Player Matchup

Kuzenbo
Kuzenbo
GigzNasty21
Kuzenbo
Level 146
God Stats
9W - 4L
1,612 SR
Queue Stats
178W - 178L
1,483 Elo+
Party 1
Danzaburou
Danzaburou
Tserje_Domen
Danzaburou
Level 105
God Stats
4W - 1L
1,643 SR
Queue Stats
236W - 276L
1,378 Elo+
Party 1
Zeus
Zeus
Vengeful-Panda_
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,004 Elo+
Party 1
Team Averages
Level 90
1,585 SR
1,288 Elo+

VS

Team Averages
Level 66
1,529 SR
1,331 Elo+
Hel
Hel
Daddy Thug Tea
Hel
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 44L
1,216 Elo+
Solo
Olorun
Olorun
DeadshotPhoenix
Olorun
Level 45
God Stats
34W - 21L
1,564 SR
Queue Stats
222W - 213L
1,457 Elo+
Solo
Chaac
Chaac
JUHART
Chaac
Level 144
God Stats
8W - 9L
1,522 SR
Queue Stats
495W - 665L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GigzNasty21
Kuzenbo
14
4 / 1 / 17
10,450
746
7,845
14,605
14,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Danzaburou
Tserje_Domen
Danzaburou
16
20 / 0 / 4
12,457
890
21,537
12,733
5,055
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
3 / 7 / 10
9,814
701
9,770
8,308
2,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 13 / 3
7,456
533
1,764
15,493
9,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
5 / 8 / 3
9,258
661
7,751
13,874
5,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chaac
JUHART
Chaac
12
3 / 6 / 3
8,540
610
13,094
16,094
11,479
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
27
Kills
8
8
Deaths
27
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
13
3
0.12
L
5
8
3
0.81
W
Kuzenbo
GigzNasty21
Kuzenbo
4
1
17
12.5
L
Chaac
JUHART
Chaac
3
6
3
0.75
W
Danzaburou
Tserje_Domen
Danzaburou
20
0
4
22
W
3
7
10
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,152
Damage
22,609
35,646
Taken
45,461
22,200
Mitigated
26,554
8,405
Healing
7,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,764
757
162
526
15,493
9,674
39
6,268
9,225
7,143
0
L
7,751
2,870
400
3,112
13,874
5,401
0
5,515
8,359
26,724
2,954
W
Kuzenbo
GigzNasty21
Kuzenbo
7,845
2,364
601
2,163
14,605
14,958
209
2,707
11,898
24,324
0
L
Chaac
JUHART
Chaac
13,094
2,149
88
3,695
16,094
11,479
0
6,201
9,893
0
37,314
W
Danzaburou
Tserje_Domen
Danzaburou
21,537
10,986
0
4,465
12,733
5,055
2,669
3,908
8,825
0
61,077
W
9,770
1,556
0
1,176
8,308
2,187
33
2,830
5,478
28,947
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,721
Gold Earned
25,254
140
Minions Killed
125
6
Camps Cleared
4
716,152
Distance Traveled
611,628
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,456
533
14
1
0
171,340
1
L
Olorun
9,258
661
57
4
4
207,850
2
W
Kuzenbo
10,450
746
24
2
3
263,210
4
L
Chaac
8,540
610
54
4
0
232,438
4
W
Danzaburou
12,457
890
69
5
3
243,175
5
W
Zeus
9,814
701
47
3
0
209,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role