Player Matchup

Artemis
Artemis
Diamond IV
SolarrSoldier
Artemis
Diamond IV
Level 145
God Stats
12W - 7L
1,696 SR
Queue Stats
716W - 710L
2,028 MMR
Party 2
Ravana
Ravana
Diamond IV
TheColeTrickle46
Ravana
Diamond IV
Level 69
God Stats
3W - 6L
1,451 SR
Queue Stats
92W - 76L
2,101 MMR
Party 3
Izanami
Izanami
Platinum I
TheGlizzydent
Izanami
Platinum I
Level 67
God Stats
2W - 2L
1,645 SR
Queue Stats
123W - 109L
1,902 MMR
Party 2
Thanatos
Thanatos
Platinum I
byCreepZyron
Thanatos
Platinum I
Level 145
God Stats
7W - 0L
1,993 SR
Queue Stats
185W - 171L
1,974 MMR
Solo
Nu Wa
Nu Wa
Platinum II
xXCourtney153Xx
Nu Wa
Platinum II
Level 157
God Stats
48W - 39L
1,613 SR
Queue Stats
447W - 429L
1,985 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,680 SR
1,998 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 123
1,535 SR
1,999 MMR
Vulcan
Vulcan
Platinum I
DBills24
Vulcan
Platinum I
Level 127
God Stats
0W - 1L
1,749 SR
Queue Stats
257W - 251L
1,997 MMR
Party 1
Osiris
Osiris
Platinum II
DragonStance10
Osiris
Platinum II
Level 143
God Stats
0W - 1L
1,595 SR
Queue Stats
94W - 86L
1,964 MMR
Solo
Loki
Loki
Platinum I
JayDully
Loki
Platinum I
Level 61
God Stats
62W - 44L
1,696 SR
Queue Stats
108W - 101L
2,084 MMR
Solo
Fafnir
Fafnir
Platinum II
T_Layton03
Fafnir
Platinum II
Level 129
God Stats
0W - 1L
1,181 SR
Queue Stats
225W - 217L
1,986 MMR
Party 1
Freya
Freya
Diamond V
TheRamsCepa
Freya
Diamond V
Level 157
God Stats
3W - 7L
1,455 SR
Queue Stats
205W - 197L
1,964 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
20
9 / 3 / 18
16,729
597
28,442
22,627
8,116
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+7%
Physical Lifesteal
+5%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Wind Demon

Wind Demon

+25
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration and increase your Attack Speed by 15% and Movement Speed by 10% for 5s.

Deathbringer

Deathbringer

+50
Physical Power
+25
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 30%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Dominance

Dominance

+55
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your Basic Attacks benefit from an additional 15% Physical Penetration.

20
8 / 3 / 15
16,996
607
17,331
18,374
9,733
Bumba's Spear

Bumba's Spear

+70
Physical Power
+105
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% power buff for 30s and are healed for 10% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heartseeker

Heartseeker

+65
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 3% of the targets maximum Health as Physical Damage. If you have over 200 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 400 Physical Power. Subsequent hits on the same target do 75% bonus damage for the next 3s.

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Izanami
20
5 / 7 / 8
15,146
541
14,442
21,618
7,833
Hunter's Cowl

Hunter's Cowl

+60
Physical Power
+15
Mp 5
+15%
Physical Lifesteal
+15%
Attack Speed

AURA - While you are within 55 units of an allied god you gain 20% Attack Speed Aura. If you are alone you instead gain 10% Movement Speed.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+40
Physical Power
+20%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 3% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 5% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+30%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+30
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over cap you gain 2 Physical Power.

Magi's Cloak

Magi's Cloak

+15
Physical Protection
+15
Magical Protection
+300
Health

PASSIVE - Protects you from a single hard Crowd Control effect or Root once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thanatos
byCreepZyron
Thanatos
20
7 / 5 / 9
17,248
616
16,041
23,006
29,471
Manikin Hidden Blade

Manikin Hidden Blade

+90
Magical Power
+60
Physical Power
+30
Physical Protection
+5%
Damage Reduction

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Maximum Health as Physical Damage and are slowed by 20% for 5s.

Berserker's Shield

Berserker's Shield

+40
Physical Power
+35
Physical Protection
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Can only be built by Assassins or Warriors. If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Void Shield

Void Shield

+20
Physical Power
+45
Physical Protection
+150
Health

AURA - Enemy gods within 55 units have their Physical Protection reduced by 15%.

Pridwen

Pridwen

+30
Physical Protection
+30
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 125% of your Protections for 5s. When destroyed, by timing out or being depleted, it explodes and deals Magical damage equal to 75% of the Shield’s initial Health and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+60
Magical Protection
+150
Health
+20
Mp 5
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Serrated Edge

Serrated Edge

+35
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

20
6 / 4 / 18
15,887
567
34,042
14,236
4,892
Sands of Time

Sands of Time

+30
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Rod of Tahuti

Rod of Tahuti

+140
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 25% additional Magical Power against targets below 50% Health.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bans
TiamatSusanoArtioGilgameshOdin

VS

Bans
AthenaAchillesGaneshaGebKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DBills24
Vulcan
18
2 / 5 / 6
12,473
445
14,155
19,419
8,398
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+5
Physical Protection
+100
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+100
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+150
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 4 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30% of your Magical Power and will consume the 4 stacks.

Spear of Desolation

Spear of Desolation

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of you non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6s.

Spear of the Magus

Spear of the Magus

+110
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 7.5% increased damage from all sources. This effect lasts for 7s and can only occur once every 15s.

20
1 / 7 / 6
12,861
459
9,233
25,678
28,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+10
Physical Protection

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+5% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Jungle Monsters take 4x the amount of damage and restore 3% Health and 5% Mana when they die if they are burned. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+40
Physical Power
+35
Physical Protection
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Can only be built by Assassins or Warriors. If you drop below 40% HP you become Berserk for 5s. Berserk provides 30 Physical Power and 20% Attack Speed.

Contagion

Contagion

+60
Physical Protection
+150
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+60
Magical Protection
+300
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 2% Movement Speed, 2% Attack Speed, and 10MP5 per stack. Lasts 10s and stacks up to 6 times.

Loki
20
14 / 9 / 2
14,996
536
24,339
27,197
9,031
Bumba's Spear

Bumba's Spear

+70
Physical Power
+105
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +50% damage against Jungle Camps, Structures, and Jungle Bosses. When any of these die you gain a 10% power buff for 30s and are healed for 10% of their Health, 10% of your Mana.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10%
Cooldown Reduction
+10
Mp 5

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 40% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+45
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+40
Physical Power
+20%
Attack Speed
+15
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take an additional 20 Physical Damage + 15% of your Physical Power over 2s.

Serrated Edge

Serrated Edge

+35
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 10 Physical Power and 3% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+50
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 6 seconds.

Fafnir
T_Layton03
Fafnir
19
2 / 4 / 6
12,878
460
9,418
33,540
50,912
Sentinel's Embrace

Sentinel's Embrace

+30
Physical Protection
+30
Magical Protection
+200
Health
+20
Mp 5

AURA - Evenly split 80 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 40 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+300
Health
+50
Physical Protection
+50
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+250
Health
+45
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 35.

Contagion

Contagion

+60
Physical Protection
+150
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor

Spectral Armor

+65
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Critical Strikes bonus damage taken is decreased by 60%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
3 / 10 / 4
13,147
470
10,287
32,212
12,228
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+5
Physical Protection
+100
Health
+5%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 4 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+90
Magical Power
+25%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Telkhines Ring

Telkhines Ring

+100
Magical Power
+25%
Attack Speed

PASSIVE - Your Basic Attacks deal bonus damage of 10 + 15% of your Magical Power. This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+100
Magical Power
+15%
Magical Lifesteal
+150
Mana

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 100 power and 20% Lifesteal at 25% Health.

Talon Trinket

Talon Trinket

+60
Magical Power
+100
Mana
+8%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
46
35
Kills
22
22
Deaths
35
68
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Vulcan
DBills24
Vulcan
2
5
6
1
L
1
7
6
0.57
L
Loki
14
9
2
1.67
W
Artemis
9
3
18
6
L
Fafnir
T_Layton03
Fafnir
2
4
6
1.25
W
8
3
15
5.17
W
Izanami
5
7
8
1.29
L
3
10
4
0.5
W
Thanatos
byCreepZyron
Thanatos
7
5
9
2.3
W
6
4
18
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,298
Damage
67,432
99,861
Taken
138,046
60,045
Mitigated
109,161
44,941
Healing
35,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
DBills24
Vulcan
14,155
3,462
146
3,830
19,419
8,398
250
4,254
15,165
100,361
0
L
9,233
3,367
0
4,709
25,678
28,592
787
7,012
18,666
0
82,374
L
Loki
24,339
7,956
0
8,550
27,197
9,031
0
5,345
21,852
0
122,466
W
Artemis
28,442
15,017
0
7,681
22,627
8,116
5,283
10,768
11,859
0
109,809
L
Fafnir
T_Layton03
Fafnir
9,418
2,989
0
5,936
33,540
50,912
14
8,962
24,578
45,842
0
W
17,331
4,669
0
8,852
18,374
9,733
2,273
7,977
10,397
0
116,787
W
Izanami
14,442
7,698
0
3,177
21,618
7,833
1,964
6,607
15,011
0
129,726
L
10,287
3,642
0
12,402
32,212
12,228
392
9,547
22,665
115,134
0
W
Thanatos
byCreepZyron
Thanatos
16,041
4,628
0
19,701
23,006
29,471
3,003
5,319
17,687
474
117,638
W
34,042
7,683
445
5,085
14,236
4,892
3,605
4,683
9,553
118,533
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,006
Gold Earned
66,355
727
Minions Killed
672
0
Camps Cleared
0
2,654,851
Distance Traveled
2,416,947
45
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
12,473
445
146
5
0
494,809
10
L
Osiris
12,861
459
139
5
0
511,124
5
L
Loki
14,996
536
173
6
0
505,059
7
W
Artemis
16,729
597
111
4
0
533,756
9
L
Fafnir
12,878
460
39
1
0
492,096
9
W
Ravana
16,996
607
146
5
0
605,593
10
W
Izanami
15,146
541
153
5
0
454,455
6
L
Freya
13,147
470
175
6
0
413,859
5
W
Thanatos
17,248
616
191
7
0
543,768
5
W
Nu Wa
15,887
567
126
5
0
517,279
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role