Player Matchup

Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
MTGHM
Skadi
Gold IV
Level 124
God Stats
1W - 1L
1,743 SR
Queue Stats
57W - 47L
1,510 MMR
Party 1
Artio
Artio
Gold III
TrapaNate123
Artio
Gold III
Level 49
God Stats
0W - 2L
1,346 SR
Queue Stats
8W - 6L
1,738 MMR
Party 1
Ne Zha
Ne Zha
Gold III
iCantAffordLife
Ne Zha
Gold III
Level 126
God Stats
3W - 5L
1,749 SR
Queue Stats
193W - 171L
1,600 MMR
Solo
Ymir
Ymir
Gold II
josses2
Ymir
Gold II
Level 127
God Stats
14W - 17L
1,537 SR
Queue Stats
63W - 67L
1,562 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 95
1,575 SR
1,582 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,591 SR
1,594 MMR
Sylvanus
Sylvanus
Bronze III
Beasty_Ninja123
Sylvanus
Bronze III
Level 148
God Stats
3W - 0L
1,726 SR
Queue Stats
9W - 9L
1,500 MMR
Party 2
Hera
Hera
Platinum II
LordPluie
Hera
Platinum II
Level 115
God Stats
11W - 19L
1,522 SR
Queue Stats
286W - 292L
1,587 MMR
Solo
Guan Yu
Guan Yu
Bronze III
THExxNOOBxxGAMER
Guan Yu
Bronze III
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,600 MMR
Party 2
Anubis
Anubis
Platinum IV
ZorroArtico99
Anubis
Platinum IV
Level 153
God Stats
650W - 477L
1,638 SR
Queue Stats
1,056W - 1,066L
1,606 MMR
Solo
Hou Yi
Hou Yi
Gold I
pesosjr123
Hou Yi
Gold I
Level 149
God Stats
54W - 59L
1,569 SR
Queue Stats
217W - 208L
1,674 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 3 / 0
7,899
527
5,439
5,765
1,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Skadi
MTGHM
Skadi
13
1 / 4 / 2
7,745
516
10,431
11,350
3,143
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 6 / 0
7,315
488
2,888
12,234
6,338
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

8
0 / 2 / 2
5,639
376
2,949
6,301
1,463
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
josses2
Ymir
9
1 / 4 / 1
6,155
410
2,338
11,227
7,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Morgan Le FayTiamatGilgameshPersephoneAthena

VS

Bans
GebIzanamiLokiDanzaburouTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 3 / 7
7,168
478
3,611
11,799
5,899
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hera
16
2 / 0 / 6
9,546
636
5,454
4,099
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 0 / 1
9,366
624
6,616
7,768
5,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

16
8 / 0 / 2
9,777
652
7,392
9,298
3,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hou Yi
pesosjr123
Hou Yi
15
5 / 1 / 3
9,008
601
6,321
10,862
3,139
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
19
19
Deaths
4
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
3
0
0.67
W
Sylvanus
0
3
7
1.17
W
Hera
2
0
6
5
L
Skadi
MTGHM
Skadi
1
4
2
0.5
W
4
0
1
4.5
L
0
6
0
0
W
8
0
2
9
L
0
2
2
0.5
L
Ymir
josses2
Ymir
1
4
1
0.38
W
Hou Yi
pesosjr123
Hou Yi
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,045
Damage
29,394
46,877
Taken
43,826
19,833
Mitigated
19,518
9,192
Healing
20,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
5,439
40
0
620
5,765
1,627
0
3,047
2,552
48,508
0
W
Sylvanus
3,611
1,129
1,625
3,682
11,799
5,899
669
4,451
7,172
17,429
0
W
Hera
5,454
1,202
0
1,372
4,099
1,315
0
949
2,983
70,963
0
L
Skadi
MTGHM
Skadi
10,431
5,522
0
3,824
11,350
3,143
243
3,045
8,239
0
54,670
W
6,616
1,999
119
4,192
7,768
5,616
296
2,657
5,109
4,942
54,252
L
2,888
631
125
2,510
12,234
6,338
0
3,874
7,666
44,777
0
W
7,392
725
80
4,990
9,298
3,549
0
1,135
8,031
78,946
0
L
2,949
571
0
1,433
6,301
1,463
0
2,615
3,568
0
17,405
L
Ymir
josses2
Ymir
2,338
381
0
680
11,227
7,262
0
3,633
7,388
32,892
0
W
Hou Yi
pesosjr123
Hou Yi
6,321
2,867
0
4,325
10,862
3,139
0
981
9,809
0
52,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,753
Gold Earned
44,865
387
Minions Killed
545
0
Camps Cleared
0
1,301,822
Distance Traveled
1,532,683
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,899
527
117
8
0
276,205
8
W
Sylvanus
7,168
478
33
2
0
270,829
8
W
Hera
9,546
636
153
10
0
313,025
0
L
Skadi
7,745
516
95
6
0
283,869
2
W
Guan Yu
9,366
624
131
9
0
328,873
3
L
Artio
7,315
488
96
6
0
274,180
1
W
Anubis
9,777
652
128
9
0
317,632
2
L
Ne Zha
5,639
376
33
2
0
209,693
1
L
Ymir
6,155
410
46
3
0
257,875
1
W
Hou Yi
9,008
601
100
7
0
302,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role