Player Matchup

Sobek
Sobek
ENDRWEEGEE
Sobek
Level 116
God Stats
0W - 1L
1,456 SR
Queue Stats
1W - 8L
1,270 Elo+
Party 1
Hel
Hel
PoisonxV--89
Hel
Level 98
God Stats
3W - 5L
1,704 SR
Queue Stats
190W - 225L
1,490 Elo+
Solo
Danzaburou
Danzaburou
YavinXone
Danzaburou
Level 126
God Stats
27W - 19L
1,564 SR
Queue Stats
201W - 220L
1,528 Elo+
Solo
Mulan
Mulan
YuinAstrophel
Mulan
Level 105
God Stats
2W - 1L
1,893 SR
Queue Stats
53W - 56L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
bloodoath555
The Morrigan
Level 73
God Stats
0W - 3L
1,241 SR
Queue Stats
256W - 253L
1,538 Elo+
Solo
Team Averages
Level 104
1,572 SR
1,465 Elo+

VS

Team Averages
Level 100
1,528 SR
1,475 Elo+
Chaac
Chaac
 
Chaac
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
DARKxPLAYERx
Zhong Kui
Level 120
God Stats
7W - 3L
1,663 SR
Queue Stats
106W - 105L
1,455 Elo+
Party 2
Achilles
Achilles
Innominatam
Achilles
Level 99
God Stats
5W - 4L
1,403 SR
Queue Stats
314W - 269L
1,542 Elo+
Solo
Fenrir
Fenrir
JoeskindaThicc
Fenrir
Level 89
God Stats
9W - 7L
1,535 SR
Queue Stats
166W - 194L
1,455 Elo+
Party 2
Danzaburou
Danzaburou
Weeb_Ranger69
Danzaburou
Level 104
God Stats
8W - 5L
1,538 SR
Queue Stats
41W - 56L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
13
1 / 6 / 6
8,985
449
5,241
15,392
15,141
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 8 / 2
10,229
511
10,976
14,771
4,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
YavinXone
Danzaburou
16
3 / 4 / 3
10,349
517
8,248
14,539
4,545
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 4 / 0
10,193
510
15,753
17,837
14,055
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

The Morrigan
bloodoath555
The Morrigan
13
1 / 6 / 2
8,608
430
5,704
11,840
4,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 5 / 2
10,339
517
8,117
19,400
15,627
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
DARKxPLAYERx
Zhong Kui
17
9 / 1 / 8
11,126
556
12,173
12,921
8,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Innominatam
Achilles
20
10 / 1 / 7
12,340
617
12,000
14,272
6,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
3 / 3 / 15
9,662
483
7,415
16,111
9,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
Weeb_Ranger69
Danzaburou
16
3 / 6 / 8
10,563
528
9,840
14,794
4,744
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
68
15
Kills
28
28
Deaths
16
13
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
5
2
0.8
W
Zhong Kui
DARKxPLAYERx
Zhong Kui
9
1
8
13
L
Sobek
1
6
6
0.67
W
Achilles
Innominatam
Achilles
10
1
7
13.5
W
3
3
15
3.5
L
5
8
2
0.75
W
Danzaburou
Weeb_Ranger69
Danzaburou
3
6
8
1.17
L
Danzaburou
YavinXone
Danzaburou
3
4
3
1.13
L
5
4
0
1.25
L
The Morrigan
bloodoath555
The Morrigan
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,922
Damage
49,545
74,379
Taken
77,498
42,947
Mitigated
44,707
21,754
Healing
30,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,117
729
0
7,069
19,400
15,627
1,174
7,644
11,592
0
52,005
W
Zhong Kui
DARKxPLAYERx
Zhong Kui
12,173
875
0
6,910
12,921
8,581
974
6,156
6,511
65,760
0
L
Sobek
5,241
646
0
4,393
15,392
15,141
269
3,288
12,004
20,947
0
W
Achilles
Innominatam
Achilles
12,000
3,808
0
6,839
14,272
6,355
0
4,459
9,693
0
97,980
W
7,415
2,183
0
4,931
16,111
9,400
0
5,762
10,183
0
41,689
L
10,976
562
824
6,008
14,771
4,709
940
3,298
11,424
57,557
0
W
Danzaburou
Weeb_Ranger69
Danzaburou
9,840
3,901
0
4,622
14,794
4,744
0
4,657
10,031
0
68,257
L
Danzaburou
YavinXone
Danzaburou
8,248
3,257
0
5,424
14,539
4,545
1,165
753
13,737
0
83,337
L
15,753
2,753
0
3,445
17,837
14,055
28
3,185
13,870
13,629
59,842
L
The Morrigan
bloodoath555
The Morrigan
5,704
1,101
0
1,660
11,840
4,497
0
1,649
10,091
40,851
11,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,364
Gold Earned
54,030
509
Minions Killed
528
0
Camps Cleared
0
1,747,991
Distance Traveled
1,921,023
19
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,339
517
108
5
0
374,519
1
W
Zhong Kui
11,126
556
105
5
0
363,850
1
L
Sobek
8,985
449
21
1
0
367,018
8
W
Achilles
12,340
617
158
8
0
433,990
2
W
Fenrir
9,662
483
47
2
0
410,210
4
L
Hel
10,229
511
106
5
0
394,860
3
W
Danzaburou
10,563
528
110
6
0
338,454
5
L
Danzaburou
10,349
517
137
7
0
359,189
8
L
Mulan
10,193
510
152
8
0
300,581
0
L
The Morrigan
8,608
430
93
5
0
326,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role