Player Matchup

Anubis
Anubis
 
Anubis
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
 
Cabrakan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
CURTHOUSE_
Fenrir
Level 98
God Stats
1W - 0L
1,835 SR
Queue Stats
12W - 17L
1,287 Elo+
Solo
Sylvanus
Sylvanus
Killer_tij
Sylvanus
Level 124
God Stats
2W - 1L
1,441 SR
Queue Stats
18W - 27L
1,442 Elo+
Party 1
Skadi
Skadi
reapersouls46
Skadi
Level 98
God Stats
2W - 0L
1,837 SR
Queue Stats
13W - 10L
1,524 Elo+
Party 1
Team Averages
Level 119
1,623 SR
1,451 Elo+

VS

Team Averages
Level 80
1,515 SR
1,413 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
BC iCream
Susano
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 120L
1,348 Elo+
Solo
Chaac
Chaac
Frais Parker
Chaac
Level 89
God Stats
48W - 47L
1,453 SR
Queue Stats
729W - 859L
1,425 Elo+
Solo
Ymir
Ymir
Shadowgalacty
Ymir
Level 67
God Stats
3W - 2L
1,704 SR
Queue Stats
60W - 58L
1,473 Elo+
Solo
Sol
Sol
xLe PiGx
Sol
Level 53
God Stats
2W - 5L
1,416 SR
Queue Stats
116W - 155L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
5 / 1 / 4
6,222
622
9,316
5,020
2,549
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
 
Cabrakan
8
2 / 0 / 8
5,636
564
4,273
5,572
4,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
CURTHOUSE_
Fenrir
12
6 / 0 / 2
6,777
678
2,500
6,273
2,438
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Killer_tij
Sylvanus
12
4 / 0 / 2
7,083
708
6,506
5,979
3,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
3 / 2 / 3
5,934
593
5,830
4,704
1,198
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
7
1 / 3 / 1
4,704
470
2,358
8,808
3,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Susano
BC iCream
Susano
7
0 / 4 / 1
4,409
441
3,206
7,081
1,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

8
0 / 5 / 0
4,835
484
2,971
9,266
6,877
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 3 / 1
4,233
423
3,766
6,949
1,553
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

7
1 / 5 / 0
4,337
434
1,747
6,558
1,298
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
5
20
Kills
2
3
Deaths
20
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
4
7
W
Cabrakan
 
Cabrakan
2
0
8
6
L
Kumbhakarna
 
Kumbhakarna
1
3
1
0.5
L
Susano
BC iCream
Susano
0
4
1
0.13
W
Fenrir
CURTHOUSE_
Fenrir
6
0
2
7
L
0
5
0
0
W
Sylvanus
Killer_tij
Sylvanus
4
0
2
5
L
0
3
1
0.17
W
3
2
3
2.25
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,425
Damage
14,048
27,548
Taken
38,662
13,357
Mitigated
14,488
10,124
Healing
7,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
9,316
827
0
1,436
5,020
2,549
444
2,186
2,834
33,205
0
W
Cabrakan
 
Cabrakan
4,273
947
0
1,943
5,572
4,018
130
2,729
2,843
9,937
0
L
Kumbhakarna
 
Kumbhakarna
2,358
279
0
1,279
8,808
3,061
0
4,542
4,266
8,277
0
L
Susano
BC iCream
Susano
3,206
623
0
1,345
7,081
1,699
0
2,133
4,948
0
18,283
W
Fenrir
CURTHOUSE_
Fenrir
2,500
1,280
0
3,368
6,273
2,438
0
1,464
4,809
0
39,624
L
2,971
965
0
3,504
9,266
6,877
0
4,091
5,175
0
20,853
W
Sylvanus
Killer_tij
Sylvanus
6,506
2,462
120
2,377
5,979
3,154
782
0
5,979
30,268
6,435
L
3,766
866
0
560
6,949
1,553
0
4,984
1,965
13,246
0
W
5,830
2,862
0
880
4,704
1,198
742
1,492
3,212
0
33,821
L
1,747
550
0
1,143
6,558
1,298
487
3,182
3,376
16,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,652
Gold Earned
22,518
299
Minions Killed
154
0
Camps Cleared
0
915,354
Distance Traveled
895,565
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,222
622
53
5
0
176,518
3
W
Cabrakan
5,636
564
13
1
0
191,355
0
L
Kumbhakarna
4,704
470
9
1
0
189,905
2
L
Susano
4,409
441
41
4
0
192,195
1
W
Fenrir
6,777
678
82
8
0
190,347
0
L
Chaac
4,835
484
50
5
0
164,589
0
W
Sylvanus
7,083
708
86
9
0
180,705
0
L
Ymir
4,233
423
23
2
0
175,678
2
W
Skadi
5,934
593
65
7
0
176,429
0
L
Sol
4,337
434
31
3
0
173,198
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role