Player Matchup

Anhur
Anhur
 
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
 
Cerberus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
CatharsisGM
Fenrir
Level 160
God Stats
1W - 0L
1,461 SR
Queue Stats
86W - 31L
1,955 Elo+
Party 1
Aphrodite
Aphrodite
Dayaanh
Aphrodite
Level 145
God Stats
6W - 1L
1,796 SR
Queue Stats
84W - 39L
1,837 Elo+
Party 1
Team Averages
Level 156
1,564 SR
1,698 Elo+

VS

Team Averages
Level 116
1,630 SR
1,605 Elo+
Chiron
Chiron
Airelinea
Chiron
Level 144
God Stats
0W - 2L
1,604 SR
Queue Stats
9W - 8L
1,680 Elo+
Party 2
Skadi
Skadi
DarkmagicianQ8
Skadi
Level 104
God Stats
68W - 56L
1,636 SR
Queue Stats
754W - 752L
1,504 Elo+
Solo
Artio
Artio
Seotsunai
Artio
Level 69
God Stats
1W - 1L
1,739 SR
Queue Stats
6W - 5L
1,761 Elo+
Party 2
Nu Wa
Nu Wa
splitattendant04
Nu Wa
Level 146
God Stats
76W - 85L
1,542 SR
Queue Stats
268W - 345L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
7 / 2 / 5
9,587
872
11,487
9,606
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
 
Cerberus
16
6 / 0 / 10
9,389
854
9,352
12,480
13,984
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
15
7 / 3 / 3
9,498
863
12,109
14,951
8,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
Dayaanh
Aphrodite
15
2 / 2 / 9
9,220
838
5,211
10,190
4,315
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Airelinea
Chiron
15
4 / 6 / 0
9,106
828
9,828
9,598
3,171
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 5 / 2
8,865
806
9,314
10,565
4,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artio
Seotsunai
Artio
13
0 / 5 / 2
7,578
689
4,100
13,756
12,491
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 6 / 3
8,275
752
9,284
8,889
2,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
14
22
Kills
7
7
Deaths
22
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
2
5
4.75
W
Cerberus
 
Cerberus
6
0
10
11
L
Chiron
Airelinea
Chiron
4
6
0
0.67
W
Fenrir
7
3
3
2.83
L
2
5
2
0.6
W
Aphrodite
Dayaanh
Aphrodite
2
2
9
3.25
L
Artio
Seotsunai
Artio
0
5
2
0.2
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,159
Damage
32,526
47,227
Taken
42,808
31,056
Mitigated
22,659
16,173
Healing
7,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
11,487
6,190
0
1,180
9,606
3,775
1,405
3,530
6,076
0
38,028
W
Cerberus
 
Cerberus
9,352
632
0
2,021
12,480
13,984
547
2,614
9,866
19,415
0
L
Chiron
Airelinea
Chiron
9,828
3,804
620
904
9,598
3,171
0
4,200
5,290
0
35,680
W
Fenrir
12,109
2,786
0
2,069
14,951
8,982
669
4,649
10,302
0
30,936
L
9,314
4,387
0
1,452
10,565
4,415
0
3,327
6,928
0
29,828
W
Aphrodite
Dayaanh
Aphrodite
5,211
513
4,666
6,237
10,190
4,315
447
2,997
7,193
34,850
0
L
Artio
Seotsunai
Artio
4,100
547
516
2,178
13,756
12,491
266
2,601
10,898
12,122
0
L
9,284
3,350
225
1,321
8,889
2,582
897
4,577
4,183
31,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,694
Gold Earned
33,824
224
Minions Killed
191
10
Camps Cleared
11
863,063
Distance Traveled
694,746
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,587
872
80
7
5
205,175
0
W
Cerberus
9,389
854
29
3
0
247,094
0
L
Chiron
9,106
828
75
7
4
170,274
1
W
Fenrir
9,498
863
38
3
1
208,272
2
L
Skadi
8,865
806
60
5
3
177,212
4
W
Aphrodite
9,220
838
77
7
4
202,522
0
L
Artio
7,578
689
13
1
1
190,783
0
L
Nu Wa
8,275
752
43
4
3
156,477
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role