Player Matchup

Izanami
Izanami
 
Izanami
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Fripouilleur
Loki
Level 115
God Stats
7W - 7L
1,585 SR
Queue Stats
281W - 265L
1,518 Elo+
Solo
Cerberus
Cerberus
GrandpaButCrispy
Cerberus
Level 98
God Stats
0W - 2L
1,501 SR
Queue Stats
147W - 163L
1,450 Elo+
Party 1
Gilgamesh
Gilgamesh
Jigser1200
Gilgamesh
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,390 Elo+
Party 1
Janus
Janus
YageDoZzy
Janus
Level 59
God Stats
6W - 7L
1,486 SR
Queue Stats
291W - 289L
1,438 Elo+
Solo
Team Averages
Level 100
1,514 SR
1,459 Elo+

VS

Team Averages
Level 85
1,593 SR
1,434 Elo+
Izanami
Izanami
Deerie Me
Izanami
Level 62
God Stats
14W - 6L
1,773 SR
Queue Stats
206W - 215L
1,438 Elo+
Party 2
Loki
Loki
FynnFinsta44
Loki
Level 109
God Stats
42W - 45L
1,494 SR
Queue Stats
896W - 882L
1,393 Elo+
Party 3
Aphrodite
Aphrodite
TM_Nesquik
Aphrodite
Level 89
God Stats
13W - 7L
1,531 SR
Queue Stats
347W - 354L
1,429 Elo+
Solo
Anubis
Anubis
VeZo FeaD
Anubis
Level 121
God Stats
12W - 6L
1,692 SR
Queue Stats
448W - 417L
1,491 Elo+
Party 3
Cu Chulainn
Cu Chulainn
Washingtub4546
Cu Chulainn
Level 42
God Stats
29W - 30L
1,476 SR
Queue Stats
381W - 352L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
1 / 2 / 1
9,035
502
9,031
9,841
4,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
1 / 4 / 3
8,258
459
5,545
14,246
4,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 5 / 3
6,921
385
3,436
15,854
9,828
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Jigser1200
Gilgamesh
13
2 / 4 / 1
7,676
426
3,799
13,786
8,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
YageDoZzy
Janus
15
3 / 8 / 2
9,113
506
9,566
10,716
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Deerie Me
Izanami
17
3 / 2 / 4
10,411
578
11,667
11,733
3,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
6 / 0 / 3
10,745
597
5,323
8,835
2,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
TM_Nesquik
Aphrodite
16
2 / 1 / 11
10,094
561
7,271
11,627
7,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anubis
VeZo FeaD
Anubis
18
9 / 3 / 3
11,737
652
13,558
14,887
6,344
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Washingtub4546
Cu Chulainn
15
3 / 1 / 6
9,427
524
8,389
9,551
5,838
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
50
7
Kills
23
23
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
1
0.75
W
Izanami
Deerie Me
Izanami
3
2
4
2.5
L
1
4
3
0.63
W
6
0
3
7.5
L
0
5
3
0.3
L
Gilgamesh
Jigser1200
Gilgamesh
2
4
1
0.63
W
Aphrodite
TM_Nesquik
Aphrodite
2
1
11
7.5
W
Anubis
VeZo FeaD
Anubis
9
3
3
3.5
W
Cu Chulainn
Washingtub4546
Cu Chulainn
3
1
6
6
L
Janus
YageDoZzy
Janus
3
8
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,377
Damage
46,208
64,443
Taken
56,633
29,388
Mitigated
25,927
13,865
Healing
30,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
9,031
6,158
0
3,478
9,841
4,631
0
1,168
8,673
0
84,007
W
Izanami
Deerie Me
Izanami
11,667
8,351
0
4,600
11,733
3,089
862
2,097
9,544
0
87,680
L
5,545
434
0
3,354
14,246
4,246
0
4,890
9,356
0
51,905
W
5,323
957
0
3,666
8,835
2,902
1,587
490
8,309
0
81,617
L
3,436
341
0
4,190
15,854
9,828
0
5,869
9,985
27,646
0
L
Gilgamesh
Jigser1200
Gilgamesh
3,799
853
0
1,435
13,786
8,925
832
2,918
10,868
0
28,511
W
Aphrodite
TM_Nesquik
Aphrodite
7,271
1,218
4,255
7,261
11,627
7,754
145
3,470
7,997
33,182
0
W
Anubis
VeZo FeaD
Anubis
13,558
325
0
6,992
14,887
6,344
0
4,531
9,997
88,925
0
W
Cu Chulainn
Washingtub4546
Cu Chulainn
8,389
1,767
626
3,471
9,551
5,838
675
1,691
7,784
7,085
39,855
L
Janus
YageDoZzy
Janus
9,566
328
0
1,408
10,716
1,758
204
7,557
3,159
57,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,003
Gold Earned
52,414
477
Minions Killed
575
0
Camps Cleared
0
1,625,164
Distance Traveled
1,824,068
16
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,035
502
158
9
0
301,228
4
W
Izanami
10,411
578
169
9
0
341,698
4
L
Loki
8,258
459
98
5
0
359,354
6
W
Loki
10,745
597
118
7
0
420,558
8
L
Cerberus
6,921
385
46
3
0
323,407
1
L
Gilgamesh
7,676
426
54
3
0
315,104
1
W
Aphrodite
10,094
561
55
3
0
357,757
9
W
Anubis
11,737
652
150
8
0
325,364
7
W
Cu Chulainn
9,427
524
83
5
0
378,691
4
L
Janus
9,113
506
121
7
0
326,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role