Player Matchup

Ullr
Ullr
Contas7ic
Ullr
Level 104
God Stats
8W - 7L
1,551 SR
Queue Stats
79W - 70L
1,650 Elo+
Party 1
Anubis
Anubis
Visouveous
Anubis
Level 101
God Stats
1W - 0L
1,812 SR
Queue Stats
3W - 3L
1,596 Elo+
Party 1
Ne Zha
Ne Zha
xXPR3V3NTXx
Ne Zha
Level 121
God Stats
1W - 0L
1,157 SR
Queue Stats
75W - 69L
1,630 Elo+
Party 1
Team Averages
Level 109
1,507 SR
1,625 Elo+

VS

Team Averages
Level 96
1,619 SR
1,563 Elo+
Anubis
Anubis
JillyDingleBob
Anubis
Level 82
God Stats
35W - 16L
1,687 SR
Queue Stats
245W - 220L
1,555 Elo+
Solo
Chaac
Chaac
RICHET
Chaac
Level 147
God Stats
11W - 7L
1,732 SR
Queue Stats
180W - 185L
1,540 Elo+
Solo
Scylla
Scylla
SerraxD
Scylla
Level 59
God Stats
4W - 9L
1,438 SR
Queue Stats
158W - 141L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
18
4 / 0 / 14
13,800
627
21,895
18,250
6,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Anubis
Visouveous
Anubis
18
4 / 6 / 13
14,149
643
19,130
25,514
12,238
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
18
12 / 3 / 7
15,178
690
14,460
14,230
5,160
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 2
14,097
641
20,331
15,111
6,274
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
RICHET
Chaac
15
1 / 7 / 6
12,170
553
17,687
27,108
20,620
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
SerraxD
Scylla
14
1 / 8 / 8
11,902
541
7,249
20,084
4,472
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
25
20
Kills
9
9
Deaths
20
34
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ullr
4
0
14
11
L
7
5
2
1.6
L
Chaac
RICHET
Chaac
1
7
6
0.57
L
Scylla
SerraxD
Scylla
1
8
8
0.63
W
Anubis
Visouveous
Anubis
4
6
13
1.75
W
Ne Zha
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,485
Damage
45,267
57,994
Taken
62,303
23,793
Mitigated
31,366
15,272
Healing
15,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
21,895
6,857
0
2,421
18,250
6,395
698
8,899
9,351
0
81,962
L
20,331
76
0
3,842
15,111
6,274
216
4,549
10,562
69,151
0
L
Chaac
RICHET
Chaac
17,687
752
0
9,320
27,108
20,620
0
6,953
20,155
4,411
47,222
L
Scylla
SerraxD
Scylla
7,249
383
0
2,513
20,084
4,472
0
8,137
11,947
28,944
0
W
Anubis
Visouveous
Anubis
19,130
625
392
8,623
25,514
12,238
818
13,687
11,827
81,118
0
W
Ne Zha
14,460
4,086
0
3,836
14,230
5,160
1,233
6,640
7,590
0
27,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,127
Gold Earned
38,169
276
Minions Killed
239
12
Camps Cleared
7
1,147,351
Distance Traveled
1,045,595
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
13,800
627
117
5
8
445,187
4
L
Anubis
14,097
641
129
6
3
323,553
6
L
Chaac
12,170
553
66
3
2
377,489
5
L
Scylla
11,902
541
44
2
2
344,553
3
W
Anubis
14,149
643
134
6
3
339,576
3
W
Ne Zha
15,178
690
25
1
1
362,588
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role