Player Matchup

Ullr
Ullr
Grandmaster
 
Ullr
Grandmaster
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Masters
Loonatik
Charybdis
Masters
Level 160
God Stats
22W - 16L
1,683 SR
Queue Stats
326W - 259L
2,998 MMR
Solo
Cerberus
Cerberus
Masters
RyYBaCK
Cerberus
Masters
Level 160
God Stats
76W - 43L
1,764 SR
Queue Stats
255W - 227L
2,935 MMR
Solo
Sobek
Sobek
Masters
Wlfy
Sobek
Masters
Level 160
God Stats
2W - 4L
1,346 SR
Queue Stats
248W - 213L
2,937 MMR
Solo
Fenrir
Fenrir
Masters
adhu
Fenrir
Masters
Level 160
God Stats
2W - 6L
1,199 SR
Queue Stats
448W - 390L
2,987 MMR
Solo
Team Averages
Masters
Masters
Average Tier
Level 152
1,498 SR
2,672 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 108
1,643 SR
2,725 MMR
Anubis
Anubis
Grandmaster
 
Anubis
Grandmaster
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Masters
Fire3agl3
Awilix
Masters
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
164W - 108L
3,065 MMR
Solo
Geb
Geb
Masters
NevoXEUU
Geb
Masters
Level 128
God Stats
4W - 0L
1,912 SR
Queue Stats
167W - 126L
2,887 MMR
Solo
Set
Set
Masters
TheNeca77
Set
Masters
Level 107
God Stats
3W - 0L
1,857 SR
Queue Stats
140W - 100L
3,128 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Masters
Xahseriliana
Ah Muzen Cab
Masters
Level 47
God Stats
11W - 10L
1,445 SR
Queue Stats
106W - 73L
3,044 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
1 / 6 / 1
7,627
424
4,899
11,061
3,525
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charybdis
Loonatik
Charybdis
17
5 / 6 / 2
10,475
582
11,931
13,086
4,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cerberus
RyYBaCK
Cerberus
17
2 / 2 / 3
9,762
542
7,056
12,482
13,309
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sobek
Wlfy
Sobek
14
0 / 4 / 9
8,404
467
8,028
16,394
18,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
adhu
Fenrir
14
4 / 9 / 1
8,554
475
5,428
17,097
6,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate

Breastplate

+20
Physical Protection

Bans
TiamatOdinLoki

VS

Bans
KaliHeimdallrAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
20
4 / 4 / 5
11,860
659
9,056
11,734
4,994
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
Fire3agl3
Awilix
16
5 / 3 / 11
10,528
585
10,717
14,704
16,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

16
0 / 3 / 5
9,510
528
7,361
12,058
8,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
9 / 1 / 6
12,012
667
13,938
10,615
4,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
Xahseriliana
Ah Muzen Cab
18
9 / 1 / 8
11,480
638
15,040
9,170
4,107
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
62
12
Kills
27
27
Deaths
12
16
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
6
1
0.25
W
Anubis
 
Anubis
4
4
5
1.63
W
Awilix
Fire3agl3
Awilix
5
3
11
3.5
L
Charybdis
Loonatik
Charybdis
5
6
2
1
W
0
3
5
0.83
L
Cerberus
RyYBaCK
Cerberus
2
2
3
1.75
W
9
1
6
12
L
Sobek
Wlfy
Sobek
0
4
9
1.13
W
Ah Muzen Cab
Xahseriliana
Ah Muzen Cab
9
1
8
13
L
Fenrir
adhu
Fenrir
4
9
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,342
Damage
56,112
70,120
Taken
58,281
46,188
Mitigated
38,492
16,705
Healing
17,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,899
1,743
0
1,940
11,061
3,525
0
99
10,962
0
49,832
W
Anubis
 
Anubis
9,056
258
0
4,277
11,734
4,994
817
3,016
8,718
97,002
0
W
Awilix
Fire3agl3
Awilix
10,717
3,933
0
1,889
14,704
16,021
762
3,816
10,888
0
28,151
L
Charybdis
Loonatik
Charybdis
11,931
6,349
0
3,658
13,086
4,096
0
2,947
10,139
0
68,623
W
7,361
969
0
1,906
12,058
8,488
491
4,065
7,993
56,103
0
L
Cerberus
RyYBaCK
Cerberus
7,056
472
0
4,470
12,482
13,309
0
5,704
6,778
62,889
0
W
13,938
6,017
0
4,608
10,615
4,882
1,559
1,468
9,147
0
97,633
L
Sobek
Wlfy
Sobek
8,028
1,227
0
3,649
16,394
18,663
0
3,201
13,193
28,084
0
W
Ah Muzen Cab
Xahseriliana
Ah Muzen Cab
15,040
6,558
0
5,122
9,170
4,107
7,545
2,719
6,451
0
81,138
L
Fenrir
adhu
Fenrir
5,428
1,771
0
2,988
17,097
6,595
0
4,466
12,631
0
43,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,822
Gold Earned
55,390
546
Minions Killed
626
0
Camps Cleared
0
1,582,493
Distance Traveled
1,849,239
32
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
7,627
424
114
6
0
244,159
4
W
Anubis
11,860
659
180
10
0
360,384
2
W
Awilix
10,528
585
30
2
0
358,580
5
L
Charybdis
10,475
582
154
9
0
309,196
4
W
Geb
9,510
528
103
6
0
363,984
3
L
Cerberus
9,762
542
154
9
0
357,540
10
W
Set
12,012
667
164
9
0
388,852
3
L
Sobek
8,404
467
28
2
0
346,549
9
W
Ah Muzen Cab
11,480
638
149
8
0
377,439
0
L
Fenrir
8,554
475
96
5
0
325,049
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role