Player Matchup

Rama
Rama
Platinum II
Hectorcmalave
Rama
Platinum II
Level 159
God Stats
1W - 2L
1,614 SR
Queue Stats
56W - 38L
2,337 MMR
Solo
Achilles
Achilles
Masters
KingFyTR
Achilles
Masters
Level 160
God Stats
17W - 16L
1,633 SR
Queue Stats
473W - 457L
2,409 MMR
Solo
Geb
Geb
Diamond III
Meet xHackeR
Geb
Diamond III
Level 120
God Stats
6W - 6L
1,666 SR
Queue Stats
316W - 297L
2,335 MMR
Solo
The Morrigan
The Morrigan
Diamond III
TheSeaJayy
The Morrigan
Diamond III
Level 158
God Stats
1W - 4L
1,408 SR
Queue Stats
151W - 135L
2,352 MMR
Solo
Thanatos
Thanatos
Diamond II
Trii-Again
Thanatos
Diamond II
Level 142
God Stats
6W - 5L
1,645 SR
Queue Stats
287W - 269L
2,337 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 148
1,593 SR
2,354 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,628 SR
2,381 MMR
Jormungandr
Jormungandr
Diamond II
AJ2K12
Jormungandr
Diamond II
Level 160
God Stats
120W - 88L
1,663 SR
Queue Stats
782W - 774L
2,276 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
BelovedCherry
Morgan Le Fay
Diamond IV
Level 128
God Stats
17W - 6L
1,691 SR
Queue Stats
306W - 295L
2,305 MMR
Solo
Neith
Neith
Masters
DoppelgangerH
Neith
Masters
Level 159
God Stats
15W - 13L
1,711 SR
Queue Stats
934W - 951L
2,210 MMR
Solo
Gilgamesh
Gilgamesh
Diamond IV
InsigniaZz
Gilgamesh
Diamond IV
Level 144
God Stats
3W - 6L
1,576 SR
Queue Stats
120W - 112L
2,279 MMR
Solo
Pele
Pele
Masters
flimmsy
Pele
Masters
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
307W - 287L
2,837 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 7 / 2
11,898
476
8,374
17,591
7,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
KingFyTR
Achilles
18
5 / 8 / 1
12,019
481
17,098
31,698
38,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 4 / 7
10,961
438
8,281
26,180
32,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Morrigan
TheSeaJayy
The Morrigan
17
1 / 11 / 4
10,900
436
11,620
14,232
4,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Trii-Again
Thanatos
19
4 / 9 / 3
11,839
474
8,040
21,868
11,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
ArtioTiamatAthenaOdinLoki

VS

Bans
PersephoneNikeCerberusOsirisChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AJ2K12
Jormungandr
19
2 / 2 / 22
14,720
589
13,109
21,887
26,613
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Morgan Le Fay
BelovedCherry
Morgan Le Fay
20
8 / 3 / 8
15,584
623
14,994
18,148
7,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
6 / 4 / 3
15,674
627
10,016
17,881
7,043
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
InsigniaZz
Gilgamesh
20
7 / 2 / 10
14,825
593
16,079
21,302
21,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pele
flimmsy
Pele
20
16 / 3 / 15
16,597
664
33,407
22,111
9,283
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
97
13
Kills
39
39
Deaths
14
17
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AJ2K12
Jormungandr
2
2
22
6.5
W
Morgan Le Fay
BelovedCherry
Morgan Le Fay
8
3
8
4
W
6
4
3
1.88
L
2
7
2
0.43
W
Gilgamesh
InsigniaZz
Gilgamesh
7
2
10
6
L
Achilles
KingFyTR
Achilles
5
8
1
0.69
L
1
4
7
1.13
L
The Morrigan
TheSeaJayy
The Morrigan
1
11
4
0.27
L
Thanatos
Trii-Again
Thanatos
4
9
3
0.61
W
Pele
flimmsy
Pele
16
3
15
7.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,413
Damage
87,605
111,569
Taken
101,329
94,544
Mitigated
72,515
30,815
Healing
40,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AJ2K12
Jormungandr
13,109
2,005
2,311
5,645
21,887
26,613
330
6,417
15,228
55,076
0
W
Morgan Le Fay
BelovedCherry
Morgan Le Fay
14,994
975
0
5,725
18,148
7,988
4,292
5,231
12,813
110,710
0
W
10,016
3,290
0
8,438
17,881
7,043
6,656
3,397
14,484
0
125,417
L
8,374
5,975
0
2,609
17,591
7,137
746
4,716
12,768
0
103,509
W
Gilgamesh
InsigniaZz
Gilgamesh
16,079
3,335
0
9,542
21,302
21,588
920
3,730
16,333
18,399
84,644
L
Achilles
KingFyTR
Achilles
17,098
3,826
0
9,568
31,698
38,927
0
6,146
24,131
12,279
54,226
L
8,281
657
0
5,933
26,180
32,098
0
9,649
16,375
29,570
0
L
The Morrigan
TheSeaJayy
The Morrigan
11,620
1,077
0
968
14,232
4,756
0
4,513
9,603
77,565
2,442
L
Thanatos
Trii-Again
Thanatos
8,040
1,059
0
11,737
21,868
11,626
0
5,706
16,162
0
96,431
W
Pele
flimmsy
Pele
33,407
11,290
0
8,966
22,111
9,283
3,798
5,274
16,402
0
134,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,617
Gold Earned
77,400
625
Minions Killed
724
0
Camps Cleared
0
2,176,443
Distance Traveled
2,333,277
28
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,720
589
80
3
0
476,857
20
W
Morgan Le Fay
15,584
623
183
7
0
463,808
1
W
Neith
15,674
627
183
7
0
395,038
2
L
Rama
11,898
476
183
7
0
415,986
11
W
Gilgamesh
14,825
593
134
5
0
460,535
1
L
Achilles
12,019
481
128
5
0
419,748
2
L
Geb
10,961
438
12
0
0
465,793
8
L
The Morrigan
10,900
436
162
6
0
421,948
2
L
Thanatos
11,839
474
140
6
0
452,968
5
W
Pele
16,597
664
144
6
0
537,039
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role