Player Matchup

Ullr
Ullr
DonzMoncler
Ullr
Level 108
God Stats
8W - 7L
1,603 SR
Queue Stats
318W - 303L
1,546 Elo+
Party 1
Tiamat
Tiamat
GunsmokeSama
Tiamat
Level 105
God Stats
37W - 20L
1,617 SR
Queue Stats
204W - 155L
1,593 Elo+
Party 1
Ymir
Ymir
Stoges McDillin
Ymir
Level 88
God Stats
9W - 6L
1,637 SR
Queue Stats
200W - 176L
1,540 Elo+
Party 1
Team Averages
Level 100
1,619 SR
1,560 Elo+

VS

Team Averages
Level 54
1,376 SR
1,384 Elo+
Vamana
Vamana
GB DubEye
Vamana
Level 70
God Stats
76W - 87L
1,460 SR
Queue Stats
431W - 535L
1,441 Elo+
Solo
Zeus
Zeus
ernestoluna24000
Zeus
Level 4
God Stats
0W - 3L
1,170 SR
Queue Stats
0W - 5L
1,248 Elo+
Solo
Neith
Neith
senpai_nate
Neith
Level 89
God Stats
6W - 8L
1,496 SR
Queue Stats
202W - 199L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 1 / 11
9,599
738
5,643
4,544
1,691
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tiamat
15
12 / 0 / 9
10,946
842
19,173
9,829
12,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 2 / 16
10,040
772
5,588
18,273
10,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
GB DubEye
Vamana
11
2 / 4 / 1
8,141
626
7,748
16,860
15,536
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

8
0 / 12 / 2
7,062
543
2,099
9,148
2,483
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 6 / 1
7,718
594
6,477
9,599
2,857
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
7
21
Kills
3
3
Deaths
22
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
6
1
11
11.5
L
Vamana
GB DubEye
Vamana
2
4
1
0.63
W
Tiamat
12
0
9
16.5
W
3
2
16
5.5
L
0
12
2
0.08
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,404
Damage
16,324
32,646
Taken
35,607
25,157
Mitigated
20,876
13,413
Healing
4,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,643
2,266
672
915
4,544
1,691
1,665
217
4,327
0
28,937
L
Vamana
GB DubEye
Vamana
7,748
4,006
45
4,171
16,860
15,536
0
10,241
5,963
0
19,374
W
Tiamat
19,173
1,425
0
4,793
9,829
12,735
230
1,119
8,474
41,872
0
W
5,588
873
0
7,033
18,273
10,731
282
1,500
16,773
20,732
0
L
2,099
886
0
0
9,148
2,483
0
6,164
2,682
3,008
0
L
6,477
2,723
0
718
9,599
2,857
1,206
7,316
1,981
0
37,758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,585
Gold Earned
22,921
136
Minions Killed
97
7
Camps Cleared
3
725,858
Distance Traveled
566,196
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
9,599
738
51
4
2
237,659
1
L
Vamana
8,141
626
24
2
1
251,262
0
W
Tiamat
10,946
842
50
4
5
258,190
1
W
Ymir
10,040
772
35
3
0
230,009
0
L
Zeus
7,062
543
2
0
0
127,718
1
L
Neith
7,718
594
71
5
2
187,216
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role