Stats
5W - 2L
1,841 Elo+
Party 1
Persephone
Persephone
nursejah
Persephone
Level 133
God Stats
3W - 3L
1,571 SR
Queue Stats
129W - 79L
1,652 Elo+
Party 1
Team Averages
Level 89
1,673 SR
1,681 Elo+

VS

Team Averages
Level 41
1,377 SR
1,335 Elo+
Merlin
Merlin
MAGNIFICENT GOD
Merlin
Level 116
God Stats
45W - 45L
1,420 SR
Queue Stats
160W - 187L
1,300 Elo+
Solo
Geb
Geb
Midwardship
Geb
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Bastet
Bastet
wolvesangel4347
Bastet
Level 5
God Stats
0W - 1L
1,212 SR
Queue Stats
3W - 16L
1,206 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
12 / 0 / 10
9,039
822
13,023
7,905
2,771
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
1 / 0 / 19
7,936
721
3,379
7,327
5,181
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Persephone
nursejah
Persephone
12
9 / 3 / 8
9,174
834
9,521
6,265
1,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 1
7,588
690
8,640
5,788
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 9 / 0
5,855
532
3,458
13,140
5,510
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 12 / 1
6,658
605
3,603
10,774
3,754
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
5
22
Kills
3
3
Deaths
23
37
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
0
9
0
0
W
12
0
10
17
W
1
0
19
10.5
W
Persephone
nursejah
Persephone
9
3
8
4.33
L
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,923
Damage
15,701
21,497
Taken
29,702
9,913
Mitigated
11,144
6,340
Healing
1,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,640
53
46
1,345
5,788
1,880
0
5,356
432
30,822
0
L
3,458
816
0
17
13,140
5,510
0
12,100
1,040
6,060
0
W
13,023
2,106
0
3,179
7,905
2,771
611
5,131
2,474
34,485
0
W
3,379
675
287
2,090
7,327
5,181
231
3,372
3,555
18,267
0
W
Persephone
nursejah
Persephone
9,521
802
0
784
6,265
1,961
569
3,097
2,883
26,039
0
L
3,603
885
0
0
10,774
3,754
166
8,467
2,307
0
9,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,149
Gold Earned
20,101
131
Minions Killed
84
9
Camps Cleared
0
602,423
Distance Traveled
557,894
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,588
690
56
5
0
205,158
2
L
Geb
5,855
532
9
1
0
163,943
0
W
He Bo
9,039
822
55
5
4
200,796
1
W
Geb
7,936
721
23
2
4
215,417
3
W
Persephone
9,174
834
53
5
1
186,210
3
L
Bastet
6,658
605
19
2
0
188,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role