Player Matchup

Thor
Thor
 
Thor
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
CrAzYMoFo_24-7
Merlin
Level 24
God Stats
3W - 3L
1,387 SR
Queue Stats
34W - 41L
1,353 Elo+
Party 1
Cthulhu
Cthulhu
ShotEE2HotEE
Cthulhu
Level 5
God Stats
4W - 2L
1,304 SR
Queue Stats
5W - 9L
1,125 Elo+
Solo
Danzaburou
Danzaburou
TheBlazinAsian19
Danzaburou
Level 15
God Stats
7W - 5L
1,500 SR
Queue Stats
34W - 52L
1,226 Elo+
Party 1
He Bo
He Bo
voshied
He Bo
Level 7
God Stats
3W - 13L
1,264 SR
Queue Stats
5W - 25L
1,058 Elo+
Solo
Team Averages
Level 13
1,391 SR
1,252 Elo+

VS

Team Averages
Level 14
1,483 SR
1,224 Elo+
Bacchus
Bacchus
Aperson6633
Bacchus
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
84W - 104L
1,360 Elo+
Solo
Chernobog
Chernobog
Damian4209797
Chernobog
Level 8
God Stats
43W - 37L
1,414 SR
Queue Stats
54W - 52L
1,253 Elo+
Party 2
Olorun
Olorun
MrTakky
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
985 Elo+
Solo
Ares
Ares
UPTOWNDIEZEL
Ares
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 269L
1,272 Elo+
Solo
Bakasura
Bakasura
metcat321
Bakasura
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,251 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
20
9 / 5 / 23
15,757
1,050
14,797
16,341
7,463
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

20
22 / 2 / 18
18,593
1,240
52,544
18,561
8,088
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
ShotEE2HotEE
Cthulhu
18
2 / 3 / 4
12,031
802
3,908
6,505
5,188
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
TheBlazinAsian19
Danzaburou
20
14 / 4 / 19
16,970
1,131
38,333
17,555
8,032
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
voshied
He Bo
20
0 / 2 / 24
14,134
942
4,043
12,748
4,972
Team 1 Tickets

114

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Aperson6633
Bacchus
20
3 / 2 / 9
13,835
922
16,885
20,960
19,464
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chernobog
Damian4209797
Chernobog
20
1 / 12 / 10
13,491
899
10,501
26,578
9,023
Olorun
MrTakky
Olorun
20
5 / 8 / 4
15,309
1,021
11,456
22,102
7,763
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
1 / 5 / 9
12,858
857
7,747
25,086
18,849
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Bakasura
metcat321
Bakasura
20
6 / 20 / 3
13,681
912
17,386
33,189
10,815
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

135
Kill Participation
51
47
Kills
16
16
Deaths
47
88
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
9
5
23
4.1
L
Bacchus
Aperson6633
Bacchus
3
2
9
3.75
W
22
2
18
15.5
L
Chernobog
Damian4209797
Chernobog
1
12
10
0.5
L
Olorun
MrTakky
Olorun
5
8
4
0.88
W
Cthulhu
ShotEE2HotEE
Cthulhu
2
3
4
1.33
W
Danzaburou
TheBlazinAsian19
Danzaburou
14
4
19
5.88
L
1
5
9
1.1
L
Bakasura
metcat321
Bakasura
6
20
3
0.38
W
He Bo
voshied
He Bo
0
2
24
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,625
Damage
63,975
71,710
Taken
127,915
33,743
Mitigated
65,914
7,200
Healing
14,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
14,797
2,891
0
0
16,341
7,463
0
9,396
6,525
0
36,407
L
Bacchus
Aperson6633
Bacchus
16,885
1,483
395
1,438
20,960
19,464
0
11,313
9,647
35,582
0
W
52,544
6,765
709
4,026
18,561
8,088
0
8,392
9,694
86,778
0
L
Chernobog
Damian4209797
Chernobog
10,501
5,782
0
1,058
26,578
9,023
0
12,948
13,630
0
45,833
L
Olorun
MrTakky
Olorun
11,456
4,572
2,549
6,424
22,102
7,763
0
10,038
12,064
66,338
0
W
Cthulhu
ShotEE2HotEE
Cthulhu
3,908
577
0
0
6,505
5,188
0
3,191
3,226
9,891
0
W
Danzaburou
TheBlazinAsian19
Danzaburou
38,333
25,773
25
2,440
17,555
8,032
0
10,070
7,135
0
67,645
L
7,747
757
0
2,043
25,086
18,849
0
8,902
16,184
16,041
1,560
L
Bakasura
metcat321
Bakasura
17,386
14,964
0
796
33,189
10,815
0
17,294
15,895
0
23,172
W
He Bo
voshied
He Bo
4,043
1,401
0
0
12,748
4,972
0
4,918
6,990
16,192
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

77,485
Gold Earned
69,174
239
Minions Killed
269
3
Camps Cleared
12
1,066,732
Distance Traveled
1,288,215
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
15,757
1,050
48
3
0
257,694
3
L
Bacchus
13,835
922
40
3
0
306,911
0
W
Merlin
18,593
1,240
95
6
2
265,289
0
L
Chernobog
13,491
899
71
5
0
248,461
4
L
Olorun
15,309
1,021
126
8
7
205,875
1
W
Cthulhu
12,031
802
7
0
0
102,013
0
W
Danzaburou
16,970
1,131
52
3
1
216,617
1
L
Ares
12,858
857
11
1
3
243,982
3
L
Bakasura
13,681
912
21
1
2
282,986
1
W
He Bo
14,134
942
37
2
0
225,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role