Player Matchup

Zeus
Zeus
BLADE 20012
Zeus
Level 119
God Stats
2W - 1L
1,978 SR
Queue Stats
25W - 33L
1,484 Elo+
Party 1
Raijin
Raijin
DatBoiSolaire
Raijin
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
156W - 219L
1,321 Elo+
Party 1
Eset
Eset
SamiTheDreamer
Eset
Level 108
God Stats
3W - 11L
1,155 SR
Queue Stats
145W - 213L
1,324 Elo+
Party 1
Team Averages
Level 116
1,544 SR
1,376 Elo+

VS

Team Averages
Level 94
1,483 SR
1,500 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
ABYTHEN-110
Mercury
Level 68
God Stats
1W - 0L
1,517 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Tyr
Tyr
azumomi
Tyr
Level 88
God Stats
1W - 0L
1,432 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 4
7,266
606
9,997
5,122
1,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
3 / 2 / 2
7,846
654
3,185
5,682
2,107
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 4 / 4
7,296
608
3,773
6,249
2,187
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
1 / 3 / 7
7,926
661
4,960
6,275
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
ABYTHEN-110
Mercury
13
4 / 2 / 4
8,549
712
4,360
7,587
2,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
13
3 / 0 / 5
8,390
699
3,693
9,509
8,310
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
24
5
Kills
8
8
Deaths
5
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
3
7
1.5
W
Mercury
ABYTHEN-110
Mercury
4
2
4
3
L
1
2
4
1.5
L
3
2
2
2
L
1
4
4
0.75
W
Tyr
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,955
Damage
13,013
17,053
Taken
23,371
6,094
Mitigated
12,752
1,228
Healing
6,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,960
475
339
545
6,275
2,069
477
5,228
889
31,343
0
W
Mercury
ABYTHEN-110
Mercury
4,360
1,854
0
1,966
7,587
2,373
773
5,929
1,572
0
27,991
L
9,997
0
0
530
5,122
1,800
0
1,329
3,793
26,706
0
L
3,185
78
0
0
5,682
2,107
42
1,857
3,825
24,805
0
L
3,773
134
0
698
6,249
2,187
38
2,160
4,089
11,728
0
W
Tyr
3,693
548
388
3,237
9,509
8,310
406
6,709
2,512
0
18,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,408
Gold Earned
24,865
126
Minions Killed
140
5
Camps Cleared
7
590,868
Distance Traveled
770,566
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,926
661
60
5
2
220,006
2
W
Mercury
8,549
712
41
3
5
274,804
4
L
Zeus
7,266
606
43
4
3
212,927
4
L
Raijin
7,846
654
56
5
0
196,510
4
L
Eset
7,296
608
27
2
2
181,431
2
W
Tyr
8,390
699
39
3
0
275,756
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role